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Recently, Codepoints have been changed to ULong64. While SuperDoggo (on
discord) was playing ShiftLotto, he tried to bet 100cp with only 80cp.
The check to make sure you don't overbet failed because ShiftLotto
subtracts codepoints*difficulty - currentCodepoints. If this value is
negitive, it should give you an error. But, due to the transition to
ulong,, this does not work and the check passes, removing (or adding if
you're lucky) codepoints, crashing the game. I fixed this by simply
changing thechecking statment from subtraction to a Less Than check (<).
WOW I TYPED ALOT OF STUFF
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I don't think Michael liked ShiftLotto codepoint limits
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so i fixed it - 1 billion limit combined
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I added a ShiftLotto Icon (and probably did other stuff)
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Fixed a bug in ShiftLotto where the amount of codepoints you had wasn't
actually checked. This lead to me having -6732946923443264 Codepoints.
Oops.
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Added ShiftLotto. It's a new shiftorium upgrade that lets you make (and
lose) codepoints FAST.
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