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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShiftOS.Engine
{
public static class TutorialManager
{
private static ITutorial _tut = null;
public static void RegisterTutorial(ITutorial tut)
{
IsInTutorial = false;
_tut = tut;
_tut.OnComplete += (o, a) =>
{
SaveSystem.CurrentSave.StoryPosition = 2;
IsInTutorial = false;
};
}
public static bool IsInTutorial
{
get; private set;
}
public static int Progress
{
get
{
return _tut.TutorialProgress;
}
}
public static void StartTutorial()
{
IsInTutorial = true;
_tut.Start();
}
}
public interface ITutorial
{
int TutorialProgress { get; set; }
void Start();
event EventHandler OnComplete;
}
public class TutorialLockAttribute : Attribute
{
public TutorialLockAttribute(int progress)
{
Progress = progress;
}
public TutorialLockAttribute() : this(0)
{
}
public int Progress { get; private set; }
}
}
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