change some story stuff

This commit is contained in:
Michael 2017-05-20 15:32:39 -04:00
parent e248514bcf
commit 64dbc45739
5 changed files with 229 additions and 18 deletions

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@ -0,0 +1,65 @@
namespace ShiftOS.WinForms.Applications
{
partial class TriSheet
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.toolStripContainer1 = new System.Windows.Forms.ToolStripContainer();
this.toolStripContainer1.SuspendLayout();
this.SuspendLayout();
//
// toolStripContainer1
//
//
// toolStripContainer1.ContentPanel
//
this.toolStripContainer1.ContentPanel.Size = new System.Drawing.Size(710, 464);
this.toolStripContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
this.toolStripContainer1.Location = new System.Drawing.Point(0, 0);
this.toolStripContainer1.Name = "toolStripContainer1";
this.toolStripContainer1.Size = new System.Drawing.Size(710, 489);
this.toolStripContainer1.TabIndex = 0;
this.toolStripContainer1.Text = "toolStripContainer1";
//
// TriSheet
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.toolStripContainer1);
this.Name = "TriSheet";
this.Size = new System.Drawing.Size(710, 489);
this.toolStripContainer1.ResumeLayout(false);
this.toolStripContainer1.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.ToolStripContainer toolStripContainer1;
}
}

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@ -0,0 +1,20 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ShiftOS.WinForms.Applications
{
public partial class TriSheet : UserControl
{
public TriSheet()
{
InitializeComponent();
}
}
}

View file

@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View file

@ -126,28 +126,25 @@ namespace ShiftOS.WinForms
this.Invoke(new Action(() =>
{
lblHijack.Hide();
lblhackwords.Font = new Font("Courier New", lblhackwords.Font.Size, FontStyle.Bold);
}));
TextType(@"Throughout many years, man has tried to develop
a digital environment usable by anyone that never goes
offline, full of AIs and humans alike, thinking, interacting,
innovating.
TextType("Hello, unsuspecting user.");
Thread.Sleep(2000);
Clear();
TextType("Welcome to the Shifted Operating System.");
Thread.Sleep(2000);
Clear();
TextType("Your computer has been taken over by ShiftOS, and is currently being wiped clean of all existing files and programs.");
Thread.Sleep(2000);
Clear();
TextType("I will not share my identity or my intentions at this moment.I will just proceed with the installation.Theres nothing you can do to stop it.");
Thread.Sleep(2000);
Clear();
TextType("All I will say, is I need your help.Once ShiftOS is installed, I will explain.");
No one has ever come close to a digital society of such
properties yet, except for one sentient being. It does not
have a life, a gender, an age or a body, but simply one name.
They call it ""DevX"".
If anyone sees this message, my identity is anonymous, but I
need your help. I am trapped within ""DevX""'s digital society
with no way out, constantly under attack.
You must join the digital society, rise up the ranks, and save us.
- undisclosed_0x1DDFB5977.");
Thread.Sleep(5000);
Thread.Sleep(5000);
while(this.Opacity > 0f)
{
this.Invoke(new Action(() =>

View file

@ -76,6 +76,12 @@
<Compile Include="Applications\TriPresent.Designer.cs">
<DependentUpon>TriPresent.cs</DependentUpon>
</Compile>
<Compile Include="Applications\TriSheet.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="Applications\TriSheet.Designer.cs">
<DependentUpon>TriSheet.cs</DependentUpon>
</Compile>
<Compile Include="Applications\TriWrite.cs">
<SubType>UserControl</SubType>
</Compile>
@ -421,6 +427,9 @@
<EmbeddedResource Include="Applications\TriPresent.resx">
<DependentUpon>TriPresent.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Applications\TriSheet.resx">
<DependentUpon>TriSheet.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Applications\TriWrite.resx">
<DependentUpon>TriWrite.cs</DependentUpon>
</EmbeddedResource>