diff options
Diffstat (limited to 'ShiftOS_TheReturn/AudioManager.cs')
| -rw-r--r-- | ShiftOS_TheReturn/AudioManager.cs | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/ShiftOS_TheReturn/AudioManager.cs b/ShiftOS_TheReturn/AudioManager.cs new file mode 100644 index 0000000..d133f07 --- /dev/null +++ b/ShiftOS_TheReturn/AudioManager.cs @@ -0,0 +1,76 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading; +using System.Threading.Tasks; +using NAudio; +using NAudio.Wave; + +namespace ShiftOS.Engine +{ + public static class AudioManager + { + private static WaveOut _out = null; + private static AudioFileReader _reader = null; + private static IAudioProvider _provider = null; + private static bool _running = true; + + public static void Init(IAudioProvider _p) + { + _provider = _p; + AppearanceManager.OnExit += () => + { + _running = false; + _out?.Stop(); + _reader?.Dispose(); + _out?.Dispose(); + System.IO.File.Delete("temp.mp3"); + }; + var t = new Thread(() => + { + Random rnd = new Random(); + while(_running == true) + { + int track = rnd.Next(0, _provider.Count); + byte[] mp3 = _provider.GetTrack(track); + System.IO.File.WriteAllBytes("temp.mp3", mp3); + _reader = new AudioFileReader("temp.mp3"); + _out = new WaveOut(); + _out.Init(_reader); + _out.Volume = _provider.Volume; + + _out.Play(); + while(_out.PlaybackState == PlaybackState.Playing) + { + Thread.Sleep(5000); //even when the player isn't playing, this will give a good delay between songs. + } + } + }); + t.IsBackground = true; + t.Start(); + } + + + } + + public interface IAudioProvider + { + /// <summary> + /// Gets a byte[] array corresponding to an MP3 track given an index. + /// </summary> + /// <param name="index">A track index to use when finding the right track.</param> + /// <returns>The MP3 byte[] array.</returns> + byte[] GetTrack(int index); + + /// <summary> + /// Gets the 1-based count of all available tracks. + /// </summary> + int Count { get; } + + /// <summary> + /// Gets or sets the track player's volume. + /// </summary> + float Volume { get; set; } + } +} |
