| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-07-23 | Binary Saves | RogueAI42 | |
| This replaces the Base64 encoded save format with a new binary one. It's tiny. It's hard to modify. It shouldn't get in the way much - you can break binary compatibility before release if you want, but to preserve it, all you need to do is: * Not remove properties from the save format * Add new properties AFTER all existing ones * Give every property the [Order] decorator/attribute You don't need to touch the save/load code unless you're adding a type it doesn't recognise. Also, the SaveSystem provides the ReadSave() and WriteSave() functions now, so other components of TimeHACK don't need to care about the actual save format. | |||
| 2017-07-21 | A lot of backend work! | Alex-TIMEHACK | |
| 2017-07-14 | did things | lempamo | |
| 2017-07-13 | Fixed type names | JayXKanz666 | |
| -`String` replaced with `string` -`Boolean` replaced with `bool` | |||
| 2017-07-12 | fixed up hack2 a bit | lempamo | |
| 2017-07-05 | Theme wallpapers work! | lempamo | |
| 2017-07-04 | A few theming things | lempamo | |
| 2017-06-10 | Even more tweaks to the explorer and stuff | Alex-TIMEHACK | |
| 2017-06-10 | Done ALOT of tweaks and Save troubleshooter | Alex-TIMEHACK | |
| There is now a save troubleshooter that checks your save files if they can't load! Also, it checks what OS to load on startup of the game! | |||
| 2017-05-20 | Fixed broken SaveSystem! | Alex-TIMEHACK | |
| 2017-05-20 | Make a minor adjustment to my SaveSystem! | Alex-TIMEHACK | |
| 2017-05-20 | Added my SaveSystem! | Alex-TIMEHACK | |
