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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using TimeHACK.Engine;
using Newtonsoft.Json;
namespace TimeHACK
{
public partial class NewGameDialog : Form
{
public NewGameDialog()
{
InitializeComponent();
}
private void btnHelp_Click(object sender, EventArgs e)
{
MessageBox.Show("You can choose a profile name - this will create a new profile! Whenever you want to Load a game, click 'Load Game' and then choose a profile (You can have as many prfiles as you want)");
}
private void btnCancl_Click(object sender, EventArgs e)
{
this.Close();
}
private void btnInfo_Click(object sender, EventArgs e)
{
MessageBox.Show("The game's profiles are stored in C:/TimeHACK/Profiles - the rest is for you to figure out!");
}
private void btnOk_Click(object sender, EventArgs e)
{
}
}
}
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