| Age | Commit message (Collapse) | Author |
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there are some sound crashes but Michael told me to just make the
PR and let him fix the audio backend so that's what I'm doing.
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Stop pong from ending early.
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Pong used to end early because the game would check if secondsleft was 1 after removing one, meaning it would be at 2. Now it checks if secondsleft is 0 which should resolve the issue.
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