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authorMichael <[email protected]>2017-02-08 11:20:02 -0500
committerMichael <[email protected]>2017-02-08 11:20:02 -0500
commit512a02ba88678cb7ddd65f32245135c8cf2ba1c3 (patch)
treec32cb4d429f01595bdbe8de00f030a21a0939425 /ShiftOS_TheReturn/SaveSystem.cs
parent530d34e1aeb040c4330b1693e6cbb7e25cf49784 (diff)
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Mind my language...
We finally fixed the god damn fucking fuckity fucking Tutorial bug. Finally, for fucks sake.
Diffstat (limited to 'ShiftOS_TheReturn/SaveSystem.cs')
-rw-r--r--ShiftOS_TheReturn/SaveSystem.cs13
1 files changed, 8 insertions, 5 deletions
diff --git a/ShiftOS_TheReturn/SaveSystem.cs b/ShiftOS_TheReturn/SaveSystem.cs
index 2e9f9c1..6ab6b1b 100644
--- a/ShiftOS_TheReturn/SaveSystem.cs
+++ b/ShiftOS_TheReturn/SaveSystem.cs
@@ -176,24 +176,27 @@ namespace ShiftOS.Engine
Console.WriteLine(" ...{DONE}.");
}
- Story.Start();
-
-
Thread.Sleep(50);
Console.WriteLine("{SYSTEM_INITIATED}");
TerminalBackend.InStory = false;
+ TerminalBackend.PrefixEnabled = true;
Shiftorium.LogOrphanedUpgrades = true;
Desktop.InvokeOnWorkerThread(new Action(() => Desktop.PopulateAppLauncher()));
- GameReady?.Invoke();
if (CurrentSave.StoryPosition == 1)
{
Desktop.InvokeOnWorkerThread(new Action(() =>
{
TutorialManager.StartTutorial();
+
}));
+ while(TutorialManager.IsInTutorial == true) { }
+ GameReady?.Invoke();
+ }
+ else
+ {
+ GameReady?.Invoke();
}
-
}));
thread.IsBackground = true;
thread.Start();