RogueAI42
dbf794c984
MindBlow: Brainfuck IDE for ShiftOS
...
For 50,000 Codepoints you can write and run Brainfuck programs in
a dedicated IDE. Check out the site on "shiftnet/mindblow".
The IDE seems to be working perfectly. The site has some theming
issues.
2017-06-17 19:16:50 +10:00
RogueAI42
77cb4a9a14
Changed how bounces work in Pong + Fixed Shutdown
2017-06-17 14:23:39 +10:00
Michael
79fe2101ae
Get rid of namespaces in commands.
2017-06-16 20:36:43 -04:00
Michael
eb4b032b35
fix losing system
2017-06-16 12:06:49 -04:00
Michael
be544f77de
UI changes
2017-06-15 21:01:36 -04:00
Michael
f9ef8e021c
More optimizations
2017-06-15 20:01:26 -04:00
Michael
11ff04a384
ai improvements and codepoints
2017-06-15 18:13:07 -04:00
Michael
6a28bbbb63
Ball prediction AI
2017-06-15 17:45:57 -04:00
Michael
e6d58c235c
Use GDI+ to render Pong
2017-06-15 17:08:42 -04:00
Michael
effbf091b7
Fix ArtPad sidebar images being blank
2017-06-14 19:59:29 -04:00
Michael
cd30c8a9ff
Fix Graphic Picker nullreference bug
2017-06-13 16:39:37 -04:00
Michael
c0017e35a4
Creation of new games is possible again!
2017-06-11 17:58:35 -04:00
RogueAI42
107a98686a
ReflectMan Saves The Day..............
...
Refactored every part in the code that used that damn foreach loop.
All assemblies are now loaded on startup into an array, and the
results of GetType() on each are concatenated into another array.
The parts of the code that were loading the assemblies and scanning
them themselves now look to ReflectMan.Types, and all disk I/O is
limited to the first time ReflectMan is accessed. While I was there
I also replaced some other foreach loops with array comprehensions
and such to speed things up - there is a noticeable improvement.
It doesn't seem to have broken anything, but I'd appreciate if
someone could do more stress testing for me.
2017-06-11 17:38:53 +10:00
Michael
c3deaa23ff
Even more menu work.
2017-06-10 22:02:10 -04:00
RogueAI42
e5bd035b4c
fix a small bad in ShiftoriumFrontend
2017-06-10 02:50:15 +10:00
AShifter
a152c2c463
Fixed ShiftLotto (again)
...
Recently, Codepoints have been changed to ULong64. While SuperDoggo (on
discord) was playing ShiftLotto, he tried to bet 100cp with only 80cp.
The check to make sure you don't overbet failed because ShiftLotto
subtracts codepoints*difficulty - currentCodepoints. If this value is
negitive, it should give you an error. But, due to the transition to
ulong,, this does not work and the check passes, removing (or adding if
you're lucky) codepoints, crashing the game. I fixed this by simply
changing thechecking statment from subtraction to a Less Than check (<).
WOW I TYPED ALOT OF STUFF
2017-06-05 10:01:16 -06:00
Michael
69aba3b373
A fuckton of storyline features.
2017-06-04 15:18:53 -04:00
RogueAI42
7fe5d790dc
fixed shiftorium
...
just in time for chrimbus
2017-06-04 01:29:21 +10:00
Michael
719f2e4170
Rebalance shiftnet subscriptions
2017-06-02 21:06:31 -04:00
RogueAI42
17f3f6f685
Fixed Pong?
...
there are some sound crashes but Michael told me to just make the
PR and let him fix the audio backend so that's what I'm doing.
2017-06-03 00:43:20 +10:00
Michael
d001b613fb
Fix Graphic Picker UI.
2017-06-01 17:45:59 -04:00
Michael
03cf891c53
Icon Manager and various icon bugfixes.
2017-06-01 17:09:22 -04:00
Michael
3dd402277b
Fix sizing issue with notifications, and UP key in terminal
2017-05-31 08:40:29 -04:00
Michael
0451b5d157
Slight Shiftnet mods, new default skin.
2017-05-30 16:34:31 -04:00
Michael
37ac4c684c
It's amazing what talking to Rylan can do to an integer datatype.
2017-05-29 20:08:30 -04:00
Michael
ff47625d25
fix some clientside save softlocks
2017-05-29 16:08:59 -04:00
Michael
58c9152351
various things from last night
2017-05-29 11:38:20 -04:00
Rylan/wowmom98
c7ba7d733c
un obsoleting
2017-05-28 14:44:24 -04:00
Michael
9914c18456
Fuck
2017-05-28 14:40:42 -04:00
Michael
6123e06842
make localization 50 billion times faster
2017-05-28 13:36:28 -04:00
Michael
03ebdf42d9
Funny, disabling localization makes things easier...
2017-05-28 12:40:06 -04:00
Michael
4036e97f3f
Don't clear the terminal when in fullscreen
2017-05-28 10:26:11 -04:00
Michael
80899fc5de
Cool startup logo 😃
2017-05-28 10:12:59 -04:00
Michael
8e3bdf71e7
strip things down but make things better
2017-05-28 07:21:16 -04:00
Michael
dc0b8c6688
Fix a bug with command-line login.
2017-05-28 06:44:58 -04:00
Michael
e841b168e1
stuff
2017-05-27 16:59:54 -04:00
Michael
fde832b357
simplesrc refurbishment
2017-05-27 12:11:36 -04:00
Michael
97e22b35ad
SLIGHT optimizations?
2017-05-26 17:06:38 -04:00
Michael
44a4de1c17
web browser + fix shiftorium merge conflict
2017-05-23 20:36:16 -04:00
Michael
660c42a19c
Disable TriPresent for Beta 2.5.
2017-05-23 19:07:25 -04:00
Michael
6747c63e2c
Tiny skinning fixes.
2017-05-23 18:15:05 -04:00
Michael
4178d71cb9
some more story stuff
2017-05-20 15:37:42 -04:00
AShifter
328f62b67c
Add more features to TriPresent
...
yoy!
2017-05-20 13:33:13 -06:00
Michael
64dbc45739
change some story stuff
2017-05-20 15:32:44 -04:00
AShifter
e248514bcf
Make a basic version of TriPresent work.
...
This version has one function: Adding labels. You can add labels with
certain text colors, etc. Adding more features very soon.
2017-05-20 11:05:58 -06:00
Rylan/wowmom98
41992360f1
actually made tripresent an IShiftOSWindow
2017-05-18 21:48:40 -04:00
AShifter
5967c0fc36
Start work on TriPresent
...
It's in a basic state right now, and I also fixed a launch bug for
people with slightly older ``ShiftOS.mfs`` files (in Localization.cs).
2017-05-18 19:27:44 -06:00
Michael
46a92866f8
fix beta 2.5 first_steps
2017-05-18 18:57:04 -04:00
Michael
7919afa133
Custom buttons and progress bars.
2017-05-14 13:15:12 -04:00
Michael
c0f0e99f9d
Dithering, audio volume, and fix shutdown bug
2017-05-13 10:22:51 -04:00