mirror of
https://git.alee14.me/shiftos-archive/ShiftOS_TheReturn.git
synced 2025-01-22 18:02:16 +00:00
Icon Manager and various icon bugfixes.
This commit is contained in:
parent
324104eb0b
commit
03cf891c53
9 changed files with 774 additions and 1 deletions
163
ShiftOS.WinForms/Applications/IconManager.Designer.cs
generated
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163
ShiftOS.WinForms/Applications/IconManager.Designer.cs
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namespace ShiftOS.WinForms.Applications
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{
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partial class IconManager
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.flowLayoutPanel1 = new System.Windows.Forms.FlowLayoutPanel();
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this.btnclose = new System.Windows.Forms.Button();
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this.btnreset = new System.Windows.Forms.Button();
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this.btnapply = new System.Windows.Forms.Button();
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this.flbody = new System.Windows.Forms.FlowLayoutPanel();
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this.lbcurrentpage = new System.Windows.Forms.Label();
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this.btnprev = new System.Windows.Forms.Button();
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this.btnnext = new System.Windows.Forms.Button();
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this.flowLayoutPanel1.SuspendLayout();
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this.SuspendLayout();
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//
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// flowLayoutPanel1
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//
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this.flowLayoutPanel1.AutoSize = true;
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this.flowLayoutPanel1.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
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this.flowLayoutPanel1.Controls.Add(this.btnclose);
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this.flowLayoutPanel1.Controls.Add(this.btnreset);
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this.flowLayoutPanel1.Controls.Add(this.btnapply);
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this.flowLayoutPanel1.Controls.Add(this.lbcurrentpage);
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this.flowLayoutPanel1.Controls.Add(this.btnprev);
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this.flowLayoutPanel1.Controls.Add(this.btnnext);
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this.flowLayoutPanel1.Dock = System.Windows.Forms.DockStyle.Bottom;
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this.flowLayoutPanel1.Location = new System.Drawing.Point(0, 416);
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this.flowLayoutPanel1.Name = "flowLayoutPanel1";
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this.flowLayoutPanel1.Size = new System.Drawing.Size(393, 29);
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this.flowLayoutPanel1.TabIndex = 0;
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//
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// btnclose
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//
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this.btnclose.AutoSize = true;
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this.btnclose.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
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this.btnclose.Location = new System.Drawing.Point(3, 3);
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this.btnclose.Name = "btnclose";
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this.btnclose.Size = new System.Drawing.Size(43, 23);
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this.btnclose.TabIndex = 0;
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this.btnclose.Text = "Close";
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this.btnclose.UseVisualStyleBackColor = true;
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this.btnclose.Click += new System.EventHandler(this.btnclose_Click);
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//
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// btnreset
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//
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this.btnreset.AutoSize = true;
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this.btnreset.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
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this.btnreset.Location = new System.Drawing.Point(52, 3);
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this.btnreset.Name = "btnreset";
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this.btnreset.Size = new System.Drawing.Size(45, 23);
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this.btnreset.TabIndex = 1;
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this.btnreset.Text = "Reset";
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this.btnreset.UseVisualStyleBackColor = true;
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this.btnreset.Click += new System.EventHandler(this.btnreset_Click);
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//
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// btnapply
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//
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this.btnapply.AutoSize = true;
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this.btnapply.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
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this.btnapply.Location = new System.Drawing.Point(103, 3);
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this.btnapply.Name = "btnapply";
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this.btnapply.Size = new System.Drawing.Size(43, 23);
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this.btnapply.TabIndex = 2;
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this.btnapply.Text = "Apply";
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this.btnapply.UseVisualStyleBackColor = true;
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this.btnapply.Click += new System.EventHandler(this.btnapply_Click);
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//
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// flbody
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//
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this.flbody.Dock = System.Windows.Forms.DockStyle.Fill;
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this.flbody.FlowDirection = System.Windows.Forms.FlowDirection.TopDown;
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this.flbody.Location = new System.Drawing.Point(0, 0);
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this.flbody.Name = "flbody";
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this.flbody.Size = new System.Drawing.Size(393, 416);
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this.flbody.TabIndex = 1;
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this.flbody.WrapContents = false;
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//
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// lbcurrentpage
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//
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this.lbcurrentpage.AutoSize = true;
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this.lbcurrentpage.Location = new System.Drawing.Point(152, 0);
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this.lbcurrentpage.Name = "lbcurrentpage";
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this.lbcurrentpage.Size = new System.Drawing.Size(71, 13);
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this.lbcurrentpage.TabIndex = 3;
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this.lbcurrentpage.Text = "Current page:";
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//
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// btnprev
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//
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this.btnprev.AutoSize = true;
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this.btnprev.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
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this.btnprev.Location = new System.Drawing.Point(229, 3);
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this.btnprev.Name = "btnprev";
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this.btnprev.Size = new System.Drawing.Size(51, 23);
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this.btnprev.TabIndex = 4;
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this.btnprev.Text = " < Prev";
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this.btnprev.UseVisualStyleBackColor = true;
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this.btnprev.Click += new System.EventHandler(this.btnprev_Click);
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//
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// btnnext
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//
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this.btnnext.AutoSize = true;
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this.btnnext.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
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this.btnnext.Location = new System.Drawing.Point(286, 3);
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this.btnnext.Name = "btnnext";
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this.btnnext.Size = new System.Drawing.Size(48, 23);
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this.btnnext.TabIndex = 5;
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this.btnnext.Text = "Next >";
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this.btnnext.UseVisualStyleBackColor = true;
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this.btnnext.Click += new System.EventHandler(this.btnnext_Click);
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//
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// IconManager
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.flbody);
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this.Controls.Add(this.flowLayoutPanel1);
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this.Name = "IconManager";
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this.Size = new System.Drawing.Size(393, 445);
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this.flowLayoutPanel1.ResumeLayout(false);
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this.flowLayoutPanel1.PerformLayout();
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.FlowLayoutPanel flowLayoutPanel1;
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private System.Windows.Forms.Button btnclose;
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private System.Windows.Forms.Button btnreset;
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private System.Windows.Forms.Button btnapply;
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private System.Windows.Forms.FlowLayoutPanel flbody;
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private System.Windows.Forms.Label lbcurrentpage;
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private System.Windows.Forms.Button btnprev;
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private System.Windows.Forms.Button btnnext;
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}
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}
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244
ShiftOS.WinForms/Applications/IconManager.cs
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244
ShiftOS.WinForms/Applications/IconManager.cs
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using ShiftOS.Engine;
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using System.Reflection;
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using ShiftOS.WinForms.Tools;
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using Newtonsoft.Json;
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namespace ShiftOS.WinForms.Applications
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{
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[RequiresUpgrade("icon_manager")]
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[Launcher("Icon Manager", true, "al_icon_manager", "Customization")]
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[DefaultTitle("Icon Manager")]
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[DefaultIcon("iconIconManager")]
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public partial class IconManager : UserControl, IShiftOSWindow
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{
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public IconManager()
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{
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InitializeComponent();
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}
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public void OnLoad()
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{
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LoadIconsFromEngine();
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SetupUI();
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}
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public void OnSkinLoad()
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{
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LoadIconsFromEngine();
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SetupUI();
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}
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public bool OnUnload()
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{
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Icons = null;
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return true;
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}
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private Dictionary<string, byte[]> Icons = null;
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private const int pageSize = 10;
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private int currentPage = 0;
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private int pageCount = 0;
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public Image GetIcon(string id)
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{
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if (!Icons.ContainsKey(id))
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Icons.Add(id, null);
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if (Icons[id] == null)
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{
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var img = SkinEngine.GetDefaultIcon(id);
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using (var mstr = new System.IO.MemoryStream())
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{
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img.Save(mstr, System.Drawing.Imaging.ImageFormat.Png);
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Icons[id] = mstr.ToArray();
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}
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return img;
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}
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else
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{
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using (var sr = new System.IO.MemoryStream(Icons[id]))
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{
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return Image.FromStream(sr);
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}
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}
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}
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public void SetIcon(string key, byte[] raw)
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{
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if (!Icons.ContainsKey(key))
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Icons.Add(key, raw);
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Icons[key] = raw;
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}
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public void LoadIconsFromEngine()
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{
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//We have to serialize the engine icon list to JSON to break references with the data.
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string json = JsonConvert.SerializeObject(SkinEngine.LoadedSkin.AppIcons);
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//And deserialize to the local instance...essentially making a clone.
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Icons = JsonConvert.DeserializeObject<Dictionary<string, byte[]>>(json);
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}
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public void SetupUI()
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{
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flbody.Controls.Clear(); //Clear the icon list.
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List<Type> types = new List<Type>();
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foreach(var exe in System.IO.Directory.GetFiles(Environment.CurrentDirectory))
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{
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if(exe.ToLower().EndsWith(".exe") || exe.ToLower().EndsWith(".dll"))
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{
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try
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{
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var asm = Assembly.LoadFile(exe);
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var typeList = asm.GetTypes().Where(x => x.GetCustomAttributes(false).FirstOrDefault(y => y is DefaultIconAttribute) != null);
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types.AddRange(typeList);
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}
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catch { }
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}
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}
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pageCount = types.ToArray().GetPageCount(pageSize);
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foreach (var type in types.ToArray().GetItemsOnPage(currentPage, pageSize))
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{
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if (Shiftorium.UpgradeAttributesUnlocked(type))
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{
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var pnl = new Panel();
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pnl.Height = 30;
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pnl.Width = flbody.Width - 15;
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flbody.Controls.Add(pnl);
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pnl.Show();
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var pic = new PictureBox();
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pic.SizeMode = PictureBoxSizeMode.StretchImage;
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pic.Size = new Size(24, 24);
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pic.Image = GetIcon(type.Name);
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pnl.Controls.Add(pic);
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pic.Left = 5;
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pic.Top = (pnl.Height - pic.Height) / 2;
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pic.Show();
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var lbl = new Label();
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lbl.Tag = "header3";
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lbl.AutoSize = true;
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lbl.Text = NameChangerBackend.GetNameRaw(type);
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ControlManager.SetupControl(lbl);
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pnl.Controls.Add(lbl);
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lbl.CenterParent();
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lbl.Show();
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var btn = new Button();
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btn.Text = "Change...";
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btn.AutoSize = true;
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btn.AutoSizeMode = AutoSizeMode.GrowAndShrink;
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pnl.Controls.Add(btn);
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btn.Left = (pnl.Width - btn.Width) - 5;
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btn.Top = (pnl.Height - btn.Height) / 2;
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btn.Click += (o, a) =>
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{
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var gfp = new GraphicPicker(pic.Image, lbl.Text + " icon", ImageLayout.Stretch, (raw, img, layout) =>
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{
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pic.Image = img;
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SetIcon(type.Name, raw);
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});
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AppearanceManager.SetupDialog(gfp);
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};
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btn.Show();
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ControlManager.SetupControls(pnl);
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}
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}
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btnnext.Visible = (currentPage < pageCount - 1);
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btnprev.Visible = (currentPage > 0);
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lbcurrentpage.Text = "Page " + (currentPage + 1).ToString() + " of " + pageCount.ToString();
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}
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public void OnUpgrade()
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{
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LoadIconsFromEngine();
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SetupUI();
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}
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private void btnprev_Click(object sender, EventArgs e)
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{
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currentPage--;
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SetupUI();
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}
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public void ResetToDefaults()
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{
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currentPage = 0;
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foreach (var key in Icons.Keys)
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{
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var img = SkinEngine.GetDefaultIcon(key);
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using(var ms = new System.IO.MemoryStream())
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{
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img.Save(ms, System.Drawing.Imaging.ImageFormat.Png);
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Icons[key] = ms.ToArray();
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}
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}
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SetupUI();
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}
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private void btnnext_Click(object sender, EventArgs e)
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{
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currentPage++;
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SetupUI();
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}
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private void btnclose_Click(object sender, EventArgs e)
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{
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AppearanceManager.Close(this);
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}
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private void btnreset_Click(object sender, EventArgs e)
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{
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ResetToDefaults();
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}
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private void btnapply_Click(object sender, EventArgs e)
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{
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SkinEngine.LoadedSkin.AppIcons = Icons;
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SkinEngine.SaveSkin();
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SkinEngine.LoadSkin();
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Infobox.Show("Icons applied!", "The new icons have been applied to ShiftOS successfully!");
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}
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}
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public static class PaginationExtensions
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{
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public static int GetPageCount<T>(this IEnumerable<T> collection, int pageSize)
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{
|
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return (collection.Count() + pageSize - 1) / pageSize;
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}
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||||
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public static T[] GetItemsOnPage<T>(this T[] collection, int page, int pageSize)
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{
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List<T> obj = new List<T>();
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||||
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for (int i = pageSize * page; i <= pageSize + (pageSize * page) && i < collection.Count(); i++)
|
||||
{
|
||||
try
|
||||
{
|
||||
obj.Add(collection[i]);
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
return obj.ToArray();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
120
ShiftOS.WinForms/Applications/IconManager.resx
Normal file
120
ShiftOS.WinForms/Applications/IconManager.resx
Normal file
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<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -7,6 +7,20 @@
|
|||
Dependencies: "desktop",
|
||||
Category: "Enhancements",
|
||||
},
|
||||
{
|
||||
Name: "Icon Manager",
|
||||
Cost: 450,
|
||||
Description: "This tool allows you to add and edit application icons within ShiftOS for the small prive of 450 Codepoints!",
|
||||
Dependencies: "skinning",
|
||||
Category: "Application"
|
||||
},
|
||||
{
|
||||
Name: "AL Icon Manager",
|
||||
Costs: 150,
|
||||
Description: "Add an App Launcher entry for the Icon Manager.",
|
||||
Dependencies: "icon_manager;app_launcher",
|
||||
Category: "Customization"
|
||||
},
|
||||
{
|
||||
Name: "Shift Progress Bar",
|
||||
Cost: 150,
|
||||
|
|
|
@ -70,6 +70,12 @@
|
|||
<Compile Include="Applications\About.Designer.cs">
|
||||
<DependentUpon>About.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Applications\IconManager.cs">
|
||||
<SubType>UserControl</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Applications\IconManager.Designer.cs">
|
||||
<DependentUpon>IconManager.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="Applications\TriPresent.cs">
|
||||
<SubType>UserControl</SubType>
|
||||
</Compile>
|
||||
|
@ -409,6 +415,12 @@
|
|||
<Compile Include="StatusIcons\ShiftnetStatus.Designer.cs">
|
||||
<DependentUpon>ShiftnetStatus.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="StatusIcons\TestStatus.cs">
|
||||
<SubType>UserControl</SubType>
|
||||
</Compile>
|
||||
<Compile Include="StatusIcons\TestStatus.Designer.cs">
|
||||
<DependentUpon>TestStatus.cs</DependentUpon>
|
||||
</Compile>
|
||||
<Compile Include="StatusIcons\Volume.cs">
|
||||
<SubType>UserControl</SubType>
|
||||
</Compile>
|
||||
|
@ -461,6 +473,9 @@
|
|||
<EmbeddedResource Include="Applications\About.resx">
|
||||
<DependentUpon>About.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Applications\IconManager.resx">
|
||||
<DependentUpon>IconManager.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Applications\TriPresent.resx">
|
||||
<DependentUpon>TriPresent.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
|
@ -616,6 +631,9 @@
|
|||
<EmbeddedResource Include="StatusIcons\ShiftnetStatus.resx">
|
||||
<DependentUpon>ShiftnetStatus.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="StatusIcons\TestStatus.resx">
|
||||
<DependentUpon>TestStatus.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="StatusIcons\Volume.resx">
|
||||
<DependentUpon>Volume.cs</DependentUpon>
|
||||
</EmbeddedResource>
|
||||
|
|
60
ShiftOS.WinForms/StatusIcons/TestStatus.Designer.cs
generated
Normal file
60
ShiftOS.WinForms/StatusIcons/TestStatus.Designer.cs
generated
Normal file
|
@ -0,0 +1,60 @@
|
|||
namespace ShiftOS.WinForms.StatusIcons
|
||||
{
|
||||
partial class TestStatus
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Component Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// label1
|
||||
//
|
||||
this.label1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.label1.Location = new System.Drawing.Point(0, 0);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(264, 52);
|
||||
this.label1.TabIndex = 0;
|
||||
this.label1.Tag = "header1";
|
||||
this.label1.Text = "This is a test.";
|
||||
this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
||||
//
|
||||
// TestStatus
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Controls.Add(this.label1);
|
||||
this.Name = "TestStatus";
|
||||
this.Size = new System.Drawing.Size(264, 52);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Label label1;
|
||||
}
|
||||
}
|
26
ShiftOS.WinForms/StatusIcons/TestStatus.cs
Normal file
26
ShiftOS.WinForms/StatusIcons/TestStatus.cs
Normal file
|
@ -0,0 +1,26 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Drawing;
|
||||
using System.Data;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using ShiftOS.Engine;
|
||||
|
||||
namespace ShiftOS.WinForms.StatusIcons
|
||||
{
|
||||
[DefaultIcon("iconShiftorium")]
|
||||
public partial class TestStatus : UserControl, IStatusIcon
|
||||
{
|
||||
public TestStatus()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
public void Setup()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
120
ShiftOS.WinForms/StatusIcons/TestStatus.resx
Normal file
120
ShiftOS.WinForms/StatusIcons/TestStatus.resx
Normal file
|
@ -0,0 +1,120 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
|
@ -287,7 +287,15 @@ namespace ShiftOS.Engine
|
|||
LoadedSkin.AppIcons.Add(id, null);
|
||||
|
||||
if (LoadedSkin.AppIcons[id] == null)
|
||||
return GetDefaultIcon(id);
|
||||
{
|
||||
var img = GetDefaultIcon(id);
|
||||
using (var mstr = new MemoryStream())
|
||||
{
|
||||
img.Save(mstr, System.Drawing.Imaging.ImageFormat.Png);
|
||||
LoadedSkin.AppIcons[id] = mstr.ToArray();
|
||||
}
|
||||
return img;
|
||||
}
|
||||
else
|
||||
{
|
||||
using (var sr = new MemoryStream(LoadedSkin.AppIcons[id]))
|
||||
|
|
Loading…
Reference in a new issue