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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShiftOS.Objects
{
public enum LegionRole
{
Admin,
Manager,
Committed,
Trainee,
AwaitingInvite
}
public enum LegionPublicity
{
Public, //Will display on the 'Join Legion' page, anyone can join
PublicInviteOnly, //Will display on the 'Join Legion' page but you must be invited
Unlisted, //Won't display on 'Join Legion', but anyone can join
UnlistedInviteOnly //Won't display in 'Join Legion', and admin/manager invitation is required.
}
public class Legion
{
public string Name { get; set; }
public LegionPublicity Publicity { get; set; }
public ConsoleColor BannerColor { get; set; }
public string Description { get; set; }
public string ShortName { get; set; }
public Dictionary<string, LegionRole> Roles { get; set; }
public Dictionary<LegionRole, string> RoleNames { get; set; }
}
public class MUDMemo
{
public string UserFrom { get; set; }
public string UserTo { get; set; }
public MemoType Type { get; set; }
public string Body { get; set; }
public string Subject { get; set; }
}
public class ClientSave
{
public string Username { get; set; }
public string Password { get; set; }
}
public enum MemoType
{
Regular,
Job,
LegionInvite,
}
public class PongHighscore
{
public string UserName { get; set; }
public int HighestLevel { get; set; }
public int HighestCodepoints { get; set; }
}
public class GUIDRequest
{
public string name { get; set; }
public string guid { get; set; }
}
public class OnlineUser
{
public string Guid { get; set; }
public string Username { get; set; }
public string OnlineChat { get; set; }
}
public class Channel
{
public string Name { get; set; }
public string ID { get; set; }
public string Topic { get; set; }
public int MaxUsers { get; set; } //0 for unlimited users (or the MUD maximum)
public List<Save> Users = new List<Save>();
}
[Serializable]
public class ServerMessage
{
public string Name { get; set; }
public string Contents { get; set; }
public string GUID { get; set; }
}
//Better to store this stuff server-side so we can do some neat stuff with hacking...
public class Save
{
public string Username { get; set; }
public int Codepoints { get; set; }
public Dictionary<string, bool> Upgrades { get; set; }
public int StoryPosition { get; set; }
public string Language { get; set; }
public List<string> CurrentLegions { get; set; }
public int MajorVersion { get; set; }
public int MinorVersion { get; set; }
public int Revision { get; set; }
public string Password { get; set; }
public string SystemName { get; set; }
public string DiscourseName { get; set; }
/// <summary>
/// If the user has entered their Discourse account into ShiftOS, this is the password they gave.
///
/// ANY developer caught abusing this property will have their dev status revoked and their account PERMANENTLY SUSPENDED. - Michael
/// </summary>
public string DiscoursePass { get; set; }
public int CountUpgrades()
{
int count = 0;
foreach (var upg in Upgrades)
{
if (upg.Value == true)
count++;
}
return count;
}
}
}
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