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-rw-r--r--ShiftOS.WinForms/Controls/ShiftedProgressBar.cs123
1 files changed, 123 insertions, 0 deletions
diff --git a/ShiftOS.WinForms/Controls/ShiftedProgressBar.cs b/ShiftOS.WinForms/Controls/ShiftedProgressBar.cs
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+++ b/ShiftOS.WinForms/Controls/ShiftedProgressBar.cs
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+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace ShiftOS.WinForms.Controls
+{
+ public partial class ShiftedProgressBar : Control
+ {
+ public ShiftedProgressBar()
+ {
+ this.SizeChanged += (o, a) =>
+ {
+ this.Refresh();
+ };
+ var t = new Timer();
+ t.Interval = 100;
+ t.Tick += (o, a) =>
+ {
+ if(this._style == ProgressBarStyle.Marquee)
+ {
+ if(_marqueePos >= this.Width)
+ {
+ _marqueePos = 0 - (this.Width / 4);
+ }
+ else
+ {
+ _marqueePos++;
+ }
+ this.Refresh();
+ }
+ };
+ t.Start();
+ }
+
+ private int _value = 0;
+ private int _max = 100;
+ public int Value
+ {
+ get
+ {
+ return _value;
+ }
+ set
+ {
+ _value = value;
+ this.Refresh();
+ }
+ }
+ public int Maximum
+ {
+ get
+ {
+ return _max;
+ }
+ set
+ {
+ _max = value;
+ this.Refresh();
+ }
+ }
+
+ public ProgressBarStyle _style = ProgressBarStyle.Continuous;
+
+ public ProgressBarStyle Style
+ {
+ get { return _style; }
+ set { _style = value; this.Refresh(); }
+ }
+
+ private int _blocksize = 5;
+
+ public int BlockSize
+ {
+ get { return _blocksize; }
+ set
+ {
+ _blocksize = value;
+ this.Refresh();
+ }
+ }
+
+ protected override void OnPaint(PaintEventArgs pe)
+ {
+ pe.Graphics.Clear(this.BackColor);
+ switch (_style)
+ {
+ case ProgressBarStyle.Continuous:
+ double width = linear(this.Value, 0, this.Maximum, 0, this.Width);
+ pe.Graphics.FillRectangle(new SolidBrush(Color.Green), new RectangleF(0, 0, (float)width, this.Height));
+ break;
+ case ProgressBarStyle.Blocks:
+ int block_count = this.Width / (this._blocksize + 2);
+ int blocks = (int)linear(this.Value, 0, this.Maximum, 0, block_count);
+ for(int i = 0; i < blocks - 1; i++)
+ {
+ int position = i * (_blocksize + 2);
+ pe.Graphics.FillRectangle(new SolidBrush(Color.Green), new Rectangle(position, 0, _blocksize, this.Height));
+ }
+ break;
+ case ProgressBarStyle.Marquee:
+ pe.Graphics.FillRectangle(new SolidBrush(Color.Green), new Rectangle(_marqueePos, 0, this.Width / 4, this.Height));
+ break;
+ }
+ }
+
+ private int _marqueePos = 0;
+
+ static private double linear(double x, double x0, double x1, double y0, double y1)
+ {
+ if ((x1 - x0) == 0)
+ {
+ return (y0 + y1) / 2;
+ }
+ return y0 + (x - x0) * (y1 - y0) / (x1 - x0);
+ }
+ }
+}