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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using static ShiftOS.Objects.ShiftFS.Utils;
namespace ShiftOS.Engine
{
public static class KernelWatchdog
{
//store logs into a file
public static void Log(string e, string desc)
{
string line = $"[{DateTime.Now}] <{e}> {desc}";
if (FileExists("0:/system/data/kernel.log"))
{
string contents = ReadAllText("0:/system/data/kernel.log");
contents += Environment.NewLine + line;
WriteAllText("0:/system/data/kernel.log", contents);
}
else
{
WriteAllText("0:/system/data/kernel.log", line);
}
}
private static bool _mudConnected = true;
public static bool InKernelMode { get; private set; }
public static bool MudConnected
{
get
{
return _mudConnected;
}
set
{
if(value == false) // hey game if you want to disconnect from mud do this:
{
foreach(var win in AppearanceManager.OpenForms)
{
foreach(var attr in win.ParentWindow.GetType().GetCustomAttributes(true))
{
// prevents disconnect from mud if an application that needs a connection is open
if(attr is MultiplayerOnlyAttribute)
{
ConsoleEx.Bold = true;
ConsoleEx.Underline = false;
ConsoleEx.Italic = true;
ConsoleEx.ForegroundColor = ConsoleColor.Red;
Console.Write("Error:");
ConsoleEx.Bold = false;
ConsoleEx.ForegroundColor = ConsoleColor.DarkYellow;
Console.WriteLine("Cannot disconnect from multi-user domain because an app that depends on it is open.");
TerminalBackend.PrintPrompt();
return;
}
}
}
}
_mudConnected = value; // connects or disconnects from mud
Desktop.PopulateAppLauncher();
}
}
static string regularUsername = ""; //put regular username in here later
//determines if you can disconnect from mud if there are no applications that currently need to
internal static bool CanRunOffline(Type method)
{
if (MudConnected)
return true;
foreach (var attr in method.GetCustomAttributes(false))
{
if (attr is MultiplayerOnlyAttribute)
return false;
}
return true;
}
//same as above but this time for methods
internal static bool CanRunOffline(MethodInfo method)
{
if (MudConnected)
return true;
foreach(var attr in method.GetCustomAttributes(false))
{
if (attr is MultiplayerOnlyAttribute)
return false;
}
return true;
}
}
}
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