| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-07-19 | Fix terminal and add support for animations | Michael | |
| 2017-07-17 | Hacking, barebones fskimmer, double clicking | Michael | |
| 2017-07-13 | Delete a LOT of obsolete code | Michael | |
| 2017-07-13 | SidePanel system, system status, crapton of other neat things | Michael | |
| 2017-07-05 | HEAVILY optimize skins | Michael | |
| 2017-07-04 | Port over the Terminal | Michael | |
| 2017-07-03 | Merge remote-tracking branch 'refs/remotes/origin/master' into monogame | Michael | |
| 2017-07-03 | Fix Linux paths | Michael | |
| 2017-07-03 | major optimizations, draggable windows | Michael | |
| 2017-07-02 | A day's worth of hell... which is turning into heaven. | Michael | |
| 2017-07-02 | Render text onscreen | Michael | |
| 2017-07-02 | Fix softlock in shiftorium gui boot | Michael | |
| 2017-07-02 | Some improvements to the OOBE | RogueAI42 | |
| Not done, but I need to get to sleep and this seems like a good milestone. | |||
| 2017-07-01 | THOSE WHOMST'D'VE GIVE INCORRECT TOOTORALS | RogueAI42 | |
| 2017-06-30 | file-infecting viruses | Michael | |
| 2017-06-29 | console garbler virus | Michael | |
| 2017-06-29 | Implement the Virus Scanner. | Michael | |
| 2017-06-28 | Fix virus manager init bug | Michael | |
| 2017-06-28 | Basics of the virus system | Michael | |
| 2017-06-28 | Slight... very slight... fileskimmer mods | Michael | |
| 2017-06-27 | Multistate title button skinning. | Michael | |
| 2017-06-25 | Merge remote-tracking branch 'origin/master' | Michael | |
| # Conflicts: # ShiftOS.WinForms/ShiftOS.WinForms.csproj | |||
| 2017-06-25 | another mission | Michael | |
| 2017-06-25 | refactoring a few server-related things | RogueAI42 | |
| 2017-06-24 | Mission backend. | Michael | |
| 2017-06-24 | breaking the bonds storyline | Michael | |
| 2017-06-21 | Methinks I fixed audio... but I'm not sure.. | Michael | |
| 2017-06-20 | inactive border images | Michael | |
| 2017-06-20 | Opt-in multistate borders | Michael | |
| 2017-06-20 | inactive border colors | Michael | |
| 2017-06-19 | extra loading joke | RogueAI42 | |
| 2017-06-19 | Normalise newlines for BFInterpreter I/O | RogueAI42 | |
| when the stream sends \r, the program will receive \n when the program sends \n, the stream will receive Environment.NewLine | |||
| 2017-06-19 | Fixed keyboard input & instruction pointer display | RogueAI42 | |
| 2017-06-19 | MindBlow tweaks | RogueAI42 | |
| * MindBlow now lets you reset memory before you start a new program, and kill one that is still executing * The MindBlow site now uses the correct button theme | |||
| 2017-06-18 | Localize a lot of the window titles | Michael | |
| 2017-06-18 | move terminal commands out of the engine | Michael | |
| 2017-06-18 | Obese systemd. | Michael | |
| 2017-06-17 | Commands are parsed with a bash-style syntax by default | Michael | |
| 2017-06-17 | Localize a LOT of the UI | Michael | |
| 2017-06-17 | MindBlow: Brainfuck IDE for ShiftOS | RogueAI42 | |
| For 50,000 Codepoints you can write and run Brainfuck programs in a dedicated IDE. Check out the site on "shiftnet/mindblow". The IDE seems to be working perfectly. The site has some theming issues. | |||
| 2017-06-16 | Make programs and commands distinguishable | Michael | |
| 2017-06-16 | programs are treated as commands | Michael | |
| 2017-06-16 | Get rid of namespaces in commands. | Michael | |
| 2017-06-17 | Fixed multiple compilations for the Python API | RogueAI42 | |
| Previously, only one assembly could be compiled per startup. You could compile all of your mods by restarting the game over and over, loading the previously compiled mods from the cache. Now, that's not necessary. Oh yeah, also, more bugs in the Linux "port". Yippee. Whoops. | |||
| 2017-06-16 | wouldn't it be nice if I could remember to use my own abstractions | RogueAI42 | |
| 2017-06-16 | Fix Intro on Linux | RogueAI42 | |
| MORE LUNIX, MORE FUN also replaced drive type with drive format | |||
| 2017-06-13 | more loading joke | Rylan/wowmom98 | |
| 2017-06-13 | fixed assembly cache format | RogueAI42 | |
| My first attempt at an assembly cache was a dictionary from a Python filename to its associated assembly... except each templated class in the file gets its own assembly. This new format (which has different magic numbers) provides a dictionary from a Python filename to a *list* of its associated assemblies. This also means that the cache can remember Python files with no associated assemblies so that they don't get scanned again. | |||
| 2017-06-13 | Python API | RogueAI42 | |
| It uses a meta-language and a CSharpCodeProvider on startup. I will release a tutorial on the forums soon showing how to use it. This commit also adds an extremely basic loading screen which shows while Desktop is getting everything ready. Which can take a while if you have any Python mods. Thanks, IronPython. | |||
| 2017-06-13 | ... | RogueAI42 | |
| what the hell is going on | |||
