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-rw-r--r--ShiftOS_TheReturn/ServerManager.cs168
1 files changed, 121 insertions, 47 deletions
diff --git a/ShiftOS_TheReturn/ServerManager.cs b/ShiftOS_TheReturn/ServerManager.cs
index 792b38d..1439c0d 100644
--- a/ShiftOS_TheReturn/ServerManager.cs
+++ b/ShiftOS_TheReturn/ServerManager.cs
@@ -36,31 +36,55 @@ using static ShiftOS.Engine.SaveSystem;
using Newtonsoft.Json;
using System.Net.Sockets;
using System.Diagnostics;
+using System.IO;
+using System.Reflection;
namespace ShiftOS.Engine
{
+ /// <summary>
+ /// Digital Society connection management class.
+ /// </summary>
public static class ServerManager
{
+ /// <summary>
+ /// Print connection diagnostic information.
+ /// </summary>
public static void PrintDiagnostics()
{
Console.WriteLine($@"{{CLIENT_DIAGNOSTICS}}
{{GUID}}: {thisGuid}
+Ping: {ServerManager.DigitalSocietyPing} ms
{{CLIENT_DATA}}:
{JsonConvert.SerializeObject(client, Formatting.Indented)}");
}
+ /// <summary>
+ /// Gets the unique identifier for this Digital Society connection. This can be used for peer-to-peer communication between two clients.
+ /// </summary>
public static Guid thisGuid { get; private set; }
- private static NetObjectClient client { get; set; }
+
+ /// <summary>
+ /// Gets the underlying NetSockets client for this connection.
+ /// </summary>
+ public static NetObjectClient client { get; private set; }
+
+
private static bool UserDisconnect = false;
- public static TimeSpan DigitalSocietyPing
+ /// <summary>
+ /// Gets or sets the server response time for the last request made by this client.
+ /// </summary>
+ public static long DigitalSocietyPing
{
get;
private set;
}
+ /// <summary>
+ /// Disconnect from the digital society intentionally.
+ /// </summary>
public static void Disconnect()
{
UserDisconnect = true;
@@ -72,38 +96,59 @@ namespace ShiftOS.Engine
}
+ /// <summary>
+ /// Occurs when you are disconnected from the Digital Society.
+ /// </summary>
public static event EmptyEventHandler Disconnected;
-
- public static void InitiateMUDHack()
+
+ /// <summary>
+ /// Occurs when the unique ID for this client is sent by the server.
+ /// </summary>
+ public static event Action<string> GUIDReceived;
+
+ private static void delegateToServer(ServerMessage msg)
{
- MessageReceived += ServerManager_MessageReceived;
- SendMessage("mudhack_init", "");
+ string[] split = msg.GUID.Split('|');
+ bool finished = false;
+ foreach (var exec in Directory.GetFiles(Environment.CurrentDirectory))
+ {
+ if(exec.ToLower().EndsWith(".exe") || exec.ToLower().EndsWith(".dll"))
+ {
+ try
+ {
+ var asm = Assembly.LoadFile(exec);
+ foreach(var type in asm.GetTypes().Where(x => x.GetInterfaces().Contains(typeof(Server))))
+ {
+ var attrib = type.GetCustomAttributes().FirstOrDefault(x => x is ServerAttribute) as ServerAttribute;
+ if(attrib != null)
+ {
+ if(split[0] == SaveSystem.CurrentSave.SystemName && split[1] == attrib.Port.ToString())
+ {
+ if (Shiftorium.UpgradeAttributesUnlocked(type))
+ {
+ type.GetMethods(BindingFlags.Public | BindingFlags.Instance).FirstOrDefault(x => x.Name == "MessageReceived")?.Invoke(Activator.CreateInstance(type), null);
+ finished = true;
+ }
+ }
+ }
+ }
+ }
+ catch { }
+ }
+ }
+ if (finished == false)
+ {
+ Forward(split[2], "Error", $"{split[0]}:{split[1]}: connection refused");
+ }
}
- public static event Action<string> ServerPasswordGenerated;
- public static event EmptyEventHandler ServerAccessGranted;
- public static event EmptyEventHandler ServerAccessDenied;
- public static event Action<string> GUIDReceived;
- public static event Action<List<OnlineUser>> UsersReceived;
private static void ServerManager_MessageReceived(ServerMessage msg)
{
switch(msg.Name)
{
- case "mudhack_users":
- UsersReceived?.Invoke(JsonConvert.DeserializeObject<List<OnlineUser>>(msg.Contents));
- break;
- case "mudhack_init":
- ServerPasswordGenerated?.Invoke(msg.Contents);
- break;
- case "mudhack_denied":
- ServerAccessDenied?.Invoke();
- break;
- case "mudhack_granted":
- ServerAccessGranted?.Invoke();
- break;
case "getguid_fromserver":
- if(SaveSystem.CurrentSave.Username == msg.Contents)
+ if(SaveSystem.CurrentUser.Username == msg.Contents)
{
client.Send(new NetObject("yes_i_am", new ServerMessage
{
@@ -113,17 +158,45 @@ namespace ShiftOS.Engine
}));
}
break;
+ case "msgtosys":
+ try
+ {
+ var m = JsonConvert.DeserializeObject<ServerMessage>(msg.Contents);
+ if(m.GUID.Split('|')[2] != thisGuid.ToString())
+ {
+ delegateToServer(m);
+ }
+ }
+ catch { }
+ break;
case "getguid_reply":
GUIDReceived?.Invoke(msg.Contents);
break;
}
}
+ public static void SendMessageToIngameServer(string sysname, int port, string title, string contents)
+ {
+ var smsg = new ServerMessage
+ {
+ Name = title,
+ GUID = $"{sysname}|{port}|{thisGuid.ToString()}",
+ Contents = contents
+ };
+ Forward("all", "msgtosys", JsonConvert.SerializeObject(smsg));
+
+ }
+
public static void Detach_ServerManager_MessageReceived()
{
MessageReceived -= new ServerMessageReceived(ServerManager_MessageReceived);
}
+ /// <summary>
+ /// Initiate a new Digital Society connection.
+ /// </summary>
+ /// <param name="mud_address">The IP address or hostname of the target server</param>
+ /// <param name="port">The target port.</param>
public static void Initiate(string mud_address, int port)
{
client = new NetObjectClient();
@@ -131,6 +204,7 @@ namespace ShiftOS.Engine
{
if (!UserDisconnect)
{
+ Desktop.PushNotification("digital_society_connection", "Disconnected from Digital Society.", "The ShiftOS kernel has been disconnected from the Digital Society. We are attempting to re-connect you.");
TerminalBackend.PrefixEnabled = true;
ConsoleEx.ForegroundColor = ConsoleColor.Red;
ConsoleEx.Bold = true;
@@ -148,7 +222,7 @@ namespace ShiftOS.Engine
{
if (PingTimer.IsRunning)
{
- DigitalSocietyPing = PingTimer.Elapsed;
+ DigitalSocietyPing = PingTimer.ElapsedMilliseconds;
PingTimer.Reset();
}
var msg = a.Data.Object as ServerMessage;
@@ -170,9 +244,9 @@ namespace ShiftOS.Engine
else if(msg.Name == "update_your_cp")
{
var args = JsonConvert.DeserializeObject<Dictionary<string, object>>(msg.Contents);
- if(args["username"] as string == SaveSystem.CurrentSave.Username)
+ if(args["username"] as string == SaveSystem.CurrentUser.Username)
{
- SaveSystem.CurrentSave.Codepoints += (long)args["amount"];
+ SaveSystem.CurrentSave.Codepoints += (ulong)args["amount"];
Desktop.InvokeOnWorkerThread(new Action(() =>
{
Infobox.Show($"MUD Control Centre", $"Someone bought an item in your shop, and they have paid {args["amount"]}, and as such, you have been granted these Codepoints.");
@@ -221,6 +295,11 @@ namespace ShiftOS.Engine
private static Stopwatch PingTimer = new Stopwatch();
+ /// <summary>
+ /// Send a message to the server.
+ /// </summary>
+ /// <param name="name">The message name</param>
+ /// <param name="contents">The message body</param>
public static void SendMessage(string name, string contents)
{
var sMsg = new ServerMessage
@@ -237,38 +316,33 @@ namespace ShiftOS.Engine
private static bool singleplayer = false;
public static bool IsSingleplayer { get { return singleplayer; } }
- public static void StartLANServer()
- {
- singleplayer = true;
- ShiftOS.Server.Program.ServerStarted += (address) =>
- {
- Console.WriteLine($"Connecting to {address}...");
- Initiate(address, 13370);
- };
- Disconnected += () =>
- {
- ShiftOS.Server.Program.Stop();
- };
- ShiftOS.Server.Program.Main(new[] { "" });
-
-
- }
-
-
+ /// <summary>
+ /// Occurs when the server sends a message to this client.
+ /// </summary>
public static event ServerMessageReceived MessageReceived;
- public static void Forward(string targetGUID, string v, string message)
+ /// <summary>
+ /// Send a message to another client.
+ /// </summary>
+ /// <param name="targetGUID">The target client GUID.</param>
+ /// <param name="title">The message title</param>
+ /// <param name="message">The message contents</param>
+ public static void Forward(string targetGUID, string title, string message)
{
var smsg = new ServerMessage
{
GUID = targetGUID,
- Name = v,
+ Name = title,
Contents = message
};
ServerManager.SendMessage("mud_forward", JsonConvert.SerializeObject(smsg));
}
}
+ /// <summary>
+ /// Delegate for handling server messages
+ /// </summary>
+ /// <param name="msg">A server message containing the protocol message name, GUID of the sender, and the contents of the message.</param>
public delegate void ServerMessageReceived(ServerMessage msg);
public class MultiplayerOnlyAttribute : Attribute