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using System;
using System.Collections.Generic;
using System.Dynamic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShiftOS.Objects
{
//Better to store this stuff server-side so we can do some neat stuff with hacking...
public class Save
{
public string Username { get; set; }
public long Codepoints { get; set; }
public Dictionary<string, bool> Upgrades { get; set; }
public int StoryPosition { get; set; }
public string Language { get; set; }
public string MyShop { get; set; }
public List<string> CurrentLegions { get; set; }
public int MajorVersion { get; set; }
public int MinorVersion { get; set; }
public int Revision { get; set; }
public string Password { get; set; }
public bool PasswordHashed { get; set; }
public string SystemName { get; set; }
private dynamic _settings = new SettingsObject();
public Guid ID { get; set; }
public bool IsMUDAdmin { get; set; }
public dynamic Settings
{
get
{
return _settings;
}
}
public int CountUpgrades()
{
int count = 0;
foreach (var upg in Upgrades)
{
if (upg.Value == true)
count++;
}
return count;
}
}
public class SettingsObject : DynamicObject
{
private Dictionary<string, object> _settings = null;
public SettingsObject()
{
_settings = new Dictionary<string, object>();
}
public override IEnumerable<string> GetDynamicMemberNames()
{
return _settings.Keys.ToArray();
}
public override bool TryGetMember(GetMemberBinder binder, out object result)
{
if (_settings.ContainsKey(binder.Name))
{
result = _settings[binder.Name];
return true;
}
else
{
result = null;
return false;
}
}
public override bool TrySetMember(SetMemberBinder binder, object value)
{
try
{
if (_settings.ContainsKey(binder.Name))
{
_settings[binder.Name] = value;
}
else
{
_settings.Add(binder.Name, value);
}
}
catch
{
}
return true;
}
}
}
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