Cool startup logo 😃

This commit is contained in:
Michael 2017-05-28 10:12:59 -04:00
parent 8e3bdf71e7
commit 80899fc5de
8 changed files with 275 additions and 16 deletions

View file

@ -38,7 +38,7 @@ namespace ShiftOS.WinForms.Applications
{
[MultiplayerOnly]
[Launcher("ShiftLetters", false, null, "Games")]
[RequiresUpgrade("shiftletters")]
[AppscapeEntry("ShiftLetters", "Let's see how much you know about ShiftOS by playing this tiny little Hangman game! Shiftorium Upgrades exist to allow you to buy different word sets!", 300, 150, null, "Games")]
[WinOpen("shiftletters")]
[DefaultIcon("iconShiftLetters")]
public partial class ShiftLetters : UserControl, IShiftOSWindow

View file

@ -35,7 +35,7 @@ using ShiftOS.Engine;
namespace ShiftOS.WinForms.Applications {
[Launcher("ShiftSweeper", true, "al_shiftsweeper", "Games")]
[RequiresUpgrade("shiftsweeper")]
[AppscapeEntry("ShiftSweeper", "A simple Minesweeper game built for ShiftOS! Careful, it's a hard one.", 1600, 800, "shiftletters", "Games")]
[MultiplayerOnly]
[WinOpen("shiftsweeper")]
[DefaultIcon("iconShiftSweeper")]

View file

@ -151,13 +151,6 @@
},
// SHIFTLETTERS AND WORDLISTS
{
Name: "ShiftLetters",
Cost: 150,
Dependencies: null,
Category: "Applications",
Description: "Sick and tired of playing Pong? Buy this upgrade to get a whole new game!"
},
{
Name: "AL ShiftLetters",
Cost: 150,
@ -1028,13 +1021,6 @@
// SHIFTSWEEPER
{
Name: "ShiftSweeper",
Cost: 800,
Dependencies: "shiftletters",
Category: "Applications",
Description: "Getting bored with Pong and ShiftLetters? Try this BRAND NEW game called ShiftSweeper!"
},
{
Name: "AL ShiftSweeper",
Cost: 100,

View file

@ -382,6 +382,12 @@
<Compile Include="ShiftnetSites\MainHomepage.Designer.cs">
<DependentUpon>MainHomepage.cs</DependentUpon>
</Compile>
<Compile Include="ShiftnetSites\ShiftGames.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="ShiftnetSites\ShiftGames.Designer.cs">
<DependentUpon>ShiftGames.cs</DependentUpon>
</Compile>
<Compile Include="ShiftOSAudioProvider.cs" />
<Compile Include="ShiftOSConfigFile.cs" />
<Compile Include="SkinCommands.cs" />
@ -574,6 +580,9 @@
<EmbeddedResource Include="ShiftnetSites\MainHomepage.resx">
<DependentUpon>MainHomepage.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="ShiftnetSites\ShiftGames.resx">
<DependentUpon>ShiftGames.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="UniteLoginDialog.resx">
<DependentUpon>UniteLoginDialog.cs</DependentUpon>
</EmbeddedResource>

View file

@ -0,0 +1,74 @@
namespace ShiftOS.WinForms.ShiftnetSites
{
partial class ShiftGames
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ShiftGames));
this.label1 = new System.Windows.Forms.Label();
this.label2 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// label1
//
this.label1.Dock = System.Windows.Forms.DockStyle.Top;
this.label1.Location = new System.Drawing.Point(0, 0);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(571, 65);
this.label1.TabIndex = 0;
this.label1.Tag = "header2";
this.label1.Text = "ShiftGames/Minimatch";
this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// label2
//
this.label2.Dock = System.Windows.Forms.DockStyle.Fill;
this.label2.Location = new System.Drawing.Point(0, 65);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(571, 309);
this.label2.TabIndex = 1;
this.label2.Text = resources.GetString("label2.Text");
this.label2.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
//
// ShiftGames
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.Controls.Add(this.label2);
this.Controls.Add(this.label1);
this.Name = "ShiftGames";
this.Size = new System.Drawing.Size(571, 374);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Label label2;
}
}

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@ -0,0 +1,39 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using ShiftOS.Engine;
using ShiftOS.WinForms.Tools;
namespace ShiftOS.WinForms.ShiftnetSites
{
[ShiftnetSite("shiftnet/main/shiftgames", "ShiftGames (formerly Minimatch)", "The one true Shiftnet site for virus-free, quality games.")]
public partial class ShiftGames : UserControl, IShiftnetSite
{
public ShiftGames()
{
InitializeComponent();
}
public event Action GoBack;
public event Action<string> GoToUrl;
public void OnSkinLoad()
{
ControlManager.SetupControls(this);
}
public void OnUpgrade()
{
}
public void Setup()
{
}
}
}

View file

@ -0,0 +1,125 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="label2.Text" xml:space="preserve">
<value>ShiftGames has been shut down as of May 2016. We have moved our inventory to the Appscape Repository. Thanks for being with us, and apologies for the inconvenience.
Copyright (c) 2014-2016 Maureen Fenn</value>
</data>
</root>

View file

@ -298,6 +298,32 @@ namespace ShiftOS.Engine
if (CurrentSave.Users == null)
CurrentSave.Users = new List<ClientSave>();
Console.WriteLine($@"
`-:/++++::.`
.+ydNMMMMMNNMMMMMNhs/.
/yNMMmy+:-` `````.-/ohNMMms-
`oNMMh/.`:oydmNMMMMNmhs+- .+dMMm+` Welcome to ShiftOS.
`oMMmo``+dMMMMMMMMMMMMMMMMMNh/`.sNMN+
:NMN+ -yMMMMMMMNdhyssyyhdmNMMMMNs``sMMd. SYSTEM STATUS:
oMMd.`sMMMMMMd+. `/MMMMN+ -mMN: ----------------------
oMMh .mMMMMMM/ `-::::-.` :MMMMMMh`.mMM:
:MMd .NMMMMMMs .dMMMMMMMMMNddMMMMMMMd`.NMN. Codepoints: {SaveSystem.CurrentSave.Codepoints}
mMM. dMMMMMMMo -mMMMMMMMMMMMMMMMMMMMMs /MMy Upgrades: {SaveSystem.CurrentSave.CountUpgrades()} installed
:MMh :MMMMMMMMm` .+shmMMMMMMMMMMMMMMMN` NMN` {Shiftorium.GetAvailable().Count()} available
oMM+ sMMMMMMMMMN+` `-/smMMMMMMMMMMM: hMM: Filesystems: {Utils.Mounts.Count} filesystems mounted in memory.
sMM+ sMMMMMMMMMMMMds/-` .sMMMMMMMMM/ yMM/
+MMs +MMMMMMMMMMMMMMMMMmhs:` +MMMMMMMM- dMM- System name: {CurrentSave.SystemName.ToUpper()}
.MMm `NMMMMMMMMMMMMMMMMMMMMMo `NMMMMMMd .MMN Users: {Users.Count()} found.
hMM+ +MMMMMMmsdNMMMMMMMMMMN/ -MMMMMMN- yMM+
`NMN- oMMMMMd `-/+osso+- .mMMMMMN: +MMd
-NMN: /NMMMm` :yMMMMMMm- oMMd`
-mMMs``sMMMMNdhso++///+oydNMMMMMMNo .hMMh`
`yMMm/ .omMMMMMMMMMMMMMMMMMMMMd+``oNMNo
-hMMNo. -ohNMMMMMMMMMMMMmy+. -yNMNy`
.sNMMms/. `-/+++++/:-` ./yNMMmo`
:sdMMMNdyso+++ooshdNMMMdo-
`:+yhmNNMMMMNNdhs+-
```` ");
if (CurrentSave.Users.Count == 0)
{