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-rw-r--r--ShiftOS.Objects/MudAttributes.cs43
-rw-r--r--ShiftOS.Objects/ShiftOS.Objects.csproj1
2 files changed, 44 insertions, 0 deletions
diff --git a/ShiftOS.Objects/MudAttributes.cs b/ShiftOS.Objects/MudAttributes.cs
new file mode 100644
index 0000000..b3b7380
--- /dev/null
+++ b/ShiftOS.Objects/MudAttributes.cs
@@ -0,0 +1,43 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+using attribute = System.Attribute;
+
+namespace ShiftOS.Objects
+{
+ [AttributeUsage(AttributeTargets.Method)]
+ public class MudRequestAttribute : attribute
+ {
+ /// <summary>
+ /// This attribute can be used on a static method to make the multi-user domain server software see this method as a MUD request handler.
+ /// </summary>
+ /// <param name="rName">The header ID of the request this method should handle.</param>
+ public MudRequestAttribute(string rName)
+ {
+ RequestName = rName;
+ }
+
+ public string RequestName { get; private set; }
+ }
+
+ [AttributeUsage(AttributeTargets.Method)]
+ public class MudResponseAttribute : attribute
+ {
+ /// <summary>
+ /// Clients will look for static methods marked with this attribute and run them first. If no attribute is found with the given header ID, the client may invoke a delegate with the message information.
+ /// </summary>
+ /// <param name="rName">The header ID of the response that this method will handle.</param>
+ public MudResponseAttribute(string rName)
+ {
+ ResponseName = rName;
+ }
+
+ public string ResponseName { get; private set; }
+ }
+
+
+}
+
diff --git a/ShiftOS.Objects/ShiftOS.Objects.csproj b/ShiftOS.Objects/ShiftOS.Objects.csproj
index b82a40a..867c540 100644
--- a/ShiftOS.Objects/ShiftOS.Objects.csproj
+++ b/ShiftOS.Objects/ShiftOS.Objects.csproj
@@ -47,6 +47,7 @@
<Compile Include="ClientSave.cs" />
<Compile Include="Job.cs" />
<Compile Include="Legion.cs" />
+ <Compile Include="MudAttributes.cs" />
<Compile Include="Objects.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Save.cs" />