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authorlempamo <[email protected]>2017-08-23 13:38:40 -0400
committerlempamo <[email protected]>2017-08-23 13:38:40 -0400
commit3306d36ecbc024775972e5cf7971b2a7a70671d0 (patch)
tree0a79e67b6723a8c75ffd66c7828bdd0ebb1bf74d /Histacom2/SaveDialogs
parent99fef5c57360f07259fc86f433bed8a9ab59c48e (diff)
downloadhistacom2-3306d36ecbc024775972e5cf7971b2a7a70671d0.tar.gz
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Renaming the game!
Diffstat (limited to 'Histacom2/SaveDialogs')
-rw-r--r--Histacom2/SaveDialogs/LoadGameDialog.Designer.cs103
-rw-r--r--Histacom2/SaveDialogs/LoadGameDialog.cs57
-rw-r--r--Histacom2/SaveDialogs/LoadGameDialog.resx120
-rw-r--r--Histacom2/SaveDialogs/LoadGameProfileItem.Designer.cs190
-rw-r--r--Histacom2/SaveDialogs/LoadGameProfileItem.cs152
-rw-r--r--Histacom2/SaveDialogs/LoadGameProfileItem.resx120
-rw-r--r--Histacom2/SaveDialogs/NewGameDialog.Designer.cs141
-rw-r--r--Histacom2/SaveDialogs/NewGameDialog.cs99
-rw-r--r--Histacom2/SaveDialogs/NewGameDialog.resx120
-rw-r--r--Histacom2/SaveDialogs/SaveFileTroubleShooter.Designer.cs147
-rw-r--r--Histacom2/SaveDialogs/SaveFileTroubleShooter.cs145
-rw-r--r--Histacom2/SaveDialogs/SaveFileTroubleShooter.resx120
12 files changed, 1514 insertions, 0 deletions
diff --git a/Histacom2/SaveDialogs/LoadGameDialog.Designer.cs b/Histacom2/SaveDialogs/LoadGameDialog.Designer.cs
new file mode 100644
index 0000000..4dd8a30
--- /dev/null
+++ b/Histacom2/SaveDialogs/LoadGameDialog.Designer.cs
@@ -0,0 +1,103 @@
+namespace Histacom2
+{
+ partial class LoadGameDialog
+ {
+ /// <summary>
+ /// Required designer variable.
+ /// </summary>
+ private System.ComponentModel.IContainer components = null;
+
+ /// <summary>
+ /// Clean up any resources being used.
+ /// </summary>
+ /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Windows Form Designer generated code
+
+ /// <summary>
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ /// </summary>
+ private void InitializeComponent()
+ {
+ this.panel1 = new System.Windows.Forms.Panel();
+ this.button3 = new System.Windows.Forms.Button();
+ this.button1 = new System.Windows.Forms.Button();
+ this.Profiles = new System.Windows.Forms.Panel();
+ this.panel1.SuspendLayout();
+ this.SuspendLayout();
+ //
+ // panel1
+ //
+ this.panel1.BackColor = System.Drawing.Color.Silver;
+ this.panel1.Controls.Add(this.button3);
+ this.panel1.Controls.Add(this.button1);
+ this.panel1.Dock = System.Windows.Forms.DockStyle.Bottom;
+ this.panel1.Location = new System.Drawing.Point(0, 340);
+ this.panel1.Name = "panel1";
+ this.panel1.Size = new System.Drawing.Size(516, 25);
+ this.panel1.TabIndex = 0;
+ //
+ // button3
+ //
+ this.button3.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
+ this.button3.Location = new System.Drawing.Point(364, 0);
+ this.button3.Name = "button3";
+ this.button3.Size = new System.Drawing.Size(75, 23);
+ this.button3.TabIndex = 0;
+ this.button3.Text = "Help";
+ this.button3.UseVisualStyleBackColor = true;
+ this.button3.Click += new System.EventHandler(this.button3_Click);
+ //
+ // button1
+ //
+ this.button1.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
+ this.button1.Location = new System.Drawing.Point(441, 0);
+ this.button1.Name = "button1";
+ this.button1.Size = new System.Drawing.Size(75, 23);
+ this.button1.TabIndex = 0;
+ this.button1.Text = "OK";
+ this.button1.UseVisualStyleBackColor = true;
+ this.button1.Click += new System.EventHandler(this.button1_Click);
+ //
+ // Profiles
+ //
+ this.Profiles.AutoScroll = true;
+ this.Profiles.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.Profiles.Location = new System.Drawing.Point(0, 0);
+ this.Profiles.Name = "Profiles";
+ this.Profiles.Size = new System.Drawing.Size(516, 340);
+ this.Profiles.TabIndex = 2;
+ //
+ // LoadGameDialog
+ //
+ this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(224)))), ((int)(((byte)(224)))), ((int)(((byte)(224)))));
+ this.ClientSize = new System.Drawing.Size(516, 365);
+ this.Controls.Add(this.Profiles);
+ this.Controls.Add(this.panel1);
+ this.Name = "LoadGameDialog";
+ this.Text = "Profiles";
+ this.Load += new System.EventHandler(this.LoadGameDialog_Load);
+ this.panel1.ResumeLayout(false);
+ this.ResumeLayout(false);
+
+ }
+
+ #endregion
+
+ private System.Windows.Forms.Panel panel1;
+ private System.Windows.Forms.Button button3;
+ private System.Windows.Forms.Button button1;
+ private System.Windows.Forms.Panel Profiles;
+ }
+} \ No newline at end of file
diff --git a/Histacom2/SaveDialogs/LoadGameDialog.cs b/Histacom2/SaveDialogs/LoadGameDialog.cs
new file mode 100644
index 0000000..9cea1b9
--- /dev/null
+++ b/Histacom2/SaveDialogs/LoadGameDialog.cs
@@ -0,0 +1,57 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+using System.IO;
+using static Histacom2.Engine.SaveSystem;
+
+namespace Histacom2
+{
+ public partial class LoadGameDialog : Form
+ {
+ public bool successful = false;
+ public LoadGameDialog()
+ {
+ InitializeComponent();
+ }
+
+ public void ChooseProfile(string SelectedProfile)
+ {
+ ProfileName = SelectedProfile;
+ successful = true;
+ this.Close();
+ }
+
+ private void button2_Click(object sender, EventArgs e)
+ {
+ this.Close();
+ }
+
+ private void button1_Click(object sender, EventArgs e)
+ {
+ this.Close();
+ }
+
+ private void button3_Click(object sender, EventArgs e)
+ {
+ MessageBox.Show("Here you can control all your profiles! Use can open a profile by hovering over it and clicking 'Load Profile!'");
+ }
+
+ private void LoadGameDialog_Load(object sender, EventArgs e)
+ {
+ foreach (string dir in Directory.GetDirectories(AllProfilesDirectory))
+ {
+ LoadGameProfileItem newItem = new LoadGameProfileItem();
+ newItem.Tag = Path.GetFileName(dir);
+ newItem.Dock = DockStyle.Top;
+ Profiles.Controls.Add(newItem);
+ newItem.Show();
+ }
+ }
+ }
+}
diff --git a/Histacom2/SaveDialogs/LoadGameDialog.resx b/Histacom2/SaveDialogs/LoadGameDialog.resx
new file mode 100644
index 0000000..1af7de1
--- /dev/null
+++ b/Histacom2/SaveDialogs/LoadGameDialog.resx
@@ -0,0 +1,120 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" use="required" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+</root> \ No newline at end of file
diff --git a/Histacom2/SaveDialogs/LoadGameProfileItem.Designer.cs b/Histacom2/SaveDialogs/LoadGameProfileItem.Designer.cs
new file mode 100644
index 0000000..7a59037
--- /dev/null
+++ b/Histacom2/SaveDialogs/LoadGameProfileItem.Designer.cs
@@ -0,0 +1,190 @@
+namespace Histacom2
+{
+ partial class LoadGameProfileItem
+ {
+ /// <summary>
+ /// Required designer variable.
+ /// </summary>
+ private System.ComponentModel.IContainer components = null;
+
+ /// <summary>
+ /// Clean up any resources being used.
+ /// </summary>
+ /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Component Designer generated code
+
+ /// <summary>
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ /// </summary>
+ private void InitializeComponent()
+ {
+ this.sidebar = new System.Windows.Forms.Panel();
+ this.exampleLoadProfile = new System.Windows.Forms.Button();
+ this.exampleDelete = new System.Windows.Forms.Button();
+ this.exampleNameBtn = new System.Windows.Forms.Button();
+ this.profileName = new System.Windows.Forms.Label();
+ this.pnlConfirm = new System.Windows.Forms.Panel();
+ this.label1 = new System.Windows.Forms.Label();
+ this.button1 = new System.Windows.Forms.Button();
+ this.button2 = new System.Windows.Forms.Button();
+ this.textBox1 = new System.Windows.Forms.TextBox();
+ this.sidebar.SuspendLayout();
+ this.pnlConfirm.SuspendLayout();
+ this.SuspendLayout();
+ //
+ // sidebar
+ //
+ this.sidebar.BackColor = System.Drawing.Color.Gray;
+ this.sidebar.Controls.Add(this.exampleLoadProfile);
+ this.sidebar.Controls.Add(this.exampleDelete);
+ this.sidebar.Controls.Add(this.exampleNameBtn);
+ this.sidebar.Dock = System.Windows.Forms.DockStyle.Right;
+ this.sidebar.Location = new System.Drawing.Point(245, 0);
+ this.sidebar.Name = "sidebar";
+ this.sidebar.Size = new System.Drawing.Size(102, 82);
+ this.sidebar.TabIndex = 2;
+ this.sidebar.Visible = false;
+ //
+ // exampleLoadProfile
+ //
+ this.exampleLoadProfile.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(255)))), ((int)(((byte)(192)))));
+ this.exampleLoadProfile.FlatStyle = System.Windows.Forms.FlatStyle.Popup;
+ this.exampleLoadProfile.Location = new System.Drawing.Point(3, 1);
+ this.exampleLoadProfile.Name = "exampleLoadProfile";
+ this.exampleLoadProfile.Size = new System.Drawing.Size(94, 23);
+ this.exampleLoadProfile.TabIndex = 0;
+ this.exampleLoadProfile.Text = "Load Profile!";
+ this.exampleLoadProfile.UseVisualStyleBackColor = false;
+ this.exampleLoadProfile.Click += new System.EventHandler(this.exampleLoadProfile_Click);
+ //
+ // exampleDelete
+ //
+ this.exampleDelete.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(0)))), ((int)(((byte)(0)))));
+ this.exampleDelete.FlatStyle = System.Windows.Forms.FlatStyle.Popup;
+ this.exampleDelete.Location = new System.Drawing.Point(3, 54);
+ this.exampleDelete.Name = "exampleDelete";
+ this.exampleDelete.Size = new System.Drawing.Size(93, 23);
+ this.exampleDelete.TabIndex = 0;
+ this.exampleDelete.Text = "Delete";
+ this.exampleDelete.UseVisualStyleBackColor = false;
+ this.exampleDelete.Click += new System.EventHandler(this.exampleDelete_Click);
+ //
+ // exampleNameBtn
+ //
+ this.exampleNameBtn.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(255)))), ((int)(((byte)(255)))), ((int)(((byte)(192)))));
+ this.exampleNameBtn.FlatStyle = System.Windows.Forms.FlatStyle.Popup;
+ this.exampleNameBtn.Location = new System.Drawing.Point(3, 27);
+ this.exampleNameBtn.Name = "exampleNameBtn";
+ this.exampleNameBtn.Size = new System.Drawing.Size(93, 23);
+ this.exampleNameBtn.TabIndex = 0;
+ this.exampleNameBtn.Text = "Change Name";
+ this.exampleNameBtn.UseVisualStyleBackColor = false;
+ this.exampleNameBtn.Click += new System.EventHandler(this.exampleNameBtn_Click);
+ //
+ // profileName
+ //
+ this.profileName.BackColor = System.Drawing.Color.Gray;
+ this.profileName.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.profileName.Font = new System.Drawing.Font("Microsoft Sans Serif", 20F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
+ this.profileName.Location = new System.Drawing.Point(0, 0);
+ this.profileName.Name = "profileName";
+ this.profileName.Size = new System.Drawing.Size(245, 82);
+ this.profileName.TabIndex = 1;
+ this.profileName.Text = "Profile Name";
+ //
+ // pnlConfirm
+ //
+ this.pnlConfirm.BackColor = System.Drawing.Color.Gray;
+ this.pnlConfirm.Controls.Add(this.button2);
+ this.pnlConfirm.Controls.Add(this.button1);
+ this.pnlConfirm.Controls.Add(this.label1);
+ this.pnlConfirm.Controls.Add(this.textBox1);
+ this.pnlConfirm.Dock = System.Windows.Forms.DockStyle.Bottom;
+ this.pnlConfirm.Location = new System.Drawing.Point(0, 32);
+ this.pnlConfirm.Name = "pnlConfirm";
+ this.pnlConfirm.Size = new System.Drawing.Size(245, 50);
+ this.pnlConfirm.TabIndex = 1;
+ this.pnlConfirm.Visible = false;
+ //
+ // label1
+ //
+ this.label1.AutoSize = true;
+ this.label1.Location = new System.Drawing.Point(3, 5);
+ this.label1.Name = "label1";
+ this.label1.Size = new System.Drawing.Size(240, 13);
+ this.label1.TabIndex = 1;
+ this.label1.Text = "Are you really sure you want to delete this Profile?";
+ //
+ // button1
+ //
+ this.button1.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(192)))), ((int)(((byte)(0)))), ((int)(((byte)(0)))));
+ this.button1.FlatStyle = System.Windows.Forms.FlatStyle.Popup;
+ this.button1.Location = new System.Drawing.Point(10, 20);
+ this.button1.Name = "button1";
+ this.button1.Size = new System.Drawing.Size(109, 22);
+ this.button1.TabIndex = 1;
+ this.button1.Text = "Yes";
+ this.button1.UseVisualStyleBackColor = false;
+ this.button1.Click += new System.EventHandler(this.button1_Click);
+ //
+ // cancelButton
+ //
+ this.button2.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(0)))), ((int)(((byte)(192)))), ((int)(((byte)(0)))));
+ this.button2.FlatStyle = System.Windows.Forms.FlatStyle.Popup;
+ this.button2.Location = new System.Drawing.Point(136, 20);
+ this.button2.Name = "cancelButton";
+ this.button2.Size = new System.Drawing.Size(109, 23);
+ this.button2.TabIndex = 1;
+ this.button2.Text = "No";
+ this.button2.UseVisualStyleBackColor = false;
+ this.button2.Click += new System.EventHandler(this.button2_Click);
+ //
+ // textBox1
+ //
+ this.textBox1.Location = new System.Drawing.Point(3, 22);
+ this.textBox1.Name = "textBox1";
+ this.textBox1.Size = new System.Drawing.Size(130, 20);
+ this.textBox1.TabIndex = 1;
+ this.textBox1.Visible = false;
+ //
+ // LoadGameProfileItem
+ //
+ this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.Controls.Add(this.pnlConfirm);
+ this.Controls.Add(this.profileName);
+ this.Controls.Add(this.sidebar);
+ this.Name = "LoadGameProfileItem";
+ this.Size = new System.Drawing.Size(347, 82);
+ this.Paint += new System.Windows.Forms.PaintEventHandler(this.LoadGameProfileItem_Paint);
+ this.sidebar.ResumeLayout(false);
+ this.pnlConfirm.ResumeLayout(false);
+ this.pnlConfirm.PerformLayout();
+ this.ResumeLayout(false);
+
+ }
+
+ #endregion
+
+ private System.Windows.Forms.Panel sidebar;
+ private System.Windows.Forms.Button exampleLoadProfile;
+ private System.Windows.Forms.Button exampleDelete;
+ private System.Windows.Forms.Button exampleNameBtn;
+ private System.Windows.Forms.Label profileName;
+ private System.Windows.Forms.Panel pnlConfirm;
+ private System.Windows.Forms.Label label1;
+ private System.Windows.Forms.Button button2;
+ private System.Windows.Forms.Button button1;
+ private System.Windows.Forms.TextBox textBox1;
+ }
+}
diff --git a/Histacom2/SaveDialogs/LoadGameProfileItem.cs b/Histacom2/SaveDialogs/LoadGameProfileItem.cs
new file mode 100644
index 0000000..bdc0b7c
--- /dev/null
+++ b/Histacom2/SaveDialogs/LoadGameProfileItem.cs
@@ -0,0 +1,152 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Drawing;
+using System.Data;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+using static Histacom2.Engine.SaveSystem;
+using System.IO;
+
+namespace Histacom2
+{
+ public partial class LoadGameProfileItem : UserControl, IMessageFilter
+ {
+ public bool OnceRemoveHeight = false;
+ public bool OnceAddHeight = false;
+ public bool RequestingNewName = false;
+ public LoadGameProfileItem()
+ {
+ InitializeComponent();
+ Application.AddMessageFilter(this);
+ }
+
+ //private void LoadGameProfileItem_MouseHover(object sender, EventArgs e)
+ //{
+ // exampleTop.Show();
+ // this.Height += 28;
+ // OnceRemoveHeight = false;
+ //}
+
+ public bool PreFilterMessage(ref Message m)
+ {
+ var mouseLocation = Cursor.Position;
+
+ if (!ClientRectangle.Contains(PointToClient(Control.MousePosition)))
+ {
+ sidebar.Hide();
+ if (OnceRemoveHeight == false)
+ {
+ this.Height -= 28;
+ OnceRemoveHeight = true;
+ profileName.BackColor = Color.Gray;
+ sidebar.BackColor = Color.Gray;
+ pnlConfirm.BackColor = Color.Gray;
+ }
+ OnceAddHeight = false;
+ } else
+ {
+ sidebar.Show();
+ if (OnceAddHeight == false)
+ {
+ this.Height += 28;
+ OnceAddHeight = true;
+ profileName.BackColor = Color.LightGray;
+ sidebar.BackColor = Color.LightGray;
+ pnlConfirm.BackColor = Color.LightGray;
+ }
+ OnceRemoveHeight = false;
+ }
+
+ if (m.Msg != 0x20a) // Scrolling Message
+ {
+ return false;//ignore message
+ }
+ return false;
+ }
+
+ private void LoadGameProfileItem_Paint(object sender, PaintEventArgs e)
+ {
+ profileName.Text = this.Tag.ToString();
+ }
+
+ private void exampleLoadProfile_Click(object sender, EventArgs e)
+ {
+ ((LoadGameDialog)this.TopLevelControl).ChooseProfile(this.Tag.ToString());
+ }
+
+ private void button1_Click(object sender, EventArgs e)
+ {
+ DeleteProfile();
+ }
+
+ void DeleteProfile()
+ {
+ if (Directory.Exists(Path.Combine(AllProfilesDirectory, this.Tag.ToString())))
+ {
+ Directory.Delete(Path.Combine(AllProfilesDirectory, this.Tag.ToString()), true);
+ this.Hide();
+ }
+ }
+
+ private void button2_Click(object sender, EventArgs e)
+ {
+ try
+ {
+ if (!RequestingNewName == false)
+ {
+ if (textBox1.Text == "")
+ {
+ MessageBox.Show("New profile name cannot be empty!");
+ }
+ else
+ {
+ if (textBox1.Text.Length > 20)
+ {
+ MessageBox.Show("The profile name cannot be longer than 20 characters");
+ }
+ else
+ {
+ if (Directory.Exists(Path.Combine(AllProfilesDirectory, textBox1.Text)))
+ {
+ MessageBox.Show("That profile already exists");
+ }
+ else
+ {
+ Directory.Move(Path.Combine(AllProfilesDirectory, this.Tag.ToString()), Path.Combine(AllProfilesDirectory, textBox1.Text));
+ this.Tag = textBox1.Text;
+ this.Invalidate();
+ }
+ }
+ }
+ }
+ pnlConfirm.Hide();
+ } catch
+ {
+
+ }
+ }
+
+ private void exampleDelete_Click(object sender, EventArgs e)
+ {
+ label1.Text = "Are you really sure you want to delete this Profile?";
+ button1.Show();
+ textBox1.Hide();
+ button2.Text = "No";
+ RequestingNewName = false;
+ pnlConfirm.Show();
+ }
+
+ private void exampleNameBtn_Click(object sender, EventArgs e)
+ {
+ label1.Text = "Enter a new profile name: ";
+ button1.Hide();
+ textBox1.Show();
+ button2.Text = "OK";
+ RequestingNewName = true;
+ pnlConfirm.Show();
+ }
+ }
+}
diff --git a/Histacom2/SaveDialogs/LoadGameProfileItem.resx b/Histacom2/SaveDialogs/LoadGameProfileItem.resx
new file mode 100644
index 0000000..1af7de1
--- /dev/null
+++ b/Histacom2/SaveDialogs/LoadGameProfileItem.resx
@@ -0,0 +1,120 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" use="required" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+</root> \ No newline at end of file
diff --git a/Histacom2/SaveDialogs/NewGameDialog.Designer.cs b/Histacom2/SaveDialogs/NewGameDialog.Designer.cs
new file mode 100644
index 0000000..266061b
--- /dev/null
+++ b/Histacom2/SaveDialogs/NewGameDialog.Designer.cs
@@ -0,0 +1,141 @@
+namespace Histacom2
+{
+ partial class NewGameDialog
+ {
+ /// <summary>
+ /// Required designer variable.
+ /// </summary>
+ private System.ComponentModel.IContainer components = null;
+
+ /// <summary>
+ /// Clean up any resources being used.
+ /// </summary>
+ /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Windows Form Designer generated code
+
+ /// <summary>
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ /// </summary>
+ private void InitializeComponent()
+ {
+ this.txtProfName = new System.Windows.Forms.TextBox();
+ this.label1 = new System.Windows.Forms.Label();
+ this.btnOk = new System.Windows.Forms.Button();
+ this.btnHelp = new System.Windows.Forms.Button();
+ this.btnCancl = new System.Windows.Forms.Button();
+ this.btnInfo = new System.Windows.Forms.Button();
+ this.btnDevMode = new System.Windows.Forms.Button();
+ this.SuspendLayout();
+ //
+ // txtProfName
+ //
+ this.txtProfName.Location = new System.Drawing.Point(143, 12);
+ this.txtProfName.Name = "txtProfName";
+ this.txtProfName.Size = new System.Drawing.Size(314, 20);
+ this.txtProfName.TabIndex = 0;
+ //
+ // label1
+ //
+ this.label1.AutoSize = true;
+ this.label1.Location = new System.Drawing.Point(12, 15);
+ this.label1.Name = "label1";
+ this.label1.Size = new System.Drawing.Size(125, 13);
+ this.label1.TabIndex = 1;
+ this.label1.Text = "Profile Name (username):";
+ //
+ // btnOk
+ //
+ this.btnOk.Location = new System.Drawing.Point(382, 70);
+ this.btnOk.Name = "btnOk";
+ this.btnOk.Size = new System.Drawing.Size(75, 23);
+ this.btnOk.TabIndex = 2;
+ this.btnOk.Text = "OK";
+ this.btnOk.UseVisualStyleBackColor = true;
+ this.btnOk.Click += new System.EventHandler(this.btnOk_Click);
+ //
+ // btnHelp
+ //
+ this.btnHelp.Location = new System.Drawing.Point(301, 70);
+ this.btnHelp.Name = "btnHelp";
+ this.btnHelp.Size = new System.Drawing.Size(75, 23);
+ this.btnHelp.TabIndex = 2;
+ this.btnHelp.Text = "Help";
+ this.btnHelp.UseVisualStyleBackColor = true;
+ this.btnHelp.Click += new System.EventHandler(this.btnHelp_Click);
+ //
+ // btnCancl
+ //
+ this.btnCancl.Location = new System.Drawing.Point(220, 70);
+ this.btnCancl.Name = "btnCancl";
+ this.btnCancl.Size = new System.Drawing.Size(75, 23);
+ this.btnCancl.TabIndex = 2;
+ this.btnCancl.Text = "Cancel";
+ this.btnCancl.UseVisualStyleBackColor = true;
+ this.btnCancl.Click += new System.EventHandler(this.btnCancl_Click);
+ //
+ // btnInfo
+ //
+ this.btnInfo.Location = new System.Drawing.Point(7, 70);
+ this.btnInfo.Name = "btnInfo";
+ this.btnInfo.Size = new System.Drawing.Size(121, 23);
+ this.btnInfo.TabIndex = 2;
+ this.btnInfo.Text = "Technical Info";
+ this.btnInfo.UseVisualStyleBackColor = true;
+ this.btnInfo.Click += new System.EventHandler(this.btnInfo_Click);
+ //
+ // btnDevMode
+ //
+ this.btnDevMode.Location = new System.Drawing.Point(7, 41);
+ this.btnDevMode.Name = "btnDevMode";
+ this.btnDevMode.Size = new System.Drawing.Size(121, 23);
+ this.btnDevMode.TabIndex = 3;
+ this.btnDevMode.Text = "What is DevMode?";
+ this.btnDevMode.UseVisualStyleBackColor = true;
+ this.btnDevMode.Visible = false;
+ this.btnDevMode.Click += new System.EventHandler(this.btnDevMode_Click);
+ //
+ // NewGameDialog
+ //
+ this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.ClientSize = new System.Drawing.Size(469, 96);
+ this.Controls.Add(this.btnDevMode);
+ this.Controls.Add(this.btnInfo);
+ this.Controls.Add(this.btnCancl);
+ this.Controls.Add(this.btnHelp);
+ this.Controls.Add(this.btnOk);
+ this.Controls.Add(this.label1);
+ this.Controls.Add(this.txtProfName);
+ this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
+ this.MaximizeBox = false;
+ this.MinimizeBox = false;
+ this.Name = "NewGameDialog";
+ this.Tag = "ignoreFormOnTaskbar";
+ this.Text = "New Game";
+ this.Load += new System.EventHandler(this.NewGameDialog_Load);
+ this.ResumeLayout(false);
+ this.PerformLayout();
+
+ }
+
+ #endregion
+
+ private System.Windows.Forms.TextBox txtProfName;
+ private System.Windows.Forms.Label label1;
+ private System.Windows.Forms.Button btnOk;
+ private System.Windows.Forms.Button btnHelp;
+ private System.Windows.Forms.Button btnCancl;
+ private System.Windows.Forms.Button btnInfo;
+ private System.Windows.Forms.Button btnDevMode;
+ }
+} \ No newline at end of file
diff --git a/Histacom2/SaveDialogs/NewGameDialog.cs b/Histacom2/SaveDialogs/NewGameDialog.cs
new file mode 100644
index 0000000..7609d5d
--- /dev/null
+++ b/Histacom2/SaveDialogs/NewGameDialog.cs
@@ -0,0 +1,99 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+using Histacom2.Engine;
+using Newtonsoft.Json;
+using static Histacom2.Engine.SaveSystem;
+using System.IO;
+
+namespace Histacom2
+{
+ public partial class NewGameDialog : Form
+ {
+ public bool Successful = false;
+ public NewGameDialog()
+ {
+ InitializeComponent();
+ }
+
+ private void btnHelp_Click(object sender, EventArgs e)
+ {
+ MessageBox.Show("You can choose a profile name - this will create a new profile! Whenever you want to Load a game, click 'Load Game' and then choose a profile (You can have as many profiles as you want)");
+ }
+
+ private void btnCancl_Click(object sender, EventArgs e)
+ {
+ this.Close();
+ }
+
+ private void btnInfo_Click(object sender, EventArgs e)
+ {
+ MessageBox.Show("The game's profiles are stored in your AppData /Histacom2/Profiles - the rest is for you to figure out!");
+ }
+
+ private void btnOk_Click(object sender, EventArgs e)
+ {
+ try
+ {
+ if (txtProfName.Text != "")
+ {
+ if (!(txtProfName.Text.Length > 20))
+ {
+ ProfileName = txtProfName.Text;
+ if (DevMode == true)
+ {
+ if (Directory.Exists(ProfileDirectory))
+ {
+ Directory.Delete(ProfileDirectory, true);
+ Successful = true;
+ this.Close();
+ }
+ }
+
+ if (!Directory.Exists(ProfileDirectory))
+ {
+ Successful = true;
+ this.Close();
+ }
+ else
+ {
+ MessageBox.Show("That profile already exists! \n USEFUL INFO: Use 'Load Game' to manage your profiles - from there you can delete the profile!");
+ }
+ }
+ else
+ {
+ MessageBox.Show("The profile name cannot be longer than 20 characters");
+ }
+
+ }
+ else
+ {
+ MessageBox.Show("You must enter a profile name!");
+ }
+ } catch
+ {
+
+ }
+ }
+
+ private void NewGameDialog_Load(object sender, EventArgs e)
+ {
+ if (DevMode == true)
+ {
+ btnDevMode.Show();
+ }
+ }
+
+ private void btnDevMode_Click(object sender, EventArgs e)
+ {
+ MessageBox.Show("DevMode is a mode Designed for Development of the game, if you are seeing this that means it is activated! All DevMode does is if a Profile already exists then rather than asking you to choose a different name it just " +
+ "deletes the old one! This means that you won't have 1 million profiles everytime you want to test something in the game!");
+ }
+ }
+}
diff --git a/Histacom2/SaveDialogs/NewGameDialog.resx b/Histacom2/SaveDialogs/NewGameDialog.resx
new file mode 100644
index 0000000..1af7de1
--- /dev/null
+++ b/Histacom2/SaveDialogs/NewGameDialog.resx
@@ -0,0 +1,120 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" use="required" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+</root> \ No newline at end of file
diff --git a/Histacom2/SaveDialogs/SaveFileTroubleShooter.Designer.cs b/Histacom2/SaveDialogs/SaveFileTroubleShooter.Designer.cs
new file mode 100644
index 0000000..4c11576
--- /dev/null
+++ b/Histacom2/SaveDialogs/SaveFileTroubleShooter.Designer.cs
@@ -0,0 +1,147 @@
+namespace Histacom2.SaveDialogs
+{
+ partial class SaveFileTroubleShooter
+ {
+ /// <summary>
+ /// Required designer variable.
+ /// </summary>
+ private System.ComponentModel.IContainer components = null;
+
+ /// <summary>
+ /// Clean up any resources being used.
+ /// </summary>
+ /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Windows Form Designer generated code
+
+ /// <summary>
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ /// </summary>
+ private void InitializeComponent()
+ {
+ this.label1 = new System.Windows.Forms.Label();
+ this.pnlResolved = new System.Windows.Forms.Panel();
+ this.label2 = new System.Windows.Forms.Label();
+ this.label3 = new System.Windows.Forms.Label();
+ this.textBox1 = new System.Windows.Forms.TextBox();
+ this.panel2 = new System.Windows.Forms.Panel();
+ this.btnClose = new System.Windows.Forms.Button();
+ this.pnlResolved.SuspendLayout();
+ this.panel2.SuspendLayout();
+ this.SuspendLayout();
+ //
+ // label1
+ //
+ this.label1.AutoSize = true;
+ this.label1.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
+ this.label1.Location = new System.Drawing.Point(12, 9);
+ this.label1.Name = "label1";
+ this.label1.Size = new System.Drawing.Size(393, 20);
+ this.label1.TabIndex = 0;
+ this.label1.Text = "Please wait while we check the state of your Save file...";
+ //
+ // pnlResolved
+ //
+ this.pnlResolved.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
+ | System.Windows.Forms.AnchorStyles.Left)
+ | System.Windows.Forms.AnchorStyles.Right)));
+ this.pnlResolved.Controls.Add(this.textBox1);
+ this.pnlResolved.Controls.Add(this.label3);
+ this.pnlResolved.Controls.Add(this.label2);
+ this.pnlResolved.Location = new System.Drawing.Point(12, 38);
+ this.pnlResolved.Name = "pnlResolved";
+ this.pnlResolved.Size = new System.Drawing.Size(589, 146);
+ this.pnlResolved.TabIndex = 1;
+ this.pnlResolved.Visible = false;
+ //
+ // label2
+ //
+ this.label2.AutoSize = true;
+ this.label2.Font = new System.Drawing.Font("Microsoft Sans Serif", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
+ this.label2.Location = new System.Drawing.Point(8, 11);
+ this.label2.Name = "label2";
+ this.label2.Size = new System.Drawing.Size(210, 20);
+ this.label2.TabIndex = 0;
+ this.label2.Text = "The issue has been resolved";
+ //
+ // label3
+ //
+ this.label3.AutoSize = true;
+ this.label3.Location = new System.Drawing.Point(9, 31);
+ this.label3.Name = "label3";
+ this.label3.Size = new System.Drawing.Size(24, 13);
+ this.label3.TabIndex = 2;
+ this.label3.Text = "log:";
+ //
+ // textBox1
+ //
+ this.textBox1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
+ | System.Windows.Forms.AnchorStyles.Left)
+ | System.Windows.Forms.AnchorStyles.Right)));
+ this.textBox1.Location = new System.Drawing.Point(10, 55);
+ this.textBox1.Multiline = true;
+ this.textBox1.Name = "textBox1";
+ this.textBox1.ReadOnly = true;
+ this.textBox1.Size = new System.Drawing.Size(567, 79);
+ this.textBox1.TabIndex = 3;
+ //
+ // panel2
+ //
+ this.panel2.BackColor = System.Drawing.SystemColors.ControlDark;
+ this.panel2.Controls.Add(this.btnClose);
+ this.panel2.Dock = System.Windows.Forms.DockStyle.Bottom;
+ this.panel2.Location = new System.Drawing.Point(0, 217);
+ this.panel2.Name = "panel2";
+ this.panel2.Size = new System.Drawing.Size(612, 30);
+ this.panel2.TabIndex = 2;
+ //
+ // btnClose
+ //
+ this.btnClose.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
+ this.btnClose.Location = new System.Drawing.Point(526, 4);
+ this.btnClose.Name = "btnClose";
+ this.btnClose.Size = new System.Drawing.Size(75, 23);
+ this.btnClose.TabIndex = 0;
+ this.btnClose.Text = "Close";
+ this.btnClose.UseVisualStyleBackColor = true;
+ this.btnClose.Click += new System.EventHandler(this.btnClose_Click);
+ //
+ // SaveFileTroubleShooter
+ //
+ this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.ClientSize = new System.Drawing.Size(612, 247);
+ this.Controls.Add(this.panel2);
+ this.Controls.Add(this.pnlResolved);
+ this.Controls.Add(this.label1);
+ this.Name = "SaveFileTroubleShooter";
+ this.Text = "Save File Troubleshooter";
+ this.Load += new System.EventHandler(this.SaveFileTroubleShooter_Load);
+ this.pnlResolved.ResumeLayout(false);
+ this.pnlResolved.PerformLayout();
+ this.panel2.ResumeLayout(false);
+ this.ResumeLayout(false);
+ this.PerformLayout();
+
+ }
+
+ #endregion
+
+ private System.Windows.Forms.Label label1;
+ private System.Windows.Forms.Panel pnlResolved;
+ private System.Windows.Forms.Label label2;
+ private System.Windows.Forms.TextBox textBox1;
+ private System.Windows.Forms.Label label3;
+ private System.Windows.Forms.Panel panel2;
+ private System.Windows.Forms.Button btnClose;
+ }
+} \ No newline at end of file
diff --git a/Histacom2/SaveDialogs/SaveFileTroubleShooter.cs b/Histacom2/SaveDialogs/SaveFileTroubleShooter.cs
new file mode 100644
index 0000000..f094640
--- /dev/null
+++ b/Histacom2/SaveDialogs/SaveFileTroubleShooter.cs
@@ -0,0 +1,145 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+using Histacom2.Engine;
+using System.IO;
+
+namespace Histacom2.SaveDialogs
+{
+ public partial class SaveFileTroubleShooter : Form
+ {
+ public string log;
+ Save savedata;
+ string json;
+ public SaveFileTroubleShooter()
+ {
+ InitializeComponent();
+ }
+
+ private void btnClose_Click(object sender, EventArgs e)
+ {
+ this.Close();
+ }
+
+ private void SaveFileTroubleShooter_Load(object sender, EventArgs e)
+ {
+ BeginScan();
+ }
+
+ void WriteToLog(string toWrite)
+ {
+ log += toWrite + Environment.NewLine;
+ }
+
+ void BeginScan()
+ {
+ WriteToLog("Started scanning profile: " + SaveSystem.ProfileName);
+
+ // Check if the main.save file exists
+
+ string savefile = Path.Combine(SaveSystem.ProfileDirectory, "main.save");
+
+ if (!File.Exists(savefile))
+ {
+ WriteToLog("ISSUE FOUND! File main.save doesn't exist");
+
+ WriteToLog("Creating one...");
+
+ SaveSystem.NewGame();
+
+ WriteToLog("Created one!");
+
+ EndScan(true);
+ return;
+ } else {
+ WriteToLog("File main.save does exist - checking contents");
+
+ try
+ {
+ savedata = SaveSystem.ReadSave(savefile);
+
+ } catch
+ {
+ WriteToLog("ISSUE FOUND! File main.save is unreadable");
+
+ WriteToLog("Sorry, there is no repairing it easily, your data will be lost");
+
+ string backupfile = Path.Combine(SaveSystem.ProfileDirectory, "main.backup");
+
+ if (Directory.Exists(backupfile)) Directory.Delete(backupfile);
+
+ File.Copy(savefile, backupfile);
+ SaveSystem.NewGame();
+
+ // Make sure the username is set
+
+ SaveSystem.CurrentSave.Username = SaveSystem.ProfileName;
+
+ WriteToLog($"The corrupt file has been stored in {backupfile}");
+
+ EndScan(true);
+ }
+
+
+ // Check the values
+
+ if (savedata.CurrentOS == null || savedata.CurrentOS == "")
+ {
+ WriteToLog("ISSUE FOUND! Data for CurrentOS is null! Giving default value...");
+ savedata.CurrentOS = "95";
+ EndScan(true);
+ }
+
+ if (savedata.ExperiencedStories == null)
+ {
+ WriteToLog("ISSUE FOUND! Data for ExperiencedStories is null! Giving default value...");
+ savedata.ExperiencedStories = new List<string>();
+ }
+
+ if (savedata.ThemeName == null || savedata.ThemeName == "")
+ {
+ WriteToLog("ISSUE FOUND! Data for ThemeName is null! Giving default value...");
+ savedata.ThemeName = "95normal";
+ }
+ }
+
+ string folderspath = Path.Combine(SaveSystem.ProfileDirectory, "folders");
+
+ if (!Directory.Exists(folderspath))
+ {
+ WriteToLog("ISSUE FOUND! Directory 'folders' doesn't exist! Creating one...");
+ Directory.CreateDirectory(folderspath);
+ SaveSystem.CheckFiles();
+ }
+
+
+ }
+
+ void EndScan(bool successful)
+ {
+ pnlResolved.Visible = true;
+ if (successful == true)
+ {
+ label2.Text = "The issue has been resolved.";
+ // Set CurrentSave to the resolved one
+
+ SaveSystem.CurrentSave = savedata;
+
+ // Set the main.save file to the resolved one
+
+ SaveSystem.WriteSave(Path.Combine(SaveSystem.ProfileDirectory, "main.save"), savedata);
+
+ textBox1.Text = log;
+ } else {
+ label2.Text = "The issue has not been resolved, sorry";
+ textBox1.Text = log;
+ }
+ }
+ }
+}
diff --git a/Histacom2/SaveDialogs/SaveFileTroubleShooter.resx b/Histacom2/SaveDialogs/SaveFileTroubleShooter.resx
new file mode 100644
index 0000000..1af7de1
--- /dev/null
+++ b/Histacom2/SaveDialogs/SaveFileTroubleShooter.resx
@@ -0,0 +1,120 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" use="required" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+</root> \ No newline at end of file