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using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using ShiftOS.Engine;
using ShiftOS.Frontend.GraphicsSubsystem;
namespace ShiftOS.Frontend.GUI
{
public class Button : TextControl
{
public Button()
{
TextAlign = TextAlign.MiddleCenter;
Text = "Click me!";
}
protected override void OnLayout(GameTime gameTime)
{
if (AutoSize == true)
{
int borderwidth = SkinEngine.LoadedSkin.ButtonBorderWidth * 2;
var measure = GraphicsContext.MeasureString(this.Text, this.Font);
Width = borderwidth + (int)measure.X + 16;
Height = borderwidth + (int)measure.Y + 12;
}
}
protected override void OnPaint(GraphicsContext gfx)
{
var bgCol = UIManager.SkinTextures["ButtonBackgroundColor"];
var fgCol = SkinEngine.LoadedSkin.ControlTextColor.ToMonoColor();
if (ContainsMouse)
bgCol = UIManager.SkinTextures["ButtonHoverColor"];
if (MouseLeftDown)
bgCol = UIManager.SkinTextures["ButtonPressedColor"];
gfx.DrawRectangle(0, 0, Width, Height, UIManager.SkinTextures["ControlTextColor"]);
gfx.DrawRectangle(1, 1, Width - 2, Height - 2, bgCol);
var measure = GraphicsContext.MeasureString(Text, Font);
var loc = new Vector2((Width - measure.X) / 2, (Height - measure.Y) / 2);
gfx.DrawString(Text, (int)loc.X, (int)loc.Y, fgCol, Font);
}
}
}
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