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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;
using ShiftOS.Objects;
using System.IO;
using static ShiftOS.Server.Program;
using NetSockets;
namespace ShiftOS.Server
{
public static class ShopBackend
{
[MudRequest("update_shop_by_user", typeof(Dictionary<string, object>))]
public static void UpdateShopByUser(string guid, object contents)
{
var args = contents as Dictionary<string, object>;
List<Shop> shopList = new List<Shop>();
if (File.Exists("shops.json"))
shopList = JsonConvert.DeserializeObject<List<Shop>>(File.ReadAllText("shops.json"));
var username = args["username"] as string;
var updateShop = JsonConvert.DeserializeObject<Shop>(contents as string);
for (int i = 0; i < shopList.Count; i++)
{
if (shopList[i].Owner == username)
{
shopList[i] = updateShop;
}
}
File.WriteAllText("shops.json", JsonConvert.SerializeObject(shopList, Formatting.Indented));
Program.ClientDispatcher.DispatchTo("shop_added", guid, "");
}
[MudRequest("create_shop", typeof(Dictionary<string, object>))]
public static void CreateShop(string guid, object contents)
{
var args = contents as Dictionary<string, object>;
List<Shop> shopFile = new List<Shop>();
if (File.Exists("shops.json"))
shopFile = JsonConvert.DeserializeObject<List<Shop>>(File.ReadAllText("shops.json"));
var newShop = JsonConvert.DeserializeObject<Shop>(JsonConvert.SerializeObject(contents));
foreach (var shop in shopFile)
{
if (shop.Name == newShop.Name)
{
Program.ClientDispatcher.DispatchTo("shop_taken", guid, "");
return;
}
}
shopFile.Add(newShop);
File.WriteAllText("shops.json", JsonConvert.SerializeObject(shopFile, Formatting.Indented));
Program.ClientDispatcher.DispatchTo("shop_added", guid, "");
}
[MudRequest("user_shop_check", typeof(Dictionary<string, object>))]
public static void UserShopCheck(string guid, object contents)
{
var args = contents as Dictionary<string, object>;
List<Shop> allshops = new List<Shop>();
if (File.Exists("shops.json"))
allshops = JsonConvert.DeserializeObject<List<Shop>>(File.ReadAllText("shops.json"));
int res = 0;
foreach (var shop in allshops)
{
if (shop.Owner == args["username"] as string)
{
res = 1;
}
}
Program.ClientDispatcher.DispatchTo("user_shop_check_result", guid, res.ToString());
}
[MudRequest("shop_getitems", typeof(Dictionary<string, object>))]
public static void GetShopItems(string guid, object contents)
{
var args = contents as Dictionary<string, object>;
var shopName = args["shopname"] as string;
Shop tempShop = null;
foreach (var item in JsonConvert.DeserializeObject<List<Shop>>(File.ReadAllText("shops.json")))
{
if (item.Name == shopName)
{
tempShop = item;
}
}
if (tempShop != null)
foreach (var item in tempShop.Items)
{
Program.ClientDispatcher.DispatchTo("shop_additem", guid, new
{
shop = shopName,
itemdata = Program.Compress(Program.Compress(JsonConvert.SerializeObject(item)))
});
}
}
[MudRequest("shop_getall", null)]
public static void GetAllShops(string guid, object contents)
{
var args = contents as Dictionary<string, object>;
List<Shop> shops = new List<Shop>();
if (File.Exists("shops.json"))
shops = JsonConvert.DeserializeObject<List<Shop>>(File.ReadAllText("shops.json"));
//Purge all items in all shops temporarily.
//This is to save on network bandwidth as it will take a long time to send everyone's shops down if we don't purge the stock.
//And with high bandwidth usage, we may end up DOSing our clients when too many people upload too many things.
//Furthermore, this'll make the MUD Control Centre seem faster...
for (int i = 0; i < shops.Count; i++)
{
shops[i].Items = new List<ShopItem>();
}
Program.ClientDispatcher.DispatchTo("shop_all", guid, shops);
}
[MudRequest("user_get_shop", typeof(string))]
public static void GetShop(string guid, object contents)
{
string shopOwner = contents as string;
if (File.Exists("shops.json"))
foreach (var shop in JsonConvert.DeserializeObject<List<Shop>>(File.ReadAllText("shops.json")))
{
if (shop.Owner == shopOwner)
{
server.DispatchTo(new Guid(guid), new NetObject("ruecuodaL", new ServerMessage
{
Name = "user_shop",
GUID = "server",
Contents = JsonConvert.SerializeObject(shop)
}));
return;
}
}
server.DispatchTo(new Guid(guid), new NetObject("ruecuodaL", new ServerMessage
{
Name = "user_noshop",
GUID = "server",
}));
}
}
}
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