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| author | lempamo <[email protected]> | 2017-08-23 13:38:40 -0400 |
|---|---|---|
| committer | lempamo <[email protected]> | 2017-08-23 13:38:40 -0400 |
| commit | 3306d36ecbc024775972e5cf7971b2a7a70671d0 (patch) | |
| tree | 0a79e67b6723a8c75ffd66c7828bdd0ebb1bf74d /TimeHACK.Main/SaveDialogs/NewGameDialog.cs | |
| parent | 99fef5c57360f07259fc86f433bed8a9ab59c48e (diff) | |
| download | histacom2-3306d36ecbc024775972e5cf7971b2a7a70671d0.tar.gz histacom2-3306d36ecbc024775972e5cf7971b2a7a70671d0.tar.bz2 histacom2-3306d36ecbc024775972e5cf7971b2a7a70671d0.zip | |
Renaming the game!
Diffstat (limited to 'TimeHACK.Main/SaveDialogs/NewGameDialog.cs')
| -rw-r--r-- | TimeHACK.Main/SaveDialogs/NewGameDialog.cs | 99 |
1 files changed, 0 insertions, 99 deletions
diff --git a/TimeHACK.Main/SaveDialogs/NewGameDialog.cs b/TimeHACK.Main/SaveDialogs/NewGameDialog.cs deleted file mode 100644 index e9af8cb..0000000 --- a/TimeHACK.Main/SaveDialogs/NewGameDialog.cs +++ /dev/null @@ -1,99 +0,0 @@ -using System; -using System.Collections.Generic; -using System.ComponentModel; -using System.Data; -using System.Drawing; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using System.Windows.Forms; -using TimeHACK.Engine; -using Newtonsoft.Json; -using static TimeHACK.Engine.SaveSystem; -using System.IO; - -namespace TimeHACK -{ - public partial class NewGameDialog : Form - { - public bool Successful = false; - public NewGameDialog() - { - InitializeComponent(); - } - - private void btnHelp_Click(object sender, EventArgs e) - { - MessageBox.Show("You can choose a profile name - this will create a new profile! Whenever you want to Load a game, click 'Load Game' and then choose a profile (You can have as many profiles as you want)"); - } - - private void btnCancl_Click(object sender, EventArgs e) - { - this.Close(); - } - - private void btnInfo_Click(object sender, EventArgs e) - { - MessageBox.Show("The game's profiles are stored in your AppData /TimeHACK/Profiles - the rest is for you to figure out!"); - } - - private void btnOk_Click(object sender, EventArgs e) - { - try - { - if (txtProfName.Text != "") - { - if (!(txtProfName.Text.Length > 20)) - { - ProfileName = txtProfName.Text; - if (DevMode == true) - { - if (Directory.Exists(ProfileDirectory)) - { - Directory.Delete(ProfileDirectory, true); - Successful = true; - this.Close(); - } - } - - if (!Directory.Exists(ProfileDirectory)) - { - Successful = true; - this.Close(); - } - else - { - MessageBox.Show("That profile already exists! \n USEFUL INFO: Use 'Load Game' to manage your profiles - from there you can delete the profile!"); - } - } - else - { - MessageBox.Show("The profile name cannot be longer than 20 characters"); - } - - } - else - { - MessageBox.Show("You must enter a profile name!"); - } - } catch - { - - } - } - - private void NewGameDialog_Load(object sender, EventArgs e) - { - if (DevMode == true) - { - btnDevMode.Show(); - } - } - - private void btnDevMode_Click(object sender, EventArgs e) - { - MessageBox.Show("DevMode is a mode Designed for Development of the game, if you are seeing this that means it is activated! All DevMode does is if a Profile already exists then rather than asking you to choose a different name it just " + - "deletes the old one! This means that you won't have 1 million profiles everytime you want to test something in the game!"); - } - } -} |
