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AgeCommit message (Collapse)Author
2017-07-02Pong ball is centered on levelcompleteMichael
2017-07-02Fix a kink with Shiftorium population in GUIMichael
2017-07-02Fix softlock in shiftorium gui bootMichael
2017-06-30Fix some typos with the First Steps storyMichael
2017-06-30Localize skin applied textMichael
2017-06-29Beeper virusMichael
2017-06-29Implement the Virus Scanner.Michael
2017-06-29make dodge exist againRogueAI42
kbd input doesn't work at all, the collision detection sucks, and if you maximise the window the game instantly becomes easy, but it's a start.
2017-06-28.icons file extensionMichael
2017-06-28Slight... very slight... fileskimmer modsMichael
2017-06-25Merge remote-tracking branch 'origin/master'Michael
# Conflicts: # ShiftOS.WinForms/ShiftOS.WinForms.csproj
2017-06-25another missionMichael
2017-06-25ButtonMaster: new game for Appscape based on the Druaga1 videoRogueAI42
2017-06-24file skimmer disconnect buttonMichael
2017-06-24breaking the bonds storylineMichael
2017-06-23hacking workMichael
Me: [squeaky] IT'S WORKING!! Phil: Michael... You just creeped me out...
2017-06-22Fix some major Appscape bugs.Michael
2017-06-22Cosmetic bugfix for Pong.Michael
2017-06-22Fix crash with blank comboboxMichael
2017-06-22don't draw ai ballMichael
2017-06-21Fix 200% zoom controlMichael
2017-06-20Opt-in multistate bordersMichael
2017-06-20some ui changes for artpadwowmom98
2017-06-20I'm living on the island of Floating Point.Michael
2017-06-20fix image size display colorsMichael
2017-06-20move zoom, undo/redo and file io in artpad to menuMichael
2017-06-20put this back when "fonts" existsRogueAI42
2017-06-19trisheet basicswilliam341
2017-06-19Merge pull request #132 from ComputeLinux/masterMichael VanOverbeek
Fix tutorial
2017-06-19made MindBlow wayyy fasterRogueAI42
More threads. More responsive. The IBFListener calls don't wait for the WinForms updates to finish now. They put changes onto a few variables using a lock and then activate a dormant thread to actually run those on the worker thread. Once it's done, that dormant thread goes back to waiting for an AutoResetEvent to fire that tells it when there's actually work to do. So it shouldn't chew up any CPU. I found out about this object working on this project and now I want to find everywhere in the game that uses a while loop to wait for stuff, and replace it with this.
2017-06-19Fixed keyboard input & instruction pointer displayRogueAI42
2017-06-19MindBlow tweaksRogueAI42
* MindBlow now lets you reset memory before you start a new program, and kill one that is still executing * The MindBlow site now uses the correct button theme
2017-06-18fixwilliam341
2017-06-18Fix tutorialwilliam341
2017-06-18Localize a lot of the window titlesMichael
2017-06-17Commands are parsed with a bash-style syntax by defaultMichael
2017-06-17fix some pong issuesMichael
2017-06-17merge conflictsMichael
2017-06-17Localize a LOT of the UIMichael
2017-06-18AppVeyorRogueAI42
2017-06-17Added exception handling to MindBlowRogueAI42
2017-06-17MindBlow: Brainfuck IDE for ShiftOSRogueAI42
For 50,000 Codepoints you can write and run Brainfuck programs in a dedicated IDE. Check out the site on "shiftnet/mindblow". The IDE seems to be working perfectly. The site has some theming issues.
2017-06-17Changed how bounces work in Pong + Fixed ShutdownRogueAI42
2017-06-16Get rid of namespaces in commands.Michael
2017-06-16fix losing systemMichael
2017-06-15UI changesMichael
2017-06-15More optimizationsMichael
2017-06-15ai improvements and codepointsMichael
2017-06-15Ball prediction AIMichael
2017-06-15Use GDI+ to render PongMichael