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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShiftOS.Objects
{
public class Loot
{
public string FriendlyName { get; set; }
public string LootName { get; set; }
public int Rarity { get; set; }
public string PointTo { get; set; }
public string ID
{
get
{
return PointTo;
}
}
public override string ToString()
{
return $"{FriendlyName} ({LootName})";
}
}
}
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