diff options
| author | Alex-TIMEHACK <[email protected]> | 2017-06-10 12:22:50 +0100 |
|---|---|---|
| committer | Alex-TIMEHACK <[email protected]> | 2017-06-10 12:22:50 +0100 |
| commit | 316b7739bd1f2e19ba67d7fd6302b8ec0c8fa75a (patch) | |
| tree | 4ed1f7005fb5a9149078f4a0d9953cffce058b2c /TimeHACK.Main/SaveDialogs/SaveFileTroubleShooter.cs | |
| parent | a15d2c212ad88efa571c2421bb67629a884eee89 (diff) | |
| download | histacom2-316b7739bd1f2e19ba67d7fd6302b8ec0c8fa75a.tar.gz histacom2-316b7739bd1f2e19ba67d7fd6302b8ec0c8fa75a.tar.bz2 histacom2-316b7739bd1f2e19ba67d7fd6302b8ec0c8fa75a.zip | |
Done ALOT of tweaks and Save troubleshooter
There is now a save troubleshooter that checks your save files if they
can't load! Also, it checks what OS to load on startup of the game!
Diffstat (limited to 'TimeHACK.Main/SaveDialogs/SaveFileTroubleShooter.cs')
| -rw-r--r-- | TimeHACK.Main/SaveDialogs/SaveFileTroubleShooter.cs | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/TimeHACK.Main/SaveDialogs/SaveFileTroubleShooter.cs b/TimeHACK.Main/SaveDialogs/SaveFileTroubleShooter.cs new file mode 100644 index 0000000..eb79543 --- /dev/null +++ b/TimeHACK.Main/SaveDialogs/SaveFileTroubleShooter.cs @@ -0,0 +1,119 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Data; +using System.Drawing; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using System.Windows.Forms; +using TimeHACK.Engine; +using System.IO; + +namespace TimeHACK.SaveDialogs +{ + public partial class SaveFileTroubleShooter : Form + { + public String log; + Save savedata = new Save(); + String json; + public SaveFileTroubleShooter() + { + InitializeComponent(); + } + + private void btnClose_Click(object sender, EventArgs e) + { + this.Close(); + } + + private void SaveFileTroubleShooter_Load(object sender, EventArgs e) + { + BeginScan(); + } + + void WriteToLog(String toWrite) + { + log += toWrite + Environment.NewLine; + } + + void BeginScan() + { + WriteToLog("Started scanning profile: " + SaveSystem.ProfileName); + + // Check if the main.save file exists + + if (!File.Exists(Path.Combine(SaveSystem.ProfileDirectory, "main.save"))) + { + WriteToLog("ISSUE FOUND! File main.save doesn't exist"); + + WriteToLog("Creating one..."); + + SaveSystem.NewGame(); + + WriteToLog("Created one!"); + + EndScan(true); + return; + } else { + WriteToLog("File main.save does exist - checking contents"); + + // Read the main.save file + json = File.ReadAllText(Path.Combine(SaveSystem.ProfileDirectory, "main.save")); + + savedata = Newtonsoft.Json.JsonConvert.DeserializeObject<Save>(json); + + // Check the values + + if (savedata.CurrentOS == null || savedata.CurrentOS == "") + { + WriteToLog("ISSUE FOUND! Data for CurrentOS is null! Giving default value..."); + savedata.CurrentOS = "95"; + EndScan(true); + } + + if (savedata.ExperiencedStories == null) + { + WriteToLog("ISSUE FOUND! Data for ExperiencedStories is null! Giving default value..."); + savedata.ExperiencedStories = new List<string>(); + } + + if (savedata.ExperiencedStories == null) + { + WriteToLog("ISSUE FOUND! Data for ExperiencedStories is null! Giving default value..."); + savedata.ExperiencedStories = new List<string>(); + } + } + + if (!Directory.Exists(Path.Combine(SaveSystem.ProfileDirectory, "folders"))) + { + WriteToLog("ISSUE FOUND! Directory 'folders' doesn't exist! Creating one..."); + Directory.CreateDirectory(Path.Combine(SaveSystem.ProfileDirectory, "folders")); + SaveSystem.CheckFiles(); + } + + + } + + void EndScan(Boolean successful) + { + pnlResolved.Visible = true; + if (successful == true) + { + label2.Text = "The issue has been resolved."; + // Set CurrentSave to the resolved one + + SaveSystem.CurrentSave = savedata; + + // Set the main.save file to the resolved one + + File.WriteAllText(Path.Combine(SaveSystem.ProfileDirectory, "main.save"), Newtonsoft.Json.JsonConvert.SerializeObject(savedata)); + + textBox1.Text = log; + } else { + label2.Text = "The issue has not been resolved, sorry"; + textBox1.Text = log; + } + } + } +} |
