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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShiftOS.Objects
{
public abstract class Exploit
{
public void BeginExploit(string remote_user, bool isMud)
{
var ctx = new ExploitContext();
SendToMUD(remote_user, "hack_getcontext");
MessageReceived += (u, c, j) =>
{
};
ThisContext = ctx;
}
public ExploitContext ThisContext { get; internal set; }
public virtual void SendToMUD(string target_user, string command, string json = "")
{
ThisContext.IsMUDHack = false;
if (command == "hack_getcontext")
{
MessageReceived?.Invoke(target_user, "context_info", ExploitContext.CreateRandom());
}
}
public event MUDMessageEventHandler MessageReceived;
public abstract void OnRun(ExploitContext ctx);
}
public delegate void MUDMessageEventHandler(string target_user, string command, string json);
public class ExploitContext
{
public static string CreateRandom()
{
//We can't use JSON.NET. We must construct the JSON ourselves.
StringBuilder jBuilder = new StringBuilder();
jBuilder.AppendLine("{");
jBuilder.Append("\tIsMUDHack: \"false\",");
jBuilder.AppendLine("}");
return jBuilder.ToString();
}
/// <summary>
/// Gets or sets whether or not this exploit context belongs to a MUD hack session.
/// </summary>
public bool IsMUDHack { get; set; }
/// <summary>
/// Gets or sets the target username for this exploit context. Used for talking with the MUD about it.
/// </summary>
public string TargetUsername { get; set; }
/// <summary>
/// Gets or sets the target's locks.
/// </summary>
public List<Lock> TargetLocks { get; set; }
}
public abstract class Lock
{
public abstract bool Unlocked { get; }
public abstract void Unlock();
}
}
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