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authorMichael <[email protected]>2017-01-08 09:57:10 -0500
committerMichael <[email protected]>2017-01-08 09:57:10 -0500
commitf30dcf5ef41d54c588d7b42c48be8d941abba72e (patch)
tree7705f99b965673b1c034ac2b1c56e65072c827df /ShiftOS.Objects/Hack.cs
parent69dfad54724d4176dfce238a8d7e73970e6eef24 (diff)
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Initial upload
Diffstat (limited to 'ShiftOS.Objects/Hack.cs')
-rw-r--r--ShiftOS.Objects/Hack.cs76
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diff --git a/ShiftOS.Objects/Hack.cs b/ShiftOS.Objects/Hack.cs
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+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace ShiftOS.Objects
+{
+ public abstract class Exploit
+ {
+ public void BeginExploit(string remote_user, bool isMud)
+ {
+ var ctx = new ExploitContext();
+ SendToMUD(remote_user, "hack_getcontext");
+ MessageReceived += (u, c, j) =>
+ {
+
+ };
+ ThisContext = ctx;
+ }
+
+ public ExploitContext ThisContext { get; internal set; }
+
+ public virtual void SendToMUD(string target_user, string command, string json = "")
+ {
+ ThisContext.IsMUDHack = false;
+ if (command == "hack_getcontext")
+ {
+ MessageReceived?.Invoke(target_user, "context_info", ExploitContext.CreateRandom());
+ }
+ }
+
+ public event MUDMessageEventHandler MessageReceived;
+
+
+ public abstract void OnRun(ExploitContext ctx);
+ }
+
+ public delegate void MUDMessageEventHandler(string target_user, string command, string json);
+
+ public class ExploitContext
+ {
+ public static string CreateRandom()
+ {
+ //We can't use JSON.NET. We must construct the JSON ourselves.
+ StringBuilder jBuilder = new StringBuilder();
+ jBuilder.AppendLine("{");
+ jBuilder.Append("\tIsMUDHack: \"false\",");
+
+ jBuilder.AppendLine("}");
+ return jBuilder.ToString();
+ }
+
+ /// <summary>
+ /// Gets or sets whether or not this exploit context belongs to a MUD hack session.
+ /// </summary>
+ public bool IsMUDHack { get; set; }
+
+ /// <summary>
+ /// Gets or sets the target username for this exploit context. Used for talking with the MUD about it.
+ /// </summary>
+ public string TargetUsername { get; set; }
+
+ /// <summary>
+ /// Gets or sets the target's locks.
+ /// </summary>
+ public List<Lock> TargetLocks { get; set; }
+
+ }
+
+ public abstract class Lock
+ {
+ public abstract bool Unlocked { get; }
+ public abstract void Unlock();
+ }
+}