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AgeCommit message (Collapse)Author
2017-06-13more loading jokeRylan/wowmom98
2017-06-13fixed assembly cache formatRogueAI42
My first attempt at an assembly cache was a dictionary from a Python filename to its associated assembly... except each templated class in the file gets its own assembly. This new format (which has different magic numbers) provides a dictionary from a Python filename to a *list* of its associated assemblies. This also means that the cache can remember Python files with no associated assemblies so that they don't get scanned again.
2017-06-13Python APIRogueAI42
It uses a meta-language and a CSharpCodeProvider on startup. I will release a tutorial on the forums soon showing how to use it. This commit also adds an extremely basic loading screen which shows while Desktop is getting everything ready. Which can take a while if you have any Python mods. Thanks, IronPython.
2017-06-13...RogueAI42
what the hell is going on
2017-06-13Let's try that again........RogueAI42
seems like I somehow got an old copy of SaveSystem.cs and committed that, re-introducing the game's dependency on Unite, which is dead, press F to pay respects.
2017-06-12Loading joke thingRylan/wowmom98
2017-06-12fixed ShiftFS saveRogueAI42
simple
2017-06-11Creation of new games is possible again!Michael
2017-06-11Merge pull request #129 from RogueAI42/masterMichael VanOverbeek
ReflectMan Saves The Day..............
2017-06-11skip server connection if server is offlineMichael
2017-06-11ReflectMan Saves The Day..............RogueAI42
Refactored every part in the code that used that damn foreach loop. All assemblies are now loaded on startup into an array, and the results of GetType() on each are concatenated into another array. The parts of the code that were loading the assemblies and scanning them themselves now look to ReflectMan.Types, and all disk I/O is limited to the first time ReflectMan is accessed. While I was there I also replaced some other foreach loops with array comprehensions and such to speed things up - there is a noticeable improvement. It doesn't seem to have broken anything, but I'd appreciate if someone could do more stress testing for me.
2017-06-10Even more menu work.Michael
2017-06-10Fix Shiftorium init bug.Michael
2017-06-10main menu system + sandbox modeMichael
2017-06-04Fix story autosaveMichael
2017-06-04A fuckton of storyline features.Michael
2017-06-04fixed shiftoriumRogueAI42
just in time for chrimbus
2017-06-03story objectives systemMichael
2017-06-02fix the audio systemMichael
2017-06-02Fix bug where terminal hangs on bad commandMichael
2017-06-01Another new default skin.Michael
2017-06-01Icon Manager and various icon bugfixes.Michael
2017-05-31modular notificationsMichael
2017-05-30Slight Shiftnet mods, new default skin.Michael
2017-05-29It's amazing what talking to Rylan can do to an integer datatype.Michael
2017-05-29fix some clientside save softlocksMichael
2017-05-28fix double login issue and oobe bugsMichael
2017-05-28un obsoletingRylan/wowmom98
2017-05-28FuckMichael
2017-05-28make localization 50 billion times fasterMichael
2017-05-28Funny, disabling localization makes things easier...Michael
2017-05-28Cool startup logo :smiley:Michael
2017-05-28strip things down but make things betterMichael
2017-05-28Fix a bug with command-line login.Michael
2017-05-27stuffMichael
2017-05-27simplesrc refurbishmentMichael
2017-05-26SLIGHT optimizations?Michael
2017-05-24Fix a lot of bugs with terminalMichael
2017-05-24optimize shiftoriumMichael
2017-05-24Dramatically increase terminal performance.Michael
2017-05-24revamp sos.help a littleMichael
2017-05-23Tiny skinning fixes.Michael
2017-05-21Merge branch 'master' of https://github.com/shiftos-game/ShiftOSMichael VanOverbeek
2017-05-21Merge branch 'master' of https://github.com/shiftos-game/ShiftOSMichael VanOverbeek
I should hire Ash Ketchum to do this for me. He'd do a better job.
2017-05-21HmmmmmmMichael
2017-05-21Merge a fuckton of shit.Michael VanOverbeek
2017-05-21holy ashitMichael VanOverbeek
2017-05-20delete virus manager, it isn't used.Michael
2017-05-20document user managementMichael
2017-05-20delete unite debug commandsMichael