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| author | lempamo <[email protected]> | 2017-08-23 13:38:40 -0400 |
|---|---|---|
| committer | lempamo <[email protected]> | 2017-08-23 13:38:40 -0400 |
| commit | 3306d36ecbc024775972e5cf7971b2a7a70671d0 (patch) | |
| tree | 0a79e67b6723a8c75ffd66c7828bdd0ebb1bf74d /Histacom2/SaveDialogs/LoadGameDialog.Designer.cs | |
| parent | 99fef5c57360f07259fc86f433bed8a9ab59c48e (diff) | |
| download | histacom2-3306d36ecbc024775972e5cf7971b2a7a70671d0.tar.gz histacom2-3306d36ecbc024775972e5cf7971b2a7a70671d0.tar.bz2 histacom2-3306d36ecbc024775972e5cf7971b2a7a70671d0.zip | |
Renaming the game!
Diffstat (limited to 'Histacom2/SaveDialogs/LoadGameDialog.Designer.cs')
| -rw-r--r-- | Histacom2/SaveDialogs/LoadGameDialog.Designer.cs | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/Histacom2/SaveDialogs/LoadGameDialog.Designer.cs b/Histacom2/SaveDialogs/LoadGameDialog.Designer.cs new file mode 100644 index 0000000..4dd8a30 --- /dev/null +++ b/Histacom2/SaveDialogs/LoadGameDialog.Designer.cs @@ -0,0 +1,103 @@ +namespace Histacom2 +{ + partial class LoadGameDialog + { + /// <summary> + /// Required designer variable. + /// </summary> + private System.ComponentModel.IContainer components = null; + + /// <summary> + /// Clean up any resources being used. + /// </summary> + /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> + protected override void Dispose(bool disposing) + { + if (disposing && (components != null)) + { + components.Dispose(); + } + base.Dispose(disposing); + } + + #region Windows Form Designer generated code + + /// <summary> + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// </summary> + private void InitializeComponent() + { + this.panel1 = new System.Windows.Forms.Panel(); + this.button3 = new System.Windows.Forms.Button(); + this.button1 = new System.Windows.Forms.Button(); + this.Profiles = new System.Windows.Forms.Panel(); + this.panel1.SuspendLayout(); + this.SuspendLayout(); + // + // panel1 + // + this.panel1.BackColor = System.Drawing.Color.Silver; + this.panel1.Controls.Add(this.button3); + this.panel1.Controls.Add(this.button1); + this.panel1.Dock = System.Windows.Forms.DockStyle.Bottom; + this.panel1.Location = new System.Drawing.Point(0, 340); + this.panel1.Name = "panel1"; + this.panel1.Size = new System.Drawing.Size(516, 25); + this.panel1.TabIndex = 0; + // + // button3 + // + this.button3.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right))); + this.button3.Location = new System.Drawing.Point(364, 0); + this.button3.Name = "button3"; + this.button3.Size = new System.Drawing.Size(75, 23); + this.button3.TabIndex = 0; + this.button3.Text = "Help"; + this.button3.UseVisualStyleBackColor = true; + this.button3.Click += new System.EventHandler(this.button3_Click); + // + // button1 + // + this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right))); + this.button1.Location = new System.Drawing.Point(441, 0); + this.button1.Name = "button1"; + this.button1.Size = new System.Drawing.Size(75, 23); + this.button1.TabIndex = 0; + this.button1.Text = "OK"; + this.button1.UseVisualStyleBackColor = true; + this.button1.Click += new System.EventHandler(this.button1_Click); + // + // Profiles + // + this.Profiles.AutoScroll = true; + this.Profiles.Dock = System.Windows.Forms.DockStyle.Fill; + this.Profiles.Location = new System.Drawing.Point(0, 0); + this.Profiles.Name = "Profiles"; + this.Profiles.Size = new System.Drawing.Size(516, 340); + this.Profiles.TabIndex = 2; + // + // LoadGameDialog + // + this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; + this.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224))))); + this.ClientSize = new System.Drawing.Size(516, 365); + this.Controls.Add(this.Profiles); + this.Controls.Add(this.panel1); + this.Name = "LoadGameDialog"; + this.Text = "Profiles"; + this.Load += new System.EventHandler(this.LoadGameDialog_Load); + this.panel1.ResumeLayout(false); + this.ResumeLayout(false); + + } + + #endregion + + private System.Windows.Forms.Panel panel1; + private System.Windows.Forms.Button button3; + private System.Windows.Forms.Button button1; + private System.Windows.Forms.Panel Profiles; + } +}
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