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authorRogueAI42 <[email protected]>2017-06-11 17:34:38 +1000
committerRogueAI42 <[email protected]>2017-06-11 17:38:53 +1000
commit107a98686a105468b5f200ebcbd27343c1210ce4 (patch)
treef6b8403368ddf0b4be2569c0ac8c237635e7b764 /ShiftOS_TheReturn/Story.cs
parentc3deaa23fffb7011efb2b5b0f7fc3e754d21f600 (diff)
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ReflectMan Saves The Day..............
Refactored every part in the code that used that damn foreach loop. All assemblies are now loaded on startup into an array, and the results of GetType() on each are concatenated into another array. The parts of the code that were loading the assemblies and scanning them themselves now look to ReflectMan.Types, and all disk I/O is limited to the first time ReflectMan is accessed. While I was there I also replaced some other foreach loops with array comprehensions and such to speed things up - there is a noticeable improvement. It doesn't seem to have broken anything, but I'd appreciate if someone could do more stress testing for me.
Diffstat (limited to 'ShiftOS_TheReturn/Story.cs')
-rw-r--r--ShiftOS_TheReturn/Story.cs65
1 files changed, 26 insertions, 39 deletions
diff --git a/ShiftOS_TheReturn/Story.cs b/ShiftOS_TheReturn/Story.cs
index e44d2be..c01c055 100644
--- a/ShiftOS_TheReturn/Story.cs
+++ b/ShiftOS_TheReturn/Story.cs
@@ -134,55 +134,42 @@ namespace ShiftOS.Engine
/// <param name="stid">The storyline ID to start.</param>
public static void Start(string stid)
{
- foreach (var exec in System.IO.Directory.GetFiles(Environment.CurrentDirectory))
+ if (SaveSystem.CurrentSave.StoriesExperienced == null)
+ SaveSystem.CurrentSave.StoriesExperienced = new List<string>();
+ foreach (var type in ReflectMan.Types)
{
- if(exec.EndsWith(".exe") || exec.EndsWith(".dll"))
+ foreach (var mth in type.GetMethods(BindingFlags.Public | BindingFlags.Static))
{
- try
+ foreach (var attrib in Array.FindAll(mth.GetCustomAttributes(false), a => a is StoryAttribute))
{
- if (SaveSystem.CurrentSave.StoriesExperienced == null)
- SaveSystem.CurrentSave.StoriesExperienced = new List<string>();
- var asm = Assembly.LoadFile(exec);
- foreach(var type in asm.GetTypes())
+ var story = attrib as StoryAttribute;
+ if (story.StoryID == stid)
{
- foreach(var mth in type.GetMethods(BindingFlags.Public | BindingFlags.Static))
+ new Thread(() =>
{
- foreach(var attrib in mth.GetCustomAttributes(false))
+ Context = new Engine.StoryContext
{
- if(attrib is StoryAttribute)
- {
- var story = attrib as StoryAttribute;
- if(story.StoryID == stid)
- {
- new Thread(() =>
- {
- Context = new Engine.StoryContext
- {
- Id = stid,
- Method = mth,
- AutoComplete = true,
- };
- SaveSystem.CurrentSave.PickupPoint = Context.Id;
- Context.OnComplete += () =>
- {
- StoryComplete?.Invoke(stid);
- SaveSystem.CurrentSave.PickupPoint = null;
- };
- mth.Invoke(null, null);
- if (Context.AutoComplete)
- {
- Context.MarkComplete();
- }
- }).Start();
- return;
- }
- }
+ Id = stid,
+ Method = mth,
+ AutoComplete = true,
+ };
+ SaveSystem.CurrentSave.PickupPoint = Context.Id;
+ Context.OnComplete += () =>
+ {
+ StoryComplete?.Invoke(stid);
+ SaveSystem.CurrentSave.PickupPoint = null;
+ };
+ mth.Invoke(null, null);
+ if (Context.AutoComplete)
+ {
+ Context.MarkComplete();
}
- }
+ }).Start();
+ return;
}
}
- catch (Exception ex) { throw ex; }
}
+
}
#if DEBUG
throw new ArgumentException("Story ID not found: " + stid + " - Talk to Michael. NOW.");