| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-07-02 | Fix softlock in shiftorium gui boot | Michael | |
| 2017-07-02 | Some improvements to the OOBE | RogueAI42 | |
| Not done, but I need to get to sleep and this seems like a good milestone. | |||
| 2017-07-01 | THOSE WHOMST'D'VE GIVE INCORRECT TOOTORALS | RogueAI42 | |
| 2017-06-25 | another mission | Michael | |
| 2017-06-24 | Mission backend. | Michael | |
| 2017-06-11 | Creation of new games is possible again! | Michael | |
| 2017-06-11 | ReflectMan Saves The Day.............. | RogueAI42 | |
| Refactored every part in the code that used that damn foreach loop. All assemblies are now loaded on startup into an array, and the results of GetType() on each are concatenated into another array. The parts of the code that were loading the assemblies and scanning them themselves now look to ReflectMan.Types, and all disk I/O is limited to the first time ReflectMan is accessed. While I was there I also replaced some other foreach loops with array comprehensions and such to speed things up - there is a noticeable improvement. It doesn't seem to have broken anything, but I'd appreciate if someone could do more stress testing for me. | |||
| 2017-06-10 | main menu system + sandbox mode | Michael | |
| 2017-06-04 | Fix story autosave | Michael | |
| 2017-06-04 | A fuckton of storyline features. | Michael | |
| 2017-06-03 | story objectives system | Michael | |
| 2017-05-27 | simplesrc refurbishment | Michael | |
| 2017-05-20 | remove obsolete story code and document non-obsolete code | Michael | |
| 2017-04-17 | Basically finish new OOBE | Michael | |
| 2017-03-06 | Modular stories | Michael | |
| 2017-01-08 | Add license to top of ALL code files. | Michael | |
| 2017-01-08 | Initial upload | Michael | |
