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+/*
+ * MIT License
+ *
+ * Copyright (c) 2017 Michael VanOverbeek and ShiftOS devs
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in all
+ * copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#define NOSOUND
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading;
+using System.Threading.Tasks;
+using NAudio;
+using NAudio.Wave;
+
+namespace ShiftOS.Engine
+{
+ public static class AudioManager
+ {
+ private static WaveOut _out = null;
+ private static AudioFileReader _reader = null;
+ private static IAudioProvider _provider = null;
+ private static bool _running = true;
+
+ public static void Init(IAudioProvider _p)
+ {
+#if !NOSOUND
+ _provider = _p;
+ AppearanceManager.OnExit += () =>
+ {
+ _running = false;
+ _out?.Stop();
+ _reader?.Dispose();
+ _out?.Dispose();
+ System.IO.File.Delete("temp.mp3");
+ };
+ var t = new Thread(() =>
+ {
+ SaveSystem.GameReady += () =>
+ {
+ while(_out == null)
+ {
+
+ }
+ _out.Volume = _provider.Volume;
+ };
+ Random rnd = new Random();
+ while(_running == true)
+ {
+ int track = rnd.Next(0, _provider.Count);
+ byte[] mp3 = _provider.GetTrack(track);
+ System.IO.File.WriteAllBytes("temp.mp3", mp3);
+ _reader = new AudioFileReader("temp.mp3");
+ _out = new WaveOut();
+ _out.Init(_reader);
+ _out.Volume = _provider.Volume;
+
+ _out.Play();
+ while(_out.PlaybackState == PlaybackState.Playing)
+ {
+ Thread.Sleep(5000); //even when the player isn't playing, this will give a good delay between songs.
+ }
+ _reader.Dispose();
+ _out.Dispose();
+ }
+ });
+ t.IsBackground = true;
+ t.Start();
+#endif
+ }
+
+ public static void SetVolume(float volume)
+ {
+ _provider.Volume = volume; //persist between songs
+ _out.Volume = volume;
+ }
+
+ internal static void Kill()
+ {
+ _running = false;
+ _out.Stop();
+ _out.Dispose();
+ _reader.Dispose();
+ }
+ }
+
+ public interface IAudioProvider
+ {
+ /// <summary>
+ /// Gets a byte[] array corresponding to an MP3 track given an index.
+ /// </summary>
+ /// <param name="index">A track index to use when finding the right track.</param>
+ /// <returns>The MP3 byte[] array.</returns>
+ byte[] GetTrack(int index);
+
+ /// <summary>
+ /// Gets the 1-based count of all available tracks.
+ /// </summary>
+ int Count { get; }
+
+ /// <summary>
+ /// Gets or sets the track player's volume.
+ /// </summary>
+ float Volume { get; set; }
+ }
+}