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| author | AShifter <[email protected]> | 2017-06-05 09:49:46 -0600 |
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| committer | AShifter <[email protected]> | 2017-06-05 09:49:46 -0600 |
| commit | 61c906e596145bbedd60725c6dcee68c34a27907 (patch) | |
| tree | cd7a00d501affe96028bfb21a8dec90c2ee63f2c /ShiftOS_TheReturn/LoginManager.cs | |
| parent | 66ea2cf2fdeeaa025bd22961a0400423233c505d (diff) | |
| parent | 3e11eca70481841b6e2f2253d667944779cfd5fb (diff) | |
| download | shiftos_thereturn-61c906e596145bbedd60725c6dcee68c34a27907.tar.gz shiftos_thereturn-61c906e596145bbedd60725c6dcee68c34a27907.tar.bz2 shiftos_thereturn-61c906e596145bbedd60725c6dcee68c34a27907.zip | |
Merge remote-tracking branch 'refs/remotes/shiftos-game/master'
Diffstat (limited to 'ShiftOS_TheReturn/LoginManager.cs')
| -rw-r--r-- | ShiftOS_TheReturn/LoginManager.cs | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/ShiftOS_TheReturn/LoginManager.cs b/ShiftOS_TheReturn/LoginManager.cs new file mode 100644 index 0000000..d326f2c --- /dev/null +++ b/ShiftOS_TheReturn/LoginManager.cs @@ -0,0 +1,65 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using ShiftOS.Objects; + +namespace ShiftOS.Engine +{ + public static class LoginManager + { + private static ILoginFrontend _login = null; + + public static void Init(ILoginFrontend login) + { + _login = login; + } + + public static void PromptForLogin() + { + _login.LoginComplete += (user) => + { + LoginComplete?.Invoke(user); + }; + _login.Login(); + } + + public static bool ShouldUseGUILogin + { + get + { + if (_login == null) + return false; + return _login.UseGUILogin; + } + } + + public static event Action<ClientSave> LoginComplete; + } + + /// <summary> + /// Interface for GUI-based logins. + /// </summary> + public interface ILoginFrontend + { + /// <summary> + /// When implemented, shows the login UI. + /// </summary> + void Login(); + + /// <summary> + /// Gets whether the ShiftOS engine should use a GUI-based login system or the default one. + /// </summary> + bool UseGUILogin { get; } + + + /// <summary> + /// Occurs when the login is complete. + /// </summary> + event Action<ClientSave> LoginComplete; + + + + } +} |
