diff options
| author | lempamo <[email protected]> | 2017-08-23 13:38:40 -0400 |
|---|---|---|
| committer | lempamo <[email protected]> | 2017-08-23 13:38:40 -0400 |
| commit | 3306d36ecbc024775972e5cf7971b2a7a70671d0 (patch) | |
| tree | 0a79e67b6723a8c75ffd66c7828bdd0ebb1bf74d /TimeHACK.Main/SaveDialogs | |
| parent | 99fef5c57360f07259fc86f433bed8a9ab59c48e (diff) | |
| download | histacom2-3306d36ecbc024775972e5cf7971b2a7a70671d0.tar.gz histacom2-3306d36ecbc024775972e5cf7971b2a7a70671d0.tar.bz2 histacom2-3306d36ecbc024775972e5cf7971b2a7a70671d0.zip | |
Renaming the game!
Diffstat (limited to 'TimeHACK.Main/SaveDialogs')
| -rw-r--r-- | TimeHACK.Main/SaveDialogs/LoadGameDialog.Designer.cs | 103 | ||||
| -rw-r--r-- | TimeHACK.Main/SaveDialogs/LoadGameDialog.cs | 57 | ||||
| -rw-r--r-- | TimeHACK.Main/SaveDialogs/LoadGameDialog.resx | 120 | ||||
| -rw-r--r-- | TimeHACK.Main/SaveDialogs/LoadGameProfileItem.Designer.cs | 190 | ||||
| -rw-r--r-- | TimeHACK.Main/SaveDialogs/LoadGameProfileItem.cs | 152 | ||||
| -rw-r--r-- | TimeHACK.Main/SaveDialogs/LoadGameProfileItem.resx | 120 | ||||
| -rw-r--r-- | TimeHACK.Main/SaveDialogs/NewGameDialog.Designer.cs | 141 | ||||
| -rw-r--r-- | TimeHACK.Main/SaveDialogs/NewGameDialog.cs | 99 | ||||
| -rw-r--r-- | TimeHACK.Main/SaveDialogs/NewGameDialog.resx | 120 | ||||
| -rw-r--r-- | TimeHACK.Main/SaveDialogs/SaveFileTroubleShooter.Designer.cs | 147 | ||||
| -rw-r--r-- | TimeHACK.Main/SaveDialogs/SaveFileTroubleShooter.cs | 145 | ||||
| -rw-r--r-- | TimeHACK.Main/SaveDialogs/SaveFileTroubleShooter.resx | 120 |
12 files changed, 0 insertions, 1514 deletions
diff --git a/TimeHACK.Main/SaveDialogs/LoadGameDialog.Designer.cs b/TimeHACK.Main/SaveDialogs/LoadGameDialog.Designer.cs deleted file mode 100644 index cacfe9e..0000000 --- a/TimeHACK.Main/SaveDialogs/LoadGameDialog.Designer.cs +++ /dev/null @@ -1,103 +0,0 @@ -namespace TimeHACK -{ - partial class LoadGameDialog - { - /// <summary> - /// Required designer variable. - /// </summary> - private System.ComponentModel.IContainer components = null; - - /// <summary> - /// Clean up any resources being used. - /// </summary> - /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> - protected override void Dispose(bool disposing) - { - if (disposing && (components != null)) - { - components.Dispose(); - } - base.Dispose(disposing); - } - - #region Windows Form Designer generated code - - /// <summary> - /// Required method for Designer support - do not modify - /// the contents of this method with the code editor. - /// </summary> - private void InitializeComponent() - { - this.panel1 = new System.Windows.Forms.Panel(); - this.button3 = new System.Windows.Forms.Button(); - this.button1 = new System.Windows.Forms.Button(); - this.Profiles = new System.Windows.Forms.Panel(); - this.panel1.SuspendLayout(); - this.SuspendLayout(); - // - // panel1 - // - this.panel1.BackColor = System.Drawing.Color.Silver; - this.panel1.Controls.Add(this.button3); - this.panel1.Controls.Add(this.button1); - this.panel1.Dock = System.Windows.Forms.DockStyle.Bottom; - this.panel1.Location = new System.Drawing.Point(0, 340); - this.panel1.Name = "panel1"; - this.panel1.Size = new System.Drawing.Size(516, 25); - this.panel1.TabIndex = 0; - // - // button3 - // - this.button3.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right))); - this.button3.Location = new System.Drawing.Point(364, 0); - this.button3.Name = "button3"; - this.button3.Size = new System.Drawing.Size(75, 23); - this.button3.TabIndex = 0; - this.button3.Text = "Help"; - this.button3.UseVisualStyleBackColor = true; - this.button3.Click += new System.EventHandler(this.button3_Click); - // - // button1 - // - this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right))); - this.button1.Location = new System.Drawing.Point(441, 0); - this.button1.Name = "button1"; - this.button1.Size = new System.Drawing.Size(75, 23); - this.button1.TabIndex = 0; - this.button1.Text = "OK"; - this.button1.UseVisualStyleBackColor = true; - this.button1.Click += new System.EventHandler(this.button1_Click); - // - // Profiles - // - this.Profiles.AutoScroll = true; - this.Profiles.Dock = System.Windows.Forms.DockStyle.Fill; - this.Profiles.Location = new System.Drawing.Point(0, 0); - this.Profiles.Name = "Profiles"; - this.Profiles.Size = new System.Drawing.Size(516, 340); - this.Profiles.TabIndex = 2; - // - // LoadGameDialog - // - this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); - this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; - this.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224))))); - this.ClientSize = new System.Drawing.Size(516, 365); - this.Controls.Add(this.Profiles); - this.Controls.Add(this.panel1); - this.Name = "LoadGameDialog"; - this.Text = "Profiles"; - this.Load += new System.EventHandler(this.LoadGameDialog_Load); - this.panel1.ResumeLayout(false); - this.ResumeLayout(false); - - } - - #endregion - - private System.Windows.Forms.Panel panel1; - private System.Windows.Forms.Button button3; - private System.Windows.Forms.Button button1; - private System.Windows.Forms.Panel Profiles; - } -}
\ No newline at end of file diff --git a/TimeHACK.Main/SaveDialogs/LoadGameDialog.cs b/TimeHACK.Main/SaveDialogs/LoadGameDialog.cs deleted file mode 100644 index 89e875e..0000000 --- a/TimeHACK.Main/SaveDialogs/LoadGameDialog.cs +++ /dev/null @@ -1,57 +0,0 @@ -using System; -using System.Collections.Generic; -using System.ComponentModel; -using System.Data; -using System.Drawing; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using System.Windows.Forms; -using System.IO; -using static TimeHACK.Engine.SaveSystem; - -namespace TimeHACK -{ - public partial class LoadGameDialog : Form - { - public bool successful = false; - public LoadGameDialog() - { - InitializeComponent(); - } - - public void ChooseProfile(string SelectedProfile) - { - ProfileName = SelectedProfile; - successful = true; - this.Close(); - } - - private void button2_Click(object sender, EventArgs e) - { - this.Close(); - } - - private void button1_Click(object sender, EventArgs e) - { - this.Close(); - } - - private void button3_Click(object sender, EventArgs e) - { - MessageBox.Show("Here you can control all your profiles! Use can open a profile by hovering over it and clicking 'Load Profile!'"); - } - - private void LoadGameDialog_Load(object sender, EventArgs e) - { - foreach (string dir in Directory.GetDirectories(AllProfilesDirectory)) - { - LoadGameProfileItem newItem = new LoadGameProfileItem(); - newItem.Tag = Path.GetFileName(dir); - newItem.Dock = DockStyle.Top; - Profiles.Controls.Add(newItem); - newItem.Show(); - } - } - } -} diff --git a/TimeHACK.Main/SaveDialogs/LoadGameDialog.resx b/TimeHACK.Main/SaveDialogs/LoadGameDialog.resx deleted file mode 100644 index 1af7de1..0000000 --- a/TimeHACK.Main/SaveDialogs/LoadGameDialog.resx +++ /dev/null @@ -1,120 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<root> - <!-- - Microsoft ResX Schema - - Version 2.0 - - The primary goals of this format is to allow a simple XML format - that is mostly human readable. The generation and parsing of the - various data types are done through the TypeConverter classes - associated with the data types. - - Example: - - ... ado.net/XML headers & schema ... - <resheader name="resmimetype">text/microsoft-resx</resheader> - <resheader name="version">2.0</resheader> - <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> - <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> - <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> - <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> - <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> - <value>[base64 mime encoded serialized .NET Framework object]</value> - </data> - <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> - <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> - <comment>This is a comment</comment> - </data> - - There are any number of "resheader" rows that contain simple - name/value pairs. - - Each data row contains a name, and value. The row also contains a - type or mimetype. Type corresponds to a .NET class that support - text/value conversion through the TypeConverter architecture. - Classes that don't support this are serialized and stored with the - mimetype set. - - The mimetype is used for serialized objects, and tells the - ResXResourceReader how to depersist the object. This is currently not - extensible. For a given mimetype the value must be set accordingly: - - Note - application/x-microsoft.net.object.binary.base64 is the format - that the ResXResourceWriter will generate, however the reader can - read any of the formats listed below. - - mimetype: application/x-microsoft.net.object.binary.base64 - value : The object must be serialized with - : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter - : and then encoded with base64 encoding. - - mimetype: application/x-microsoft.net.object.soap.base64 - value : The object must be serialized with - : System.Runtime.Serialization.Formatters.Soap.SoapFormatter - : and then encoded with base64 encoding. - - mimetype: application/x-microsoft.net.object.bytearray.base64 - value : The object must be serialized into a byte array - : using a System.ComponentModel.TypeConverter - : and then encoded with base64 encoding. - --> - <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> - <xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> - <xsd:element name="root" msdata:IsDataSet="true"> - <xsd:complexType> - <xsd:choice maxOccurs="unbounded"> - <xsd:element name="metadata"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" /> - </xsd:sequence> - <xsd:attribute name="name" use="required" type="xsd:string" /> - <xsd:attribute name="type" type="xsd:string" /> - <xsd:attribute name="mimetype" type="xsd:string" /> - <xsd:attribute ref="xml:space" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="assembly"> - <xsd:complexType> - <xsd:attribute name="alias" type="xsd:string" /> - <xsd:attribute name="name" type="xsd:string" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="data"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> - <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> - </xsd:sequence> - <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> - <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> - <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> - <xsd:attribute ref="xml:space" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="resheader"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> - </xsd:sequence> - <xsd:attribute name="name" type="xsd:string" use="required" /> - </xsd:complexType> - </xsd:element> - </xsd:choice> - </xsd:complexType> - </xsd:element> - </xsd:schema> - <resheader name="resmimetype"> - <value>text/microsoft-resx</value> - </resheader> - <resheader name="version"> - <value>2.0</value> - </resheader> - <resheader name="reader"> - <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> - </resheader> - <resheader name="writer"> - <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> - </resheader> -</root>
\ No newline at end of file diff --git a/TimeHACK.Main/SaveDialogs/LoadGameProfileItem.Designer.cs b/TimeHACK.Main/SaveDialogs/LoadGameProfileItem.Designer.cs deleted file mode 100644 index 1df1330..0000000 --- a/TimeHACK.Main/SaveDialogs/LoadGameProfileItem.Designer.cs +++ /dev/null @@ -1,190 +0,0 @@ -namespace TimeHACK -{ - partial class LoadGameProfileItem - { - /// <summary> - /// Required designer variable. - /// </summary> - private System.ComponentModel.IContainer components = null; - - /// <summary> - /// Clean up any resources being used. - /// </summary> - /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> - protected override void Dispose(bool disposing) - { - if (disposing && (components != null)) - { - components.Dispose(); - } - base.Dispose(disposing); - } - - #region Component Designer generated code - - /// <summary> - /// Required method for Designer support - do not modify - /// the contents of this method with the code editor. - /// </summary> - private void InitializeComponent() - { - this.sidebar = new System.Windows.Forms.Panel(); - this.exampleLoadProfile = new System.Windows.Forms.Button(); - this.exampleDelete = new System.Windows.Forms.Button(); - this.exampleNameBtn = new System.Windows.Forms.Button(); - this.profileName = new System.Windows.Forms.Label(); - this.pnlConfirm = new System.Windows.Forms.Panel(); - this.label1 = new System.Windows.Forms.Label(); - this.button1 = new System.Windows.Forms.Button(); - this.button2 = new System.Windows.Forms.Button(); - this.textBox1 = new System.Windows.Forms.TextBox(); - this.sidebar.SuspendLayout(); - this.pnlConfirm.SuspendLayout(); - this.SuspendLayout(); - // - // sidebar - // - this.sidebar.BackColor = System.Drawing.Color.Gray; - this.sidebar.Controls.Add(this.exampleLoadProfile); - this.sidebar.Controls.Add(this.exampleDelete); - this.sidebar.Controls.Add(this.exampleNameBtn); - this.sidebar.Dock = System.Windows.Forms.DockStyle.Right; - this.sidebar.Location = new System.Drawing.Point(245, 0); - this.sidebar.Name = "sidebar"; - this.sidebar.Size = new System.Drawing.Size(102, 82); - this.sidebar.TabIndex = 2; - this.sidebar.Visible = false; - // - // exampleLoadProfile - // - this.exampleLoadProfile.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(255)))), ((int)(((byte)(192))))); - this.exampleLoadProfile.FlatStyle = System.Windows.Forms.FlatStyle.Popup; - this.exampleLoadProfile.Location = new System.Drawing.Point(3, 1); - this.exampleLoadProfile.Name = "exampleLoadProfile"; - this.exampleLoadProfile.Size = new System.Drawing.Size(94, 23); - this.exampleLoadProfile.TabIndex = 0; - this.exampleLoadProfile.Text = "Load Profile!"; - this.exampleLoadProfile.UseVisualStyleBackColor = false; - this.exampleLoadProfile.Click += new System.EventHandler(this.exampleLoadProfile_Click); - // - // exampleDelete - // - this.exampleDelete.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(0)))), ((int)(((byte)(0))))); - this.exampleDelete.FlatStyle = System.Windows.Forms.FlatStyle.Popup; - this.exampleDelete.Location = new System.Drawing.Point(3, 54); - this.exampleDelete.Name = "exampleDelete"; - this.exampleDelete.Size = new System.Drawing.Size(93, 23); - this.exampleDelete.TabIndex = 0; - this.exampleDelete.Text = "Delete"; - this.exampleDelete.UseVisualStyleBackColor = false; - this.exampleDelete.Click += new System.EventHandler(this.exampleDelete_Click); - // - // exampleNameBtn - // - this.exampleNameBtn.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(255)))), ((int)(((byte)(192))))); - this.exampleNameBtn.FlatStyle = System.Windows.Forms.FlatStyle.Popup; - this.exampleNameBtn.Location = new System.Drawing.Point(3, 27); - this.exampleNameBtn.Name = "exampleNameBtn"; - this.exampleNameBtn.Size = new System.Drawing.Size(93, 23); - this.exampleNameBtn.TabIndex = 0; - this.exampleNameBtn.Text = "Change Name"; - this.exampleNameBtn.UseVisualStyleBackColor = false; - this.exampleNameBtn.Click += new System.EventHandler(this.exampleNameBtn_Click); - // - // profileName - // - this.profileName.BackColor = System.Drawing.Color.Gray; - this.profileName.Dock = System.Windows.Forms.DockStyle.Fill; - this.profileName.Font = new System.Drawing.Font("Microsoft Sans Serif", 20F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); - this.profileName.Location = new System.Drawing.Point(0, 0); - this.profileName.Name = "profileName"; - this.profileName.Size = new System.Drawing.Size(245, 82); - this.profileName.TabIndex = 1; - this.profileName.Text = "Profile Name"; - // - // pnlConfirm - // - this.pnlConfirm.BackColor = System.Drawing.Color.Gray; - this.pnlConfirm.Controls.Add(this.button2); - this.pnlConfirm.Controls.Add(this.button1); - this.pnlConfirm.Controls.Add(this.label1); - this.pnlConfirm.Controls.Add(this.textBox1); - this.pnlConfirm.Dock = System.Windows.Forms.DockStyle.Bottom; - this.pnlConfirm.Location = new System.Drawing.Point(0, 32); - this.pnlConfirm.Name = "pnlConfirm"; - this.pnlConfirm.Size = new System.Drawing.Size(245, 50); - this.pnlConfirm.TabIndex = 1; - this.pnlConfirm.Visible = false; - // - // label1 - // - this.label1.AutoSize = true; - this.label1.Location = new System.Drawing.Point(3, 5); - this.label1.Name = "label1"; - this.label1.Size = new System.Drawing.Size(240, 13); - this.label1.TabIndex = 1; - this.label1.Text = "Are you really sure you want to delete this Profile?"; - // - // button1 - // - this.button1.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(0)))), ((int)(((byte)(0))))); - this.button1.FlatStyle = System.Windows.Forms.FlatStyle.Popup; - this.button1.Location = new System.Drawing.Point(10, 20); - this.button1.Name = "button1"; - this.button1.Size = new System.Drawing.Size(109, 22); - this.button1.TabIndex = 1; - this.button1.Text = "Yes"; - this.button1.UseVisualStyleBackColor = false; - this.button1.Click += new System.EventHandler(this.button1_Click); - // - // cancelButton - // - this.button2.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(192)))), ((int)(((byte)(0))))); - this.button2.FlatStyle = System.Windows.Forms.FlatStyle.Popup; - this.button2.Location = new System.Drawing.Point(136, 20); - this.button2.Name = "cancelButton"; - this.button2.Size = new System.Drawing.Size(109, 23); - this.button2.TabIndex = 1; - this.button2.Text = "No"; - this.button2.UseVisualStyleBackColor = false; - this.button2.Click += new System.EventHandler(this.button2_Click); - // - // textBox1 - // - this.textBox1.Location = new System.Drawing.Point(3, 22); - this.textBox1.Name = "textBox1"; - this.textBox1.Size = new System.Drawing.Size(130, 20); - this.textBox1.TabIndex = 1; - this.textBox1.Visible = false; - // - // LoadGameProfileItem - // - this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); - this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; - this.Controls.Add(this.pnlConfirm); - this.Controls.Add(this.profileName); - this.Controls.Add(this.sidebar); - this.Name = "LoadGameProfileItem"; - this.Size = new System.Drawing.Size(347, 82); - this.Paint += new System.Windows.Forms.PaintEventHandler(this.LoadGameProfileItem_Paint); - this.sidebar.ResumeLayout(false); - this.pnlConfirm.ResumeLayout(false); - this.pnlConfirm.PerformLayout(); - this.ResumeLayout(false); - - } - - #endregion - - private System.Windows.Forms.Panel sidebar; - private System.Windows.Forms.Button exampleLoadProfile; - private System.Windows.Forms.Button exampleDelete; - private System.Windows.Forms.Button exampleNameBtn; - private System.Windows.Forms.Label profileName; - private System.Windows.Forms.Panel pnlConfirm; - private System.Windows.Forms.Label label1; - private System.Windows.Forms.Button button2; - private System.Windows.Forms.Button button1; - private System.Windows.Forms.TextBox textBox1; - } -} diff --git a/TimeHACK.Main/SaveDialogs/LoadGameProfileItem.cs b/TimeHACK.Main/SaveDialogs/LoadGameProfileItem.cs deleted file mode 100644 index 10d1a25..0000000 --- a/TimeHACK.Main/SaveDialogs/LoadGameProfileItem.cs +++ /dev/null @@ -1,152 +0,0 @@ -using System; -using System.Collections.Generic; -using System.ComponentModel; -using System.Drawing; -using System.Data; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using System.Windows.Forms; -using static TimeHACK.Engine.SaveSystem; -using System.IO; - -namespace TimeHACK -{ - public partial class LoadGameProfileItem : UserControl, IMessageFilter - { - public bool OnceRemoveHeight = false; - public bool OnceAddHeight = false; - public bool RequestingNewName = false; - public LoadGameProfileItem() - { - InitializeComponent(); - Application.AddMessageFilter(this); - } - - //private void LoadGameProfileItem_MouseHover(object sender, EventArgs e) - //{ - // exampleTop.Show(); - // this.Height += 28; - // OnceRemoveHeight = false; - //} - - public bool PreFilterMessage(ref Message m) - { - var mouseLocation = Cursor.Position; - - if (!ClientRectangle.Contains(PointToClient(Control.MousePosition))) - { - sidebar.Hide(); - if (OnceRemoveHeight == false) - { - this.Height -= 28; - OnceRemoveHeight = true; - profileName.BackColor = Color.Gray; - sidebar.BackColor = Color.Gray; - pnlConfirm.BackColor = Color.Gray; - } - OnceAddHeight = false; - } else - { - sidebar.Show(); - if (OnceAddHeight == false) - { - this.Height += 28; - OnceAddHeight = true; - profileName.BackColor = Color.LightGray; - sidebar.BackColor = Color.LightGray; - pnlConfirm.BackColor = Color.LightGray; - } - OnceRemoveHeight = false; - } - - if (m.Msg != 0x20a) // Scrolling Message - { - return false;//ignore message - } - return false; - } - - private void LoadGameProfileItem_Paint(object sender, PaintEventArgs e) - { - profileName.Text = this.Tag.ToString(); - } - - private void exampleLoadProfile_Click(object sender, EventArgs e) - { - ((LoadGameDialog)this.TopLevelControl).ChooseProfile(this.Tag.ToString()); - } - - private void button1_Click(object sender, EventArgs e) - { - DeleteProfile(); - } - - void DeleteProfile() - { - if (Directory.Exists(Path.Combine(AllProfilesDirectory, this.Tag.ToString()))) - { - Directory.Delete(Path.Combine(AllProfilesDirectory, this.Tag.ToString()), true); - this.Hide(); - } - } - - private void button2_Click(object sender, EventArgs e) - { - try - { - if (!RequestingNewName == false) - { - if (textBox1.Text == "") - { - MessageBox.Show("New profile name cannot be empty!"); - } - else - { - if (textBox1.Text.Length > 20) - { - MessageBox.Show("The profile name cannot be longer than 20 characters"); - } - else - { - if (Directory.Exists(Path.Combine(AllProfilesDirectory, textBox1.Text))) - { - MessageBox.Show("That profile already exists"); - } - else - { - Directory.Move(Path.Combine(AllProfilesDirectory, this.Tag.ToString()), Path.Combine(AllProfilesDirectory, textBox1.Text)); - this.Tag = textBox1.Text; - this.Invalidate(); - } - } - } - } - pnlConfirm.Hide(); - } catch - { - - } - } - - private void exampleDelete_Click(object sender, EventArgs e) - { - label1.Text = "Are you really sure you want to delete this Profile?"; - button1.Show(); - textBox1.Hide(); - button2.Text = "No"; - RequestingNewName = false; - pnlConfirm.Show(); - } - - private void exampleNameBtn_Click(object sender, EventArgs e) - { - label1.Text = "Enter a new profile name: "; - button1.Hide(); - textBox1.Show(); - button2.Text = "OK"; - RequestingNewName = true; - pnlConfirm.Show(); - } - } -} diff --git a/TimeHACK.Main/SaveDialogs/LoadGameProfileItem.resx b/TimeHACK.Main/SaveDialogs/LoadGameProfileItem.resx deleted file mode 100644 index 1af7de1..0000000 --- a/TimeHACK.Main/SaveDialogs/LoadGameProfileItem.resx +++ /dev/null @@ -1,120 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<root> - <!-- - Microsoft ResX Schema - - Version 2.0 - - The primary goals of this format is to allow a simple XML format - that is mostly human readable. The generation and parsing of the - various data types are done through the TypeConverter classes - associated with the data types. - - Example: - - ... ado.net/XML headers & schema ... - <resheader name="resmimetype">text/microsoft-resx</resheader> - <resheader name="version">2.0</resheader> - <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> - <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> - <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> - <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> - <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> - <value>[base64 mime encoded serialized .NET Framework object]</value> - </data> - <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> - <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> - <comment>This is a comment</comment> - </data> - - There are any number of "resheader" rows that contain simple - name/value pairs. - - Each data row contains a name, and value. The row also contains a - type or mimetype. Type corresponds to a .NET class that support - text/value conversion through the TypeConverter architecture. - Classes that don't support this are serialized and stored with the - mimetype set. - - The mimetype is used for serialized objects, and tells the - ResXResourceReader how to depersist the object. This is currently not - extensible. For a given mimetype the value must be set accordingly: - - Note - application/x-microsoft.net.object.binary.base64 is the format - that the ResXResourceWriter will generate, however the reader can - read any of the formats listed below. - - mimetype: application/x-microsoft.net.object.binary.base64 - value : The object must be serialized with - : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter - : and then encoded with base64 encoding. - - mimetype: application/x-microsoft.net.object.soap.base64 - value : The object must be serialized with - : System.Runtime.Serialization.Formatters.Soap.SoapFormatter - : and then encoded with base64 encoding. - - mimetype: application/x-microsoft.net.object.bytearray.base64 - value : The object must be serialized into a byte array - : using a System.ComponentModel.TypeConverter - : and then encoded with base64 encoding. - --> - <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> - <xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> - <xsd:element name="root" msdata:IsDataSet="true"> - <xsd:complexType> - <xsd:choice maxOccurs="unbounded"> - <xsd:element name="metadata"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" /> - </xsd:sequence> - <xsd:attribute name="name" use="required" type="xsd:string" /> - <xsd:attribute name="type" type="xsd:string" /> - <xsd:attribute name="mimetype" type="xsd:string" /> - <xsd:attribute ref="xml:space" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="assembly"> - <xsd:complexType> - <xsd:attribute name="alias" type="xsd:string" /> - <xsd:attribute name="name" type="xsd:string" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="data"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> - <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> - </xsd:sequence> - <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> - <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> - <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> - <xsd:attribute ref="xml:space" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="resheader"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> - </xsd:sequence> - <xsd:attribute name="name" type="xsd:string" use="required" /> - </xsd:complexType> - </xsd:element> - </xsd:choice> - </xsd:complexType> - </xsd:element> - </xsd:schema> - <resheader name="resmimetype"> - <value>text/microsoft-resx</value> - </resheader> - <resheader name="version"> - <value>2.0</value> - </resheader> - <resheader name="reader"> - <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> - </resheader> - <resheader name="writer"> - <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> - </resheader> -</root>
\ No newline at end of file diff --git a/TimeHACK.Main/SaveDialogs/NewGameDialog.Designer.cs b/TimeHACK.Main/SaveDialogs/NewGameDialog.Designer.cs deleted file mode 100644 index 8f899ae..0000000 --- a/TimeHACK.Main/SaveDialogs/NewGameDialog.Designer.cs +++ /dev/null @@ -1,141 +0,0 @@ -namespace TimeHACK -{ - partial class NewGameDialog - { - /// <summary> - /// Required designer variable. - /// </summary> - private System.ComponentModel.IContainer components = null; - - /// <summary> - /// Clean up any resources being used. - /// </summary> - /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> - protected override void Dispose(bool disposing) - { - if (disposing && (components != null)) - { - components.Dispose(); - } - base.Dispose(disposing); - } - - #region Windows Form Designer generated code - - /// <summary> - /// Required method for Designer support - do not modify - /// the contents of this method with the code editor. - /// </summary> - private void InitializeComponent() - { - this.txtProfName = new System.Windows.Forms.TextBox(); - this.label1 = new System.Windows.Forms.Label(); - this.btnOk = new System.Windows.Forms.Button(); - this.btnHelp = new System.Windows.Forms.Button(); - this.btnCancl = new System.Windows.Forms.Button(); - this.btnInfo = new System.Windows.Forms.Button(); - this.btnDevMode = new System.Windows.Forms.Button(); - this.SuspendLayout(); - // - // txtProfName - // - this.txtProfName.Location = new System.Drawing.Point(143, 12); - this.txtProfName.Name = "txtProfName"; - this.txtProfName.Size = new System.Drawing.Size(314, 20); - this.txtProfName.TabIndex = 0; - // - // label1 - // - this.label1.AutoSize = true; - this.label1.Location = new System.Drawing.Point(12, 15); - this.label1.Name = "label1"; - this.label1.Size = new System.Drawing.Size(125, 13); - this.label1.TabIndex = 1; - this.label1.Text = "Profile Name (username):"; - // - // btnOk - // - this.btnOk.Location = new System.Drawing.Point(382, 70); - this.btnOk.Name = "btnOk"; - this.btnOk.Size = new System.Drawing.Size(75, 23); - this.btnOk.TabIndex = 2; - this.btnOk.Text = "OK"; - this.btnOk.UseVisualStyleBackColor = true; - this.btnOk.Click += new System.EventHandler(this.btnOk_Click); - // - // btnHelp - // - this.btnHelp.Location = new System.Drawing.Point(301, 70); - this.btnHelp.Name = "btnHelp"; - this.btnHelp.Size = new System.Drawing.Size(75, 23); - this.btnHelp.TabIndex = 2; - this.btnHelp.Text = "Help"; - this.btnHelp.UseVisualStyleBackColor = true; - this.btnHelp.Click += new System.EventHandler(this.btnHelp_Click); - // - // btnCancl - // - this.btnCancl.Location = new System.Drawing.Point(220, 70); - this.btnCancl.Name = "btnCancl"; - this.btnCancl.Size = new System.Drawing.Size(75, 23); - this.btnCancl.TabIndex = 2; - this.btnCancl.Text = "Cancel"; - this.btnCancl.UseVisualStyleBackColor = true; - this.btnCancl.Click += new System.EventHandler(this.btnCancl_Click); - // - // btnInfo - // - this.btnInfo.Location = new System.Drawing.Point(7, 70); - this.btnInfo.Name = "btnInfo"; - this.btnInfo.Size = new System.Drawing.Size(121, 23); - this.btnInfo.TabIndex = 2; - this.btnInfo.Text = "Technical Info"; - this.btnInfo.UseVisualStyleBackColor = true; - this.btnInfo.Click += new System.EventHandler(this.btnInfo_Click); - // - // btnDevMode - // - this.btnDevMode.Location = new System.Drawing.Point(7, 41); - this.btnDevMode.Name = "btnDevMode"; - this.btnDevMode.Size = new System.Drawing.Size(121, 23); - this.btnDevMode.TabIndex = 3; - this.btnDevMode.Text = "What is DevMode?"; - this.btnDevMode.UseVisualStyleBackColor = true; - this.btnDevMode.Visible = false; - this.btnDevMode.Click += new System.EventHandler(this.btnDevMode_Click); - // - // NewGameDialog - // - this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); - this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; - this.ClientSize = new System.Drawing.Size(469, 96); - this.Controls.Add(this.btnDevMode); - this.Controls.Add(this.btnInfo); - this.Controls.Add(this.btnCancl); - this.Controls.Add(this.btnHelp); - this.Controls.Add(this.btnOk); - this.Controls.Add(this.label1); - this.Controls.Add(this.txtProfName); - this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle; - this.MaximizeBox = false; - this.MinimizeBox = false; - this.Name = "NewGameDialog"; - this.Tag = "ignoreFormOnTaskbar"; - this.Text = "New Game"; - this.Load += new System.EventHandler(this.NewGameDialog_Load); - this.ResumeLayout(false); - this.PerformLayout(); - - } - - #endregion - - private System.Windows.Forms.TextBox txtProfName; - private System.Windows.Forms.Label label1; - private System.Windows.Forms.Button btnOk; - private System.Windows.Forms.Button btnHelp; - private System.Windows.Forms.Button btnCancl; - private System.Windows.Forms.Button btnInfo; - private System.Windows.Forms.Button btnDevMode; - } -}
\ No newline at end of file diff --git a/TimeHACK.Main/SaveDialogs/NewGameDialog.cs b/TimeHACK.Main/SaveDialogs/NewGameDialog.cs deleted file mode 100644 index e9af8cb..0000000 --- a/TimeHACK.Main/SaveDialogs/NewGameDialog.cs +++ /dev/null @@ -1,99 +0,0 @@ -using System; -using System.Collections.Generic; -using System.ComponentModel; -using System.Data; -using System.Drawing; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using System.Windows.Forms; -using TimeHACK.Engine; -using Newtonsoft.Json; -using static TimeHACK.Engine.SaveSystem; -using System.IO; - -namespace TimeHACK -{ - public partial class NewGameDialog : Form - { - public bool Successful = false; - public NewGameDialog() - { - InitializeComponent(); - } - - private void btnHelp_Click(object sender, EventArgs e) - { - MessageBox.Show("You can choose a profile name - this will create a new profile! Whenever you want to Load a game, click 'Load Game' and then choose a profile (You can have as many profiles as you want)"); - } - - private void btnCancl_Click(object sender, EventArgs e) - { - this.Close(); - } - - private void btnInfo_Click(object sender, EventArgs e) - { - MessageBox.Show("The game's profiles are stored in your AppData /TimeHACK/Profiles - the rest is for you to figure out!"); - } - - private void btnOk_Click(object sender, EventArgs e) - { - try - { - if (txtProfName.Text != "") - { - if (!(txtProfName.Text.Length > 20)) - { - ProfileName = txtProfName.Text; - if (DevMode == true) - { - if (Directory.Exists(ProfileDirectory)) - { - Directory.Delete(ProfileDirectory, true); - Successful = true; - this.Close(); - } - } - - if (!Directory.Exists(ProfileDirectory)) - { - Successful = true; - this.Close(); - } - else - { - MessageBox.Show("That profile already exists! \n USEFUL INFO: Use 'Load Game' to manage your profiles - from there you can delete the profile!"); - } - } - else - { - MessageBox.Show("The profile name cannot be longer than 20 characters"); - } - - } - else - { - MessageBox.Show("You must enter a profile name!"); - } - } catch - { - - } - } - - private void NewGameDialog_Load(object sender, EventArgs e) - { - if (DevMode == true) - { - btnDevMode.Show(); - } - } - - private void btnDevMode_Click(object sender, EventArgs e) - { - MessageBox.Show("DevMode is a mode Designed for Development of the game, if you are seeing this that means it is activated! All DevMode does is if a Profile already exists then rather than asking you to choose a different name it just " + - "deletes the old one! This means that you won't have 1 million profiles everytime you want to test something in the game!"); - } - } -} diff --git a/TimeHACK.Main/SaveDialogs/NewGameDialog.resx b/TimeHACK.Main/SaveDialogs/NewGameDialog.resx deleted file mode 100644 index 1af7de1..0000000 --- a/TimeHACK.Main/SaveDialogs/NewGameDialog.resx +++ /dev/null @@ -1,120 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<root> - <!-- - Microsoft ResX Schema - - Version 2.0 - - The primary goals of this format is to allow a simple XML format - that is mostly human readable. The generation and parsing of the - various data types are done through the TypeConverter classes - associated with the data types. - - Example: - - ... ado.net/XML headers & schema ... - <resheader name="resmimetype">text/microsoft-resx</resheader> - <resheader name="version">2.0</resheader> - <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> - <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> - <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> - <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> - <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> - <value>[base64 mime encoded serialized .NET Framework object]</value> - </data> - <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> - <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> - <comment>This is a comment</comment> - </data> - - There are any number of "resheader" rows that contain simple - name/value pairs. - - Each data row contains a name, and value. The row also contains a - type or mimetype. Type corresponds to a .NET class that support - text/value conversion through the TypeConverter architecture. - Classes that don't support this are serialized and stored with the - mimetype set. - - The mimetype is used for serialized objects, and tells the - ResXResourceReader how to depersist the object. This is currently not - extensible. For a given mimetype the value must be set accordingly: - - Note - application/x-microsoft.net.object.binary.base64 is the format - that the ResXResourceWriter will generate, however the reader can - read any of the formats listed below. - - mimetype: application/x-microsoft.net.object.binary.base64 - value : The object must be serialized with - : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter - : and then encoded with base64 encoding. - - mimetype: application/x-microsoft.net.object.soap.base64 - value : The object must be serialized with - : System.Runtime.Serialization.Formatters.Soap.SoapFormatter - : and then encoded with base64 encoding. - - mimetype: application/x-microsoft.net.object.bytearray.base64 - value : The object must be serialized into a byte array - : using a System.ComponentModel.TypeConverter - : and then encoded with base64 encoding. - --> - <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> - <xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> - <xsd:element name="root" msdata:IsDataSet="true"> - <xsd:complexType> - <xsd:choice maxOccurs="unbounded"> - <xsd:element name="metadata"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" /> - </xsd:sequence> - <xsd:attribute name="name" use="required" type="xsd:string" /> - <xsd:attribute name="type" type="xsd:string" /> - <xsd:attribute name="mimetype" type="xsd:string" /> - <xsd:attribute ref="xml:space" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="assembly"> - <xsd:complexType> - <xsd:attribute name="alias" type="xsd:string" /> - <xsd:attribute name="name" type="xsd:string" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="data"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> - <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> - </xsd:sequence> - <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> - <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> - <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> - <xsd:attribute ref="xml:space" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="resheader"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> - </xsd:sequence> - <xsd:attribute name="name" type="xsd:string" use="required" /> - </xsd:complexType> - </xsd:element> - </xsd:choice> - </xsd:complexType> - </xsd:element> - </xsd:schema> - <resheader name="resmimetype"> - <value>text/microsoft-resx</value> - </resheader> - <resheader name="version"> - <value>2.0</value> - </resheader> - <resheader name="reader"> - <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> - </resheader> - <resheader name="writer"> - <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> - </resheader> -</root>
\ No newline at end of file diff --git a/TimeHACK.Main/SaveDialogs/SaveFileTroubleShooter.Designer.cs b/TimeHACK.Main/SaveDialogs/SaveFileTroubleShooter.Designer.cs deleted file mode 100644 index a242366..0000000 --- a/TimeHACK.Main/SaveDialogs/SaveFileTroubleShooter.Designer.cs +++ /dev/null @@ -1,147 +0,0 @@ -namespace TimeHACK.SaveDialogs -{ - partial class SaveFileTroubleShooter - { - /// <summary> - /// Required designer variable. - /// </summary> - private System.ComponentModel.IContainer components = null; - - /// <summary> - /// Clean up any resources being used. - /// </summary> - /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> - protected override void Dispose(bool disposing) - { - if (disposing && (components != null)) - { - components.Dispose(); - } - base.Dispose(disposing); - } - - #region Windows Form Designer generated code - - /// <summary> - /// Required method for Designer support - do not modify - /// the contents of this method with the code editor. - /// </summary> - private void InitializeComponent() - { - this.label1 = new System.Windows.Forms.Label(); - this.pnlResolved = new System.Windows.Forms.Panel(); - this.label2 = new System.Windows.Forms.Label(); - this.label3 = new System.Windows.Forms.Label(); - this.textBox1 = new System.Windows.Forms.TextBox(); - this.panel2 = new System.Windows.Forms.Panel(); - this.btnClose = new System.Windows.Forms.Button(); - this.pnlResolved.SuspendLayout(); - this.panel2.SuspendLayout(); - this.SuspendLayout(); - // - // label1 - // - this.label1.AutoSize = true; - this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); - this.label1.Location = new System.Drawing.Point(12, 9); - this.label1.Name = "label1"; - this.label1.Size = new System.Drawing.Size(393, 20); - this.label1.TabIndex = 0; - this.label1.Text = "Please wait while we check the state of your Save file..."; - // - // pnlResolved - // - this.pnlResolved.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) - | System.Windows.Forms.AnchorStyles.Left) - | System.Windows.Forms.AnchorStyles.Right))); - this.pnlResolved.Controls.Add(this.textBox1); - this.pnlResolved.Controls.Add(this.label3); - this.pnlResolved.Controls.Add(this.label2); - this.pnlResolved.Location = new System.Drawing.Point(12, 38); - this.pnlResolved.Name = "pnlResolved"; - this.pnlResolved.Size = new System.Drawing.Size(589, 146); - this.pnlResolved.TabIndex = 1; - this.pnlResolved.Visible = false; - // - // label2 - // - this.label2.AutoSize = true; - this.label2.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0))); - this.label2.Location = new System.Drawing.Point(8, 11); - this.label2.Name = "label2"; - this.label2.Size = new System.Drawing.Size(210, 20); - this.label2.TabIndex = 0; - this.label2.Text = "The issue has been resolved"; - // - // label3 - // - this.label3.AutoSize = true; - this.label3.Location = new System.Drawing.Point(9, 31); - this.label3.Name = "label3"; - this.label3.Size = new System.Drawing.Size(24, 13); - this.label3.TabIndex = 2; - this.label3.Text = "log:"; - // - // textBox1 - // - this.textBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom) - | System.Windows.Forms.AnchorStyles.Left) - | System.Windows.Forms.AnchorStyles.Right))); - this.textBox1.Location = new System.Drawing.Point(10, 55); - this.textBox1.Multiline = true; - this.textBox1.Name = "textBox1"; - this.textBox1.ReadOnly = true; - this.textBox1.Size = new System.Drawing.Size(567, 79); - this.textBox1.TabIndex = 3; - // - // panel2 - // - this.panel2.BackColor = System.Drawing.SystemColors.ControlDark; - this.panel2.Controls.Add(this.btnClose); - this.panel2.Dock = System.Windows.Forms.DockStyle.Bottom; - this.panel2.Location = new System.Drawing.Point(0, 217); - this.panel2.Name = "panel2"; - this.panel2.Size = new System.Drawing.Size(612, 30); - this.panel2.TabIndex = 2; - // - // btnClose - // - this.btnClose.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right))); - this.btnClose.Location = new System.Drawing.Point(526, 4); - this.btnClose.Name = "btnClose"; - this.btnClose.Size = new System.Drawing.Size(75, 23); - this.btnClose.TabIndex = 0; - this.btnClose.Text = "Close"; - this.btnClose.UseVisualStyleBackColor = true; - this.btnClose.Click += new System.EventHandler(this.btnClose_Click); - // - // SaveFileTroubleShooter - // - this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); - this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; - this.ClientSize = new System.Drawing.Size(612, 247); - this.Controls.Add(this.panel2); - this.Controls.Add(this.pnlResolved); - this.Controls.Add(this.label1); - this.Name = "SaveFileTroubleShooter"; - this.Text = "Save File Troubleshooter"; - this.Load += new System.EventHandler(this.SaveFileTroubleShooter_Load); - this.pnlResolved.ResumeLayout(false); - this.pnlResolved.PerformLayout(); - this.panel2.ResumeLayout(false); - this.ResumeLayout(false); - this.PerformLayout(); - - } - - #endregion - - private System.Windows.Forms.Label label1; - private System.Windows.Forms.Panel pnlResolved; - private System.Windows.Forms.Label label2; - private System.Windows.Forms.TextBox textBox1; - private System.Windows.Forms.Label label3; - private System.Windows.Forms.Panel panel2; - private System.Windows.Forms.Button btnClose; - } -}
\ No newline at end of file diff --git a/TimeHACK.Main/SaveDialogs/SaveFileTroubleShooter.cs b/TimeHACK.Main/SaveDialogs/SaveFileTroubleShooter.cs deleted file mode 100644 index 410d2d6..0000000 --- a/TimeHACK.Main/SaveDialogs/SaveFileTroubleShooter.cs +++ /dev/null @@ -1,145 +0,0 @@ -using System; -using System.Collections.Generic; -using System.ComponentModel; -using System.Data; -using System.Drawing; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using System.Windows.Forms; -using TimeHACK.Engine; -using System.IO; - -namespace TimeHACK.SaveDialogs -{ - public partial class SaveFileTroubleShooter : Form - { - public string log; - Save savedata; - string json; - public SaveFileTroubleShooter() - { - InitializeComponent(); - } - - private void btnClose_Click(object sender, EventArgs e) - { - this.Close(); - } - - private void SaveFileTroubleShooter_Load(object sender, EventArgs e) - { - BeginScan(); - } - - void WriteToLog(string toWrite) - { - log += toWrite + Environment.NewLine; - } - - void BeginScan() - { - WriteToLog("Started scanning profile: " + SaveSystem.ProfileName); - - // Check if the main.save file exists - - string savefile = Path.Combine(SaveSystem.ProfileDirectory, "main.save"); - - if (!File.Exists(savefile)) - { - WriteToLog("ISSUE FOUND! File main.save doesn't exist"); - - WriteToLog("Creating one..."); - - SaveSystem.NewGame(); - - WriteToLog("Created one!"); - - EndScan(true); - return; - } else { - WriteToLog("File main.save does exist - checking contents"); - - try - { - savedata = SaveSystem.ReadSave(savefile); - - } catch - { - WriteToLog("ISSUE FOUND! File main.save is unreadable"); - - WriteToLog("Sorry, there is no repairing it easily, your data will be lost"); - - string backupfile = Path.Combine(SaveSystem.ProfileDirectory, "main.backup"); - - if (Directory.Exists(backupfile)) Directory.Delete(backupfile); - - File.Copy(savefile, backupfile); - SaveSystem.NewGame(); - - // Make sure the username is set - - SaveSystem.CurrentSave.Username = SaveSystem.ProfileName; - - WriteToLog($"The corrupt file has been stored in {backupfile}"); - - EndScan(true); - } - - - // Check the values - - if (savedata.CurrentOS == null || savedata.CurrentOS == "") - { - WriteToLog("ISSUE FOUND! Data for CurrentOS is null! Giving default value..."); - savedata.CurrentOS = "95"; - EndScan(true); - } - - if (savedata.ExperiencedStories == null) - { - WriteToLog("ISSUE FOUND! Data for ExperiencedStories is null! Giving default value..."); - savedata.ExperiencedStories = new List<string>(); - } - - if (savedata.ThemeName == null || savedata.ThemeName == "") - { - WriteToLog("ISSUE FOUND! Data for ThemeName is null! Giving default value..."); - savedata.ThemeName = "95normal"; - } - } - - string folderspath = Path.Combine(SaveSystem.ProfileDirectory, "folders"); - - if (!Directory.Exists(folderspath)) - { - WriteToLog("ISSUE FOUND! Directory 'folders' doesn't exist! Creating one..."); - Directory.CreateDirectory(folderspath); - SaveSystem.CheckFiles(); - } - - - } - - void EndScan(bool successful) - { - pnlResolved.Visible = true; - if (successful == true) - { - label2.Text = "The issue has been resolved."; - // Set CurrentSave to the resolved one - - SaveSystem.CurrentSave = savedata; - - // Set the main.save file to the resolved one - - SaveSystem.WriteSave(Path.Combine(SaveSystem.ProfileDirectory, "main.save"), savedata); - - textBox1.Text = log; - } else { - label2.Text = "The issue has not been resolved, sorry"; - textBox1.Text = log; - } - } - } -} diff --git a/TimeHACK.Main/SaveDialogs/SaveFileTroubleShooter.resx b/TimeHACK.Main/SaveDialogs/SaveFileTroubleShooter.resx deleted file mode 100644 index 1af7de1..0000000 --- a/TimeHACK.Main/SaveDialogs/SaveFileTroubleShooter.resx +++ /dev/null @@ -1,120 +0,0 @@ -<?xml version="1.0" encoding="utf-8"?> -<root> - <!-- - Microsoft ResX Schema - - Version 2.0 - - The primary goals of this format is to allow a simple XML format - that is mostly human readable. The generation and parsing of the - various data types are done through the TypeConverter classes - associated with the data types. - - Example: - - ... ado.net/XML headers & schema ... - <resheader name="resmimetype">text/microsoft-resx</resheader> - <resheader name="version">2.0</resheader> - <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> - <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> - <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> - <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> - <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> - <value>[base64 mime encoded serialized .NET Framework object]</value> - </data> - <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> - <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> - <comment>This is a comment</comment> - </data> - - There are any number of "resheader" rows that contain simple - name/value pairs. - - Each data row contains a name, and value. The row also contains a - type or mimetype. Type corresponds to a .NET class that support - text/value conversion through the TypeConverter architecture. - Classes that don't support this are serialized and stored with the - mimetype set. - - The mimetype is used for serialized objects, and tells the - ResXResourceReader how to depersist the object. This is currently not - extensible. For a given mimetype the value must be set accordingly: - - Note - application/x-microsoft.net.object.binary.base64 is the format - that the ResXResourceWriter will generate, however the reader can - read any of the formats listed below. - - mimetype: application/x-microsoft.net.object.binary.base64 - value : The object must be serialized with - : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter - : and then encoded with base64 encoding. - - mimetype: application/x-microsoft.net.object.soap.base64 - value : The object must be serialized with - : System.Runtime.Serialization.Formatters.Soap.SoapFormatter - : and then encoded with base64 encoding. - - mimetype: application/x-microsoft.net.object.bytearray.base64 - value : The object must be serialized into a byte array - : using a System.ComponentModel.TypeConverter - : and then encoded with base64 encoding. - --> - <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> - <xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> - <xsd:element name="root" msdata:IsDataSet="true"> - <xsd:complexType> - <xsd:choice maxOccurs="unbounded"> - <xsd:element name="metadata"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" /> - </xsd:sequence> - <xsd:attribute name="name" use="required" type="xsd:string" /> - <xsd:attribute name="type" type="xsd:string" /> - <xsd:attribute name="mimetype" type="xsd:string" /> - <xsd:attribute ref="xml:space" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="assembly"> - <xsd:complexType> - <xsd:attribute name="alias" type="xsd:string" /> - <xsd:attribute name="name" type="xsd:string" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="data"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> - <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> - </xsd:sequence> - <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> - <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> - <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> - <xsd:attribute ref="xml:space" /> - </xsd:complexType> - </xsd:element> - <xsd:element name="resheader"> - <xsd:complexType> - <xsd:sequence> - <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> - </xsd:sequence> - <xsd:attribute name="name" type="xsd:string" use="required" /> - </xsd:complexType> - </xsd:element> - </xsd:choice> - </xsd:complexType> - </xsd:element> - </xsd:schema> - <resheader name="resmimetype"> - <value>text/microsoft-resx</value> - </resheader> - <resheader name="version"> - <value>2.0</value> - </resheader> - <resheader name="reader"> - <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> - </resheader> - <resheader name="writer"> - <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> - </resheader> -</root>
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