mirror of
https://git.alee14.me/shiftos-archive/ShiftOS_TheReturn.git
synced 2025-01-22 18:02:16 +00:00
Cool startup logo 😃
This commit is contained in:
parent
8e3bdf71e7
commit
80899fc5de
8 changed files with 275 additions and 16 deletions
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@ -38,7 +38,7 @@ namespace ShiftOS.WinForms.Applications
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{
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[MultiplayerOnly]
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[Launcher("ShiftLetters", false, null, "Games")]
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[RequiresUpgrade("shiftletters")]
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[AppscapeEntry("ShiftLetters", "Let's see how much you know about ShiftOS by playing this tiny little Hangman game! Shiftorium Upgrades exist to allow you to buy different word sets!", 300, 150, null, "Games")]
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[WinOpen("shiftletters")]
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[DefaultIcon("iconShiftLetters")]
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public partial class ShiftLetters : UserControl, IShiftOSWindow
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@ -35,7 +35,7 @@ using ShiftOS.Engine;
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namespace ShiftOS.WinForms.Applications {
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[Launcher("ShiftSweeper", true, "al_shiftsweeper", "Games")]
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[RequiresUpgrade("shiftsweeper")]
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[AppscapeEntry("ShiftSweeper", "A simple Minesweeper game built for ShiftOS! Careful, it's a hard one.", 1600, 800, "shiftletters", "Games")]
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[MultiplayerOnly]
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[WinOpen("shiftsweeper")]
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[DefaultIcon("iconShiftSweeper")]
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@ -151,13 +151,6 @@
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},
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// SHIFTLETTERS AND WORDLISTS
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{
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Name: "ShiftLetters",
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Cost: 150,
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Dependencies: null,
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Category: "Applications",
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Description: "Sick and tired of playing Pong? Buy this upgrade to get a whole new game!"
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},
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{
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Name: "AL ShiftLetters",
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Cost: 150,
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@ -1028,13 +1021,6 @@
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// SHIFTSWEEPER
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{
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Name: "ShiftSweeper",
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Cost: 800,
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Dependencies: "shiftletters",
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Category: "Applications",
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Description: "Getting bored with Pong and ShiftLetters? Try this BRAND NEW game called ShiftSweeper!"
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},
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{
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Name: "AL ShiftSweeper",
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Cost: 100,
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@ -382,6 +382,12 @@
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<Compile Include="ShiftnetSites\MainHomepage.Designer.cs">
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<DependentUpon>MainHomepage.cs</DependentUpon>
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</Compile>
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<Compile Include="ShiftnetSites\ShiftGames.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="ShiftnetSites\ShiftGames.Designer.cs">
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<DependentUpon>ShiftGames.cs</DependentUpon>
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</Compile>
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<Compile Include="ShiftOSAudioProvider.cs" />
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<Compile Include="ShiftOSConfigFile.cs" />
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<Compile Include="SkinCommands.cs" />
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@ -574,6 +580,9 @@
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<EmbeddedResource Include="ShiftnetSites\MainHomepage.resx">
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<DependentUpon>MainHomepage.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="ShiftnetSites\ShiftGames.resx">
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<DependentUpon>ShiftGames.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="UniteLoginDialog.resx">
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<DependentUpon>UniteLoginDialog.cs</DependentUpon>
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</EmbeddedResource>
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74
ShiftOS.WinForms/ShiftnetSites/ShiftGames.Designer.cs
generated
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74
ShiftOS.WinForms/ShiftnetSites/ShiftGames.Designer.cs
generated
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@ -0,0 +1,74 @@
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namespace ShiftOS.WinForms.ShiftnetSites
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{
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partial class ShiftGames
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ShiftGames));
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this.label1 = new System.Windows.Forms.Label();
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this.label2 = new System.Windows.Forms.Label();
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this.SuspendLayout();
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//
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// label1
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//
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this.label1.Dock = System.Windows.Forms.DockStyle.Top;
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this.label1.Location = new System.Drawing.Point(0, 0);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(571, 65);
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this.label1.TabIndex = 0;
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this.label1.Tag = "header2";
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this.label1.Text = "ShiftGames/Minimatch";
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this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// label2
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//
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this.label2.Dock = System.Windows.Forms.DockStyle.Fill;
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this.label2.Location = new System.Drawing.Point(0, 65);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(571, 309);
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this.label2.TabIndex = 1;
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this.label2.Text = resources.GetString("label2.Text");
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this.label2.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
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//
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// ShiftGames
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.label2);
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this.Controls.Add(this.label1);
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this.Name = "ShiftGames";
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this.Size = new System.Drawing.Size(571, 374);
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this.ResumeLayout(false);
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}
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#endregion
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private System.Windows.Forms.Label label1;
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private System.Windows.Forms.Label label2;
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}
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}
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39
ShiftOS.WinForms/ShiftnetSites/ShiftGames.cs
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39
ShiftOS.WinForms/ShiftnetSites/ShiftGames.cs
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@ -0,0 +1,39 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using ShiftOS.Engine;
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using ShiftOS.WinForms.Tools;
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namespace ShiftOS.WinForms.ShiftnetSites
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{
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[ShiftnetSite("shiftnet/main/shiftgames", "ShiftGames (formerly Minimatch)", "The one true Shiftnet site for virus-free, quality games.")]
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public partial class ShiftGames : UserControl, IShiftnetSite
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{
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public ShiftGames()
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{
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InitializeComponent();
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}
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public event Action GoBack;
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public event Action<string> GoToUrl;
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public void OnSkinLoad()
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{
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ControlManager.SetupControls(this);
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}
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public void OnUpgrade()
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{
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}
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public void Setup()
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{
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}
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}
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}
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125
ShiftOS.WinForms/ShiftnetSites/ShiftGames.resx
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125
ShiftOS.WinForms/ShiftnetSites/ShiftGames.resx
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@ -0,0 +1,125 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<data name="label2.Text" xml:space="preserve">
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<value>ShiftGames has been shut down as of May 2016. We have moved our inventory to the Appscape Repository. Thanks for being with us, and apologies for the inconvenience.
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Copyright (c) 2014-2016 Maureen Fenn</value>
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</data>
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</root>
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@ -298,6 +298,32 @@ namespace ShiftOS.Engine
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if (CurrentSave.Users == null)
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CurrentSave.Users = new List<ClientSave>();
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Console.WriteLine($@"
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`-:/++++::.`
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.+ydNMMMMMNNMMMMMNhs/.
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/yNMMmy+:-` `````.-/ohNMMms-
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`oNMMh/.`:oydmNMMMMNmhs+- .+dMMm+` Welcome to ShiftOS.
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`oMMmo``+dMMMMMMMMMMMMMMMMMNh/`.sNMN+
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:NMN+ -yMMMMMMMNdhyssyyhdmNMMMMNs``sMMd. SYSTEM STATUS:
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oMMd.`sMMMMMMd+. `/MMMMN+ -mMN: ----------------------
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oMMh .mMMMMMM/ `-::::-.` :MMMMMMh`.mMM:
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:MMd .NMMMMMMs .dMMMMMMMMMNddMMMMMMMd`.NMN. Codepoints: {SaveSystem.CurrentSave.Codepoints}
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mMM. dMMMMMMMo -mMMMMMMMMMMMMMMMMMMMMs /MMy Upgrades: {SaveSystem.CurrentSave.CountUpgrades()} installed
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:MMh :MMMMMMMMm` .+shmMMMMMMMMMMMMMMMN` NMN` {Shiftorium.GetAvailable().Count()} available
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oMM+ sMMMMMMMMMN+` `-/smMMMMMMMMMMM: hMM: Filesystems: {Utils.Mounts.Count} filesystems mounted in memory.
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sMM+ sMMMMMMMMMMMMds/-` .sMMMMMMMMM/ yMM/
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+MMs +MMMMMMMMMMMMMMMMMmhs:` +MMMMMMMM- dMM- System name: {CurrentSave.SystemName.ToUpper()}
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.MMm `NMMMMMMMMMMMMMMMMMMMMMo `NMMMMMMd .MMN Users: {Users.Count()} found.
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hMM+ +MMMMMMmsdNMMMMMMMMMMN/ -MMMMMMN- yMM+
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`NMN- oMMMMMd `-/+osso+- .mMMMMMN: +MMd
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-NMN: /NMMMm` :yMMMMMMm- oMMd`
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-mMMs``sMMMMNdhso++///+oydNMMMMMMNo .hMMh`
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`yMMm/ .omMMMMMMMMMMMMMMMMMMMMd+``oNMNo
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-hMMNo. -ohNMMMMMMMMMMMMmy+. -yNMNy`
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.sNMMms/. `-/+++++/:-` ./yNMMmo`
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:sdMMMNdyso+++ooshdNMMMdo-
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`:+yhmNNMMMMNNdhs+-
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```` ");
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if (CurrentSave.Users.Count == 0)
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{
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