diff options
Diffstat (limited to 'ShiftOS.WinForms')
| -rw-r--r-- | ShiftOS.WinForms/Applications/ShiftLetters.cs | 2 | ||||
| -rw-r--r-- | ShiftOS.WinForms/Applications/ShiftSweeper.cs | 2 | ||||
| -rw-r--r-- | ShiftOS.WinForms/Resources/Shiftorium.txt | 14 | ||||
| -rw-r--r-- | ShiftOS.WinForms/ShiftOS.WinForms.csproj | 9 | ||||
| -rw-r--r-- | ShiftOS.WinForms/ShiftnetSites/ShiftGames.Designer.cs | 74 | ||||
| -rw-r--r-- | ShiftOS.WinForms/ShiftnetSites/ShiftGames.cs | 39 | ||||
| -rw-r--r-- | ShiftOS.WinForms/ShiftnetSites/ShiftGames.resx | 125 |
7 files changed, 249 insertions, 16 deletions
diff --git a/ShiftOS.WinForms/Applications/ShiftLetters.cs b/ShiftOS.WinForms/Applications/ShiftLetters.cs index b5e9aa4..42e19f8 100644 --- a/ShiftOS.WinForms/Applications/ShiftLetters.cs +++ b/ShiftOS.WinForms/Applications/ShiftLetters.cs @@ -38,7 +38,7 @@ namespace ShiftOS.WinForms.Applications { [MultiplayerOnly] [Launcher("ShiftLetters", false, null, "Games")] - [RequiresUpgrade("shiftletters")] + [AppscapeEntry("ShiftLetters", "Let's see how much you know about ShiftOS by playing this tiny little Hangman game! Shiftorium Upgrades exist to allow you to buy different word sets!", 300, 150, null, "Games")] [WinOpen("shiftletters")] [DefaultIcon("iconShiftLetters")] public partial class ShiftLetters : UserControl, IShiftOSWindow diff --git a/ShiftOS.WinForms/Applications/ShiftSweeper.cs b/ShiftOS.WinForms/Applications/ShiftSweeper.cs index 72e9062..f23ed73 100644 --- a/ShiftOS.WinForms/Applications/ShiftSweeper.cs +++ b/ShiftOS.WinForms/Applications/ShiftSweeper.cs @@ -35,7 +35,7 @@ using ShiftOS.Engine; namespace ShiftOS.WinForms.Applications { [Launcher("ShiftSweeper", true, "al_shiftsweeper", "Games")] - [RequiresUpgrade("shiftsweeper")] + [AppscapeEntry("ShiftSweeper", "A simple Minesweeper game built for ShiftOS! Careful, it's a hard one.", 1600, 800, "shiftletters", "Games")] [MultiplayerOnly] [WinOpen("shiftsweeper")] [DefaultIcon("iconShiftSweeper")] diff --git a/ShiftOS.WinForms/Resources/Shiftorium.txt b/ShiftOS.WinForms/Resources/Shiftorium.txt index cc68c6f..41b50a7 100644 --- a/ShiftOS.WinForms/Resources/Shiftorium.txt +++ b/ShiftOS.WinForms/Resources/Shiftorium.txt @@ -152,13 +152,6 @@ // SHIFTLETTERS AND WORDLISTS { - Name: "ShiftLetters", - Cost: 150, - Dependencies: null, - Category: "Applications", - Description: "Sick and tired of playing Pong? Buy this upgrade to get a whole new game!" - }, - { Name: "AL ShiftLetters", Cost: 150, Dependencies: "app_launcher;shiftletters", @@ -1029,13 +1022,6 @@ // SHIFTSWEEPER { - Name: "ShiftSweeper", - Cost: 800, - Dependencies: "shiftletters", - Category: "Applications", - Description: "Getting bored with Pong and ShiftLetters? Try this BRAND NEW game called ShiftSweeper!" - }, - { Name: "AL ShiftSweeper", Cost: 100, Dependencies: "app_launcher;shiftsweeper", diff --git a/ShiftOS.WinForms/ShiftOS.WinForms.csproj b/ShiftOS.WinForms/ShiftOS.WinForms.csproj index da8eafc..9844657 100644 --- a/ShiftOS.WinForms/ShiftOS.WinForms.csproj +++ b/ShiftOS.WinForms/ShiftOS.WinForms.csproj @@ -382,6 +382,12 @@ <Compile Include="ShiftnetSites\MainHomepage.Designer.cs"> <DependentUpon>MainHomepage.cs</DependentUpon> </Compile> + <Compile Include="ShiftnetSites\ShiftGames.cs"> + <SubType>UserControl</SubType> + </Compile> + <Compile Include="ShiftnetSites\ShiftGames.Designer.cs"> + <DependentUpon>ShiftGames.cs</DependentUpon> + </Compile> <Compile Include="ShiftOSAudioProvider.cs" /> <Compile Include="ShiftOSConfigFile.cs" /> <Compile Include="SkinCommands.cs" /> @@ -574,6 +580,9 @@ <EmbeddedResource Include="ShiftnetSites\MainHomepage.resx"> <DependentUpon>MainHomepage.cs</DependentUpon> </EmbeddedResource> + <EmbeddedResource Include="ShiftnetSites\ShiftGames.resx"> + <DependentUpon>ShiftGames.cs</DependentUpon> + </EmbeddedResource> <EmbeddedResource Include="UniteLoginDialog.resx"> <DependentUpon>UniteLoginDialog.cs</DependentUpon> </EmbeddedResource> diff --git a/ShiftOS.WinForms/ShiftnetSites/ShiftGames.Designer.cs b/ShiftOS.WinForms/ShiftnetSites/ShiftGames.Designer.cs new file mode 100644 index 0000000..3b4bf9e --- /dev/null +++ b/ShiftOS.WinForms/ShiftnetSites/ShiftGames.Designer.cs @@ -0,0 +1,74 @@ +namespace ShiftOS.WinForms.ShiftnetSites +{ + partial class ShiftGames + { + /// <summary> + /// Required designer variable. + /// </summary> + private System.ComponentModel.IContainer components = null; + + /// <summary> + /// Clean up any resources being used. + /// </summary> + /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param> + protected override void Dispose(bool disposing) + { + if (disposing && (components != null)) + { + components.Dispose(); + } + base.Dispose(disposing); + } + + #region Component Designer generated code + + /// <summary> + /// Required method for Designer support - do not modify + /// the contents of this method with the code editor. + /// </summary> + private void InitializeComponent() + { + System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ShiftGames)); + this.label1 = new System.Windows.Forms.Label(); + this.label2 = new System.Windows.Forms.Label(); + this.SuspendLayout(); + // + // label1 + // + this.label1.Dock = System.Windows.Forms.DockStyle.Top; + this.label1.Location = new System.Drawing.Point(0, 0); + this.label1.Name = "label1"; + this.label1.Size = new System.Drawing.Size(571, 65); + this.label1.TabIndex = 0; + this.label1.Tag = "header2"; + this.label1.Text = "ShiftGames/Minimatch"; + this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; + // + // label2 + // + this.label2.Dock = System.Windows.Forms.DockStyle.Fill; + this.label2.Location = new System.Drawing.Point(0, 65); + this.label2.Name = "label2"; + this.label2.Size = new System.Drawing.Size(571, 309); + this.label2.TabIndex = 1; + this.label2.Text = resources.GetString("label2.Text"); + this.label2.TextAlign = System.Drawing.ContentAlignment.MiddleCenter; + // + // ShiftGames + // + this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F); + this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; + this.Controls.Add(this.label2); + this.Controls.Add(this.label1); + this.Name = "ShiftGames"; + this.Size = new System.Drawing.Size(571, 374); + this.ResumeLayout(false); + + } + + #endregion + + private System.Windows.Forms.Label label1; + private System.Windows.Forms.Label label2; + } +} diff --git a/ShiftOS.WinForms/ShiftnetSites/ShiftGames.cs b/ShiftOS.WinForms/ShiftnetSites/ShiftGames.cs new file mode 100644 index 0000000..4ce0435 --- /dev/null +++ b/ShiftOS.WinForms/ShiftnetSites/ShiftGames.cs @@ -0,0 +1,39 @@ +using System; +using System.Collections.Generic; +using System.ComponentModel; +using System.Drawing; +using System.Data; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using System.Windows.Forms; +using ShiftOS.Engine; +using ShiftOS.WinForms.Tools; + +namespace ShiftOS.WinForms.ShiftnetSites +{ + [ShiftnetSite("shiftnet/main/shiftgames", "ShiftGames (formerly Minimatch)", "The one true Shiftnet site for virus-free, quality games.")] + public partial class ShiftGames : UserControl, IShiftnetSite + { + public ShiftGames() + { + InitializeComponent(); + } + + public event Action GoBack; + public event Action<string> GoToUrl; + + public void OnSkinLoad() + { + ControlManager.SetupControls(this); + } + + public void OnUpgrade() + { + } + + public void Setup() + { + } + } +} diff --git a/ShiftOS.WinForms/ShiftnetSites/ShiftGames.resx b/ShiftOS.WinForms/ShiftnetSites/ShiftGames.resx new file mode 100644 index 0000000..ef8aebe --- /dev/null +++ b/ShiftOS.WinForms/ShiftnetSites/ShiftGames.resx @@ -0,0 +1,125 @@ +<?xml version="1.0" encoding="utf-8"?> +<root> + <!-- + Microsoft ResX Schema + + Version 2.0 + + The primary goals of this format is to allow a simple XML format + that is mostly human readable. The generation and parsing of the + various data types are done through the TypeConverter classes + associated with the data types. + + Example: + + ... ado.net/XML headers & schema ... + <resheader name="resmimetype">text/microsoft-resx</resheader> + <resheader name="version">2.0</resheader> + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> + <value>[base64 mime encoded serialized .NET Framework object]</value> + </data> + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> + <comment>This is a comment</comment> + </data> + + There are any number of "resheader" rows that contain simple + name/value pairs. + + Each data row contains a name, and value. The row also contains a + type or mimetype. Type corresponds to a .NET class that support + text/value conversion through the TypeConverter architecture. + Classes that don't support this are serialized and stored with the + mimetype set. + + The mimetype is used for serialized objects, and tells the + ResXResourceReader how to depersist the object. This is currently not + extensible. For a given mimetype the value must be set accordingly: + + Note - application/x-microsoft.net.object.binary.base64 is the format + that the ResXResourceWriter will generate, however the reader can + read any of the formats listed below. + + mimetype: application/x-microsoft.net.object.binary.base64 + value : The object must be serialized with + : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter + : and then encoded with base64 encoding. + + mimetype: application/x-microsoft.net.object.soap.base64 + value : The object must be serialized with + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter + : and then encoded with base64 encoding. + + mimetype: application/x-microsoft.net.object.bytearray.base64 + value : The object must be serialized into a byte array + : using a System.ComponentModel.TypeConverter + : and then encoded with base64 encoding. + --> + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> + <xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> + <xsd:element name="root" msdata:IsDataSet="true"> + <xsd:complexType> + <xsd:choice maxOccurs="unbounded"> + <xsd:element name="metadata"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" /> + </xsd:sequence> + <xsd:attribute name="name" use="required" type="xsd:string" /> + <xsd:attribute name="type" type="xsd:string" /> + <xsd:attribute name="mimetype" type="xsd:string" /> + <xsd:attribute ref="xml:space" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="assembly"> + <xsd:complexType> + <xsd:attribute name="alias" type="xsd:string" /> + <xsd:attribute name="name" type="xsd:string" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="data"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> + </xsd:sequence> + <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> + <xsd:attribute ref="xml:space" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="resheader"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> + </xsd:sequence> + <xsd:attribute name="name" type="xsd:string" use="required" /> + </xsd:complexType> + </xsd:element> + </xsd:choice> + </xsd:complexType> + </xsd:element> + </xsd:schema> + <resheader name="resmimetype"> + <value>text/microsoft-resx</value> + </resheader> + <resheader name="version"> + <value>2.0</value> + </resheader> + <resheader name="reader"> + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + </resheader> + <resheader name="writer"> + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + </resheader> + <data name="label2.Text" xml:space="preserve"> + <value>ShiftGames has been shut down as of May 2016. We have moved our inventory to the Appscape Repository. Thanks for being with us, and apologies for the inconvenience. + +Copyright (c) 2014-2016 Maureen Fenn</value> + </data> +</root>
\ No newline at end of file |
