using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using TimeHACK.Engine; using Newtonsoft.Json; namespace TimeHACK { public partial class NewGameDialog : Form { public NewGameDialog() { InitializeComponent(); } private void btnHelp_Click(object sender, EventArgs e) { MessageBox.Show("You can choose a profile name - this will create a new profile! Whenever you want to Load a game, click 'Load Game' and then choose a profile (You can have as many prfiles as you want)"); } private void btnCancl_Click(object sender, EventArgs e) { this.Close(); } private void btnInfo_Click(object sender, EventArgs e) { MessageBox.Show("The game's profiles are stored in C:/TimeHACK/Profiles - the rest is for you to figure out!"); } private void btnOk_Click(object sender, EventArgs e) { } } }