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| author | william341 <[email protected]> | 2017-05-28 12:37:00 -0700 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-05-28 12:37:00 -0700 |
| commit | 771c20cfb3a703e0f1550fdcf9eb07b78298c944 (patch) | |
| tree | 59cb532e15ebff313fdba2be264d78ec0033f407 /ShiftOS_TheReturn/LoginManager.cs | |
| parent | 496b0cbf8659c99203f48210fd39c572400ae623 (diff) | |
| parent | c7ba7d733c756d196f98dd4533289a1ef4db715f (diff) | |
| download | shiftos_thereturn-771c20cfb3a703e0f1550fdcf9eb07b78298c944.tar.gz shiftos_thereturn-771c20cfb3a703e0f1550fdcf9eb07b78298c944.tar.bz2 shiftos_thereturn-771c20cfb3a703e0f1550fdcf9eb07b78298c944.zip | |
Merge pull request #1 from shiftos-game/master
welp, no longer a dev.
Diffstat (limited to 'ShiftOS_TheReturn/LoginManager.cs')
| -rw-r--r-- | ShiftOS_TheReturn/LoginManager.cs | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/ShiftOS_TheReturn/LoginManager.cs b/ShiftOS_TheReturn/LoginManager.cs new file mode 100644 index 0000000..d326f2c --- /dev/null +++ b/ShiftOS_TheReturn/LoginManager.cs @@ -0,0 +1,65 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using ShiftOS.Objects; + +namespace ShiftOS.Engine +{ + public static class LoginManager + { + private static ILoginFrontend _login = null; + + public static void Init(ILoginFrontend login) + { + _login = login; + } + + public static void PromptForLogin() + { + _login.LoginComplete += (user) => + { + LoginComplete?.Invoke(user); + }; + _login.Login(); + } + + public static bool ShouldUseGUILogin + { + get + { + if (_login == null) + return false; + return _login.UseGUILogin; + } + } + + public static event Action<ClientSave> LoginComplete; + } + + /// <summary> + /// Interface for GUI-based logins. + /// </summary> + public interface ILoginFrontend + { + /// <summary> + /// When implemented, shows the login UI. + /// </summary> + void Login(); + + /// <summary> + /// Gets whether the ShiftOS engine should use a GUI-based login system or the default one. + /// </summary> + bool UseGUILogin { get; } + + + /// <summary> + /// Occurs when the login is complete. + /// </summary> + event Action<ClientSave> LoginComplete; + + + + } +} |
