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path: root/ShiftOS.Server.WebAdmin/Properties/Resources.Designer.cs
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//------------------------------------------------------------------------------
// <auto-generated>
//     This code was generated by a tool.
//     Runtime Version:4.0.30319.42000
//
//     Changes to this file may cause incorrect behavior and will be lost if
//     the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------

namespace ShiftOS.Server.WebAdmin.Properties {
    using System;
    
    
    /// <summary>
    ///   A strongly-typed resource class, for looking up localized strings, etc.
    /// </summary>
    // This class was auto-generated by the StronglyTypedResourceBuilder
    // class via a tool like ResGen or Visual Studio.
    // To add or remove a member, edit your .ResX file then rerun ResGen
    // with the /str option, or rebuild your VS project.
    [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
    [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
    [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
    internal class Resources {
        
        private static global::System.Resources.ResourceManager resourceMan;
        
        private static global::System.Globalization.CultureInfo resourceCulture;
        
        [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
        internal Resources() {
        }
        
        /// <summary>
        ///   Returns the cached ResourceManager instance used by this class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Resources.ResourceManager ResourceManager {
            get {
                if (object.ReferenceEquals(resourceMan, null)) {
                    global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ShiftOS.Server.WebAdmin.Properties.Resources", typeof(Resources).Assembly);
                    resourceMan = temp;
                }
                return resourceMan;
            }
        }
        
        /// <summary>
        ///   Overrides the current thread's CurrentUICulture property for all
        ///   resource lookups using this strongly typed resource class.
        /// </summary>
        [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
        internal static global::System.Globalization.CultureInfo Culture {
            get {
                return resourceCulture;
            }
            set {
                resourceCulture = value;
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;h3&gt;Create/edit chat&lt;/h3&gt;
        ///
        ///&lt;p&gt;Please fill out the details below for your channel list to be modified.&lt;/p&gt;
        ///
        ///{form}.
        /// </summary>
        internal static string ChatEditTemplate {
            get {
                return ResourceManager.GetString("ChatEditTemplate", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;h3&gt;Chats&lt;/h3&gt;
        ///
        ///&lt;p&gt;On this page you can find a list of all chats in the system. Chats are a part of the multi-user domain that allows online players to talk to eachother in the &apos;MUD Chat&apos; application.&lt;/p&gt;
        ///
        ///&lt;p&gt;If you have a Discord server for your multi-user domain, you can also designate a ShiftOS chat to listen on a specific channel on your server. You will need to create a Discord Bot Token and specify the ID of the channel you want tolisten to.&lt;/p&gt;
        ///
        ///&lt;p&gt;Once the chat is set up, you should see a bot  [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string ChatListView {
            get {
                return ResourceManager.GetString("ChatListView", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;html&gt;
        ///	&lt;head&gt;
        ///		&lt;title&gt;Multi-user domain &amp;bull; ShiftOS&lt;/title&gt;
        ///		&lt;link rel=&quot;stylesheet&quot; href=&quot;https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/css/bootstrap.min.css&quot; integrity=&quot;sha384-BVYiiSIFeK1dGmJRAkycuHAHRg32OmUcww7on3RYdg4Va+PmSTsz/K68vbdEjh4u&quot; crossorigin=&quot;anonymous&quot;&gt;
        ///
        ///		&lt;link rel=&quot;stylesheet&quot; href=&quot;http://getshiftos.ml/css/theme.css&quot;/&gt;
        ///
        ///		&lt;!-- Latest compiled and minified JavaScript --&gt;
        ///		&lt;script src=&quot;https://maxcdn.bootstrapcdn.com/bootstrap/3.3.7/js/bootstrap.min.js&quot; integrity=&quot;sha384-Tc5I [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string HtmlTemplate {
            get {
                return ResourceManager.GetString("HtmlTemplate", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;h3&gt;Access denied.&lt;/h3&gt;
        ///
        ///&lt;p&gt;You require a higher authentication level to access this part of the multi-user domain. Please enter the username and password of whom has access to this sector.&lt;/p&gt;
        ///
        ///&lt;form method=&quot;post&quot; action=&quot;&quot;&gt;
        ///	&lt;table class=&quot;table&quot;&gt;
        ///		&lt;tr&gt;
        ///			&lt;td&gt;&lt;strong&gt;Username:&lt;/strong&gt;&lt;/td&gt;
        ///			&lt;td&gt;&lt;input class=&quot;form-control&quot; type=&quot;text&quot; name=&quot;username&quot;/&gt;&lt;/td&gt;
        ///		&lt;/tr&gt;
        ///		&lt;tr&gt;
        ///			&lt;td&gt;&lt;strong&gt;Password:&lt;/strong&gt;&lt;/td&gt;
        ///			&lt;td&gt;&lt;input class=&quot;form-control&quot; type=&quot;password&quot; name=&quot;password&quot;/&gt;&lt;/td&gt;
        ///		&lt;/tr [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string LoginView {
            get {
                return ResourceManager.GetString("LoginView", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;h1&gt;Initial setup&lt;/h1&gt;
        ///
        ///&lt;p&gt;Welcome to your multi-user domain. If you are seeing this screen, it means that the web administration panel is successfully running and listening for requests. Before you can start using the admin panel you must create an Admin account. This account will let you log in and manage other authorized users, manage saves, Shiftnet pages and other information.&lt;/p&gt;
        ///
        ///&lt;p&gt;To continue, type a username and password.&lt;/p&gt;
        ///
        ///&lt;form method=&quot;post&quot; action=&quot;&quot;&gt;
        ///	&lt;table class=&quot;table&quot;&gt;
        ///		&lt;tr&gt;
        ///	 [rest of string was truncated]&quot;;.
        /// </summary>
        internal static string SetupView {
            get {
                return ResourceManager.GetString("SetupView", resourceCulture);
            }
        }
        
        /// <summary>
        ///   Looks up a localized string similar to &lt;h3&gt;System status&lt;/h3&gt;
        ///
        ///&lt;p&gt;Below is a summary of this multi-user domain&apos;s status.&lt;/p&gt;
        ///
        ///&lt;div class=&quot;row&quot;&gt;
        ///	&lt;div class=&quot;col-xs-6&quot;&gt;
        ///		&lt;h4&gt;MUD stats&lt;/h4&gt;
        ///		&lt;ul&gt;
        ///			&lt;li&gt;This server is worth &lt;strong&gt;{cp_worth}&lt;/strong&gt; Codepoints.&lt;/li&gt;
        ///			&lt;li&gt;This server has &lt;strong&gt;{user_count}&lt;/strong&gt; players registered.&lt;/li&gt;
        ///		&lt;/ul&gt;
        ///	&lt;/div&gt;
        ///	&lt;div class=&quot;col-xs-6&quot;&gt;
        ///		&lt;h4&gt;System environment&lt;/h4&gt;
        ///		&lt;ul&gt;
        ///			&lt;li&gt;&lt;strong&gt;Current system time:&lt;/strong&gt; {system_time}&lt;/li&gt;
        ///		&lt;/ul&gt;
        ///	&lt;/div&gt;
        ///&lt;/div&gt;.
        /// </summary>
        internal static string Status {
            get {
                return ResourceManager.GetString("Status", resourceCulture);
            }
        }
    }
}