| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-06-21 | Methinks I fixed audio... but I'm not sure.. | Michael | |
| 2017-06-20 | inactive border images | Michael | |
| 2017-06-20 | Opt-in multistate borders | Michael | |
| 2017-06-20 | inactive border colors | Michael | |
| 2017-06-19 | extra loading joke | RogueAI42 | |
| 2017-06-19 | Normalise newlines for BFInterpreter I/O | RogueAI42 | |
| when the stream sends \r, the program will receive \n when the program sends \n, the stream will receive Environment.NewLine | |||
| 2017-06-19 | Fixed keyboard input & instruction pointer display | RogueAI42 | |
| 2017-06-19 | MindBlow tweaks | RogueAI42 | |
| * MindBlow now lets you reset memory before you start a new program, and kill one that is still executing * The MindBlow site now uses the correct button theme | |||
| 2017-06-18 | Localize a lot of the window titles | Michael | |
| 2017-06-18 | move terminal commands out of the engine | Michael | |
| 2017-06-18 | Obese systemd. | Michael | |
| 2017-06-17 | Commands are parsed with a bash-style syntax by default | Michael | |
| 2017-06-17 | Localize a LOT of the UI | Michael | |
| 2017-06-17 | MindBlow: Brainfuck IDE for ShiftOS | RogueAI42 | |
| For 50,000 Codepoints you can write and run Brainfuck programs in a dedicated IDE. Check out the site on "shiftnet/mindblow". The IDE seems to be working perfectly. The site has some theming issues. | |||
| 2017-06-16 | Make programs and commands distinguishable | Michael | |
| 2017-06-16 | programs are treated as commands | Michael | |
| 2017-06-16 | Get rid of namespaces in commands. | Michael | |
| 2017-06-17 | Fixed multiple compilations for the Python API | RogueAI42 | |
| Previously, only one assembly could be compiled per startup. You could compile all of your mods by restarting the game over and over, loading the previously compiled mods from the cache. Now, that's not necessary. Oh yeah, also, more bugs in the Linux "port". Yippee. Whoops. | |||
| 2017-06-16 | wouldn't it be nice if I could remember to use my own abstractions | RogueAI42 | |
| 2017-06-16 | Fix Intro on Linux | RogueAI42 | |
| MORE LUNIX, MORE FUN also replaced drive type with drive format | |||
| 2017-06-13 | more loading joke | Rylan/wowmom98 | |
| 2017-06-13 | fixed assembly cache format | RogueAI42 | |
| My first attempt at an assembly cache was a dictionary from a Python filename to its associated assembly... except each templated class in the file gets its own assembly. This new format (which has different magic numbers) provides a dictionary from a Python filename to a *list* of its associated assemblies. This also means that the cache can remember Python files with no associated assemblies so that they don't get scanned again. | |||
| 2017-06-13 | Python API | RogueAI42 | |
| It uses a meta-language and a CSharpCodeProvider on startup. I will release a tutorial on the forums soon showing how to use it. This commit also adds an extremely basic loading screen which shows while Desktop is getting everything ready. Which can take a while if you have any Python mods. Thanks, IronPython. | |||
| 2017-06-13 | ... | RogueAI42 | |
| what the hell is going on | |||
| 2017-06-13 | Let's try that again........ | RogueAI42 | |
| seems like I somehow got an old copy of SaveSystem.cs and committed that, re-introducing the game's dependency on Unite, which is dead, press F to pay respects. | |||
| 2017-06-12 | Loading joke thing | Rylan/wowmom98 | |
| 2017-06-12 | fixed ShiftFS save | RogueAI42 | |
| simple | |||
| 2017-06-11 | Creation of new games is possible again! | Michael | |
| 2017-06-11 | Merge pull request #129 from RogueAI42/master | Michael VanOverbeek | |
| ReflectMan Saves The Day.............. | |||
| 2017-06-11 | skip server connection if server is offline | Michael | |
| 2017-06-11 | ReflectMan Saves The Day.............. | RogueAI42 | |
| Refactored every part in the code that used that damn foreach loop. All assemblies are now loaded on startup into an array, and the results of GetType() on each are concatenated into another array. The parts of the code that were loading the assemblies and scanning them themselves now look to ReflectMan.Types, and all disk I/O is limited to the first time ReflectMan is accessed. While I was there I also replaced some other foreach loops with array comprehensions and such to speed things up - there is a noticeable improvement. It doesn't seem to have broken anything, but I'd appreciate if someone could do more stress testing for me. | |||
| 2017-06-10 | Even more menu work. | Michael | |
| 2017-06-10 | Fix Shiftorium init bug. | Michael | |
| 2017-06-10 | main menu system + sandbox mode | Michael | |
| 2017-06-04 | Fix story autosave | Michael | |
| 2017-06-04 | A fuckton of storyline features. | Michael | |
| 2017-06-04 | fixed shiftorium | RogueAI42 | |
| just in time for chrimbus | |||
| 2017-06-03 | story objectives system | Michael | |
| 2017-06-02 | fix the audio system | Michael | |
| 2017-06-02 | Fix bug where terminal hangs on bad command | Michael | |
| 2017-06-01 | Another new default skin. | Michael | |
| 2017-06-01 | Icon Manager and various icon bugfixes. | Michael | |
| 2017-05-31 | modular notifications | Michael | |
| 2017-05-30 | Slight Shiftnet mods, new default skin. | Michael | |
| 2017-05-29 | It's amazing what talking to Rylan can do to an integer datatype. | Michael | |
| 2017-05-29 | fix some clientside save softlocks | Michael | |
| 2017-05-28 | fix double login issue and oobe bugs | Michael | |
| 2017-05-28 | un obsoleting | Rylan/wowmom98 | |
| 2017-05-28 | Fuck | Michael | |
| 2017-05-28 | make localization 50 billion times faster | Michael | |
