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-rw-r--r--ShiftOS.WinForms/Applications/ShiftLetters.cs2
-rw-r--r--ShiftOS.WinForms/Applications/ShiftSweeper.cs2
-rw-r--r--ShiftOS.WinForms/Resources/Shiftorium.txt14
-rw-r--r--ShiftOS.WinForms/ShiftOS.WinForms.csproj9
-rw-r--r--ShiftOS.WinForms/ShiftnetSites/ShiftGames.Designer.cs74
-rw-r--r--ShiftOS.WinForms/ShiftnetSites/ShiftGames.cs39
-rw-r--r--ShiftOS.WinForms/ShiftnetSites/ShiftGames.resx125
7 files changed, 249 insertions, 16 deletions
diff --git a/ShiftOS.WinForms/Applications/ShiftLetters.cs b/ShiftOS.WinForms/Applications/ShiftLetters.cs
index b5e9aa4..42e19f8 100644
--- a/ShiftOS.WinForms/Applications/ShiftLetters.cs
+++ b/ShiftOS.WinForms/Applications/ShiftLetters.cs
@@ -38,7 +38,7 @@ namespace ShiftOS.WinForms.Applications
{
[MultiplayerOnly]
[Launcher("ShiftLetters", false, null, "Games")]
- [RequiresUpgrade("shiftletters")]
+ [AppscapeEntry("ShiftLetters", "Let's see how much you know about ShiftOS by playing this tiny little Hangman game! Shiftorium Upgrades exist to allow you to buy different word sets!", 300, 150, null, "Games")]
[WinOpen("shiftletters")]
[DefaultIcon("iconShiftLetters")]
public partial class ShiftLetters : UserControl, IShiftOSWindow
diff --git a/ShiftOS.WinForms/Applications/ShiftSweeper.cs b/ShiftOS.WinForms/Applications/ShiftSweeper.cs
index 72e9062..f23ed73 100644
--- a/ShiftOS.WinForms/Applications/ShiftSweeper.cs
+++ b/ShiftOS.WinForms/Applications/ShiftSweeper.cs
@@ -35,7 +35,7 @@ using ShiftOS.Engine;
namespace ShiftOS.WinForms.Applications {
[Launcher("ShiftSweeper", true, "al_shiftsweeper", "Games")]
- [RequiresUpgrade("shiftsweeper")]
+ [AppscapeEntry("ShiftSweeper", "A simple Minesweeper game built for ShiftOS! Careful, it's a hard one.", 1600, 800, "shiftletters", "Games")]
[MultiplayerOnly]
[WinOpen("shiftsweeper")]
[DefaultIcon("iconShiftSweeper")]
diff --git a/ShiftOS.WinForms/Resources/Shiftorium.txt b/ShiftOS.WinForms/Resources/Shiftorium.txt
index cc68c6f..41b50a7 100644
--- a/ShiftOS.WinForms/Resources/Shiftorium.txt
+++ b/ShiftOS.WinForms/Resources/Shiftorium.txt
@@ -152,13 +152,6 @@
// SHIFTLETTERS AND WORDLISTS
{
- Name: "ShiftLetters",
- Cost: 150,
- Dependencies: null,
- Category: "Applications",
- Description: "Sick and tired of playing Pong? Buy this upgrade to get a whole new game!"
- },
- {
Name: "AL ShiftLetters",
Cost: 150,
Dependencies: "app_launcher;shiftletters",
@@ -1029,13 +1022,6 @@
// SHIFTSWEEPER
{
- Name: "ShiftSweeper",
- Cost: 800,
- Dependencies: "shiftletters",
- Category: "Applications",
- Description: "Getting bored with Pong and ShiftLetters? Try this BRAND NEW game called ShiftSweeper!"
- },
- {
Name: "AL ShiftSweeper",
Cost: 100,
Dependencies: "app_launcher;shiftsweeper",
diff --git a/ShiftOS.WinForms/ShiftOS.WinForms.csproj b/ShiftOS.WinForms/ShiftOS.WinForms.csproj
index da8eafc..9844657 100644
--- a/ShiftOS.WinForms/ShiftOS.WinForms.csproj
+++ b/ShiftOS.WinForms/ShiftOS.WinForms.csproj
@@ -382,6 +382,12 @@
<Compile Include="ShiftnetSites\MainHomepage.Designer.cs">
<DependentUpon>MainHomepage.cs</DependentUpon>
</Compile>
+ <Compile Include="ShiftnetSites\ShiftGames.cs">
+ <SubType>UserControl</SubType>
+ </Compile>
+ <Compile Include="ShiftnetSites\ShiftGames.Designer.cs">
+ <DependentUpon>ShiftGames.cs</DependentUpon>
+ </Compile>
<Compile Include="ShiftOSAudioProvider.cs" />
<Compile Include="ShiftOSConfigFile.cs" />
<Compile Include="SkinCommands.cs" />
@@ -574,6 +580,9 @@
<EmbeddedResource Include="ShiftnetSites\MainHomepage.resx">
<DependentUpon>MainHomepage.cs</DependentUpon>
</EmbeddedResource>
+ <EmbeddedResource Include="ShiftnetSites\ShiftGames.resx">
+ <DependentUpon>ShiftGames.cs</DependentUpon>
+ </EmbeddedResource>
<EmbeddedResource Include="UniteLoginDialog.resx">
<DependentUpon>UniteLoginDialog.cs</DependentUpon>
</EmbeddedResource>
diff --git a/ShiftOS.WinForms/ShiftnetSites/ShiftGames.Designer.cs b/ShiftOS.WinForms/ShiftnetSites/ShiftGames.Designer.cs
new file mode 100644
index 0000000..3b4bf9e
--- /dev/null
+++ b/ShiftOS.WinForms/ShiftnetSites/ShiftGames.Designer.cs
@@ -0,0 +1,74 @@
+namespace ShiftOS.WinForms.ShiftnetSites
+{
+ partial class ShiftGames
+ {
+ /// <summary>
+ /// Required designer variable.
+ /// </summary>
+ private System.ComponentModel.IContainer components = null;
+
+ /// <summary>
+ /// Clean up any resources being used.
+ /// </summary>
+ /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Component Designer generated code
+
+ /// <summary>
+ /// Required method for Designer support - do not modify
+ /// the contents of this method with the code editor.
+ /// </summary>
+ private void InitializeComponent()
+ {
+ System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(ShiftGames));
+ this.label1 = new System.Windows.Forms.Label();
+ this.label2 = new System.Windows.Forms.Label();
+ this.SuspendLayout();
+ //
+ // label1
+ //
+ this.label1.Dock = System.Windows.Forms.DockStyle.Top;
+ this.label1.Location = new System.Drawing.Point(0, 0);
+ this.label1.Name = "label1";
+ this.label1.Size = new System.Drawing.Size(571, 65);
+ this.label1.TabIndex = 0;
+ this.label1.Tag = "header2";
+ this.label1.Text = "ShiftGames/Minimatch";
+ this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // label2
+ //
+ this.label2.Dock = System.Windows.Forms.DockStyle.Fill;
+ this.label2.Location = new System.Drawing.Point(0, 65);
+ this.label2.Name = "label2";
+ this.label2.Size = new System.Drawing.Size(571, 309);
+ this.label2.TabIndex = 1;
+ this.label2.Text = resources.GetString("label2.Text");
+ this.label2.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
+ //
+ // ShiftGames
+ //
+ this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.Controls.Add(this.label2);
+ this.Controls.Add(this.label1);
+ this.Name = "ShiftGames";
+ this.Size = new System.Drawing.Size(571, 374);
+ this.ResumeLayout(false);
+
+ }
+
+ #endregion
+
+ private System.Windows.Forms.Label label1;
+ private System.Windows.Forms.Label label2;
+ }
+}
diff --git a/ShiftOS.WinForms/ShiftnetSites/ShiftGames.cs b/ShiftOS.WinForms/ShiftnetSites/ShiftGames.cs
new file mode 100644
index 0000000..4ce0435
--- /dev/null
+++ b/ShiftOS.WinForms/ShiftnetSites/ShiftGames.cs
@@ -0,0 +1,39 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Drawing;
+using System.Data;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+using ShiftOS.Engine;
+using ShiftOS.WinForms.Tools;
+
+namespace ShiftOS.WinForms.ShiftnetSites
+{
+ [ShiftnetSite("shiftnet/main/shiftgames", "ShiftGames (formerly Minimatch)", "The one true Shiftnet site for virus-free, quality games.")]
+ public partial class ShiftGames : UserControl, IShiftnetSite
+ {
+ public ShiftGames()
+ {
+ InitializeComponent();
+ }
+
+ public event Action GoBack;
+ public event Action<string> GoToUrl;
+
+ public void OnSkinLoad()
+ {
+ ControlManager.SetupControls(this);
+ }
+
+ public void OnUpgrade()
+ {
+ }
+
+ public void Setup()
+ {
+ }
+ }
+}
diff --git a/ShiftOS.WinForms/ShiftnetSites/ShiftGames.resx b/ShiftOS.WinForms/ShiftnetSites/ShiftGames.resx
new file mode 100644
index 0000000..ef8aebe
--- /dev/null
+++ b/ShiftOS.WinForms/ShiftnetSites/ShiftGames.resx
@@ -0,0 +1,125 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" use="required" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <data name="label2.Text" xml:space="preserve">
+ <value>ShiftGames has been shut down as of May 2016. We have moved our inventory to the Appscape Repository. Thanks for being with us, and apologies for the inconvenience.
+
+Copyright (c) 2014-2016 Maureen Fenn</value>
+ </data>
+</root> \ No newline at end of file