aboutsummaryrefslogtreecommitdiff
path: root/ShiftOS_TheReturn/LoginManager.cs
diff options
context:
space:
mode:
authorAShifter <[email protected]>2017-06-05 09:49:46 -0600
committerAShifter <[email protected]>2017-06-05 09:49:46 -0600
commit61c906e596145bbedd60725c6dcee68c34a27907 (patch)
treecd7a00d501affe96028bfb21a8dec90c2ee63f2c /ShiftOS_TheReturn/LoginManager.cs
parent66ea2cf2fdeeaa025bd22961a0400423233c505d (diff)
parent3e11eca70481841b6e2f2253d667944779cfd5fb (diff)
downloadshiftos_thereturn-61c906e596145bbedd60725c6dcee68c34a27907.tar.gz
shiftos_thereturn-61c906e596145bbedd60725c6dcee68c34a27907.tar.bz2
shiftos_thereturn-61c906e596145bbedd60725c6dcee68c34a27907.zip
Merge remote-tracking branch 'refs/remotes/shiftos-game/master'
Diffstat (limited to 'ShiftOS_TheReturn/LoginManager.cs')
-rw-r--r--ShiftOS_TheReturn/LoginManager.cs65
1 files changed, 65 insertions, 0 deletions
diff --git a/ShiftOS_TheReturn/LoginManager.cs b/ShiftOS_TheReturn/LoginManager.cs
new file mode 100644
index 0000000..d326f2c
--- /dev/null
+++ b/ShiftOS_TheReturn/LoginManager.cs
@@ -0,0 +1,65 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using ShiftOS.Objects;
+
+namespace ShiftOS.Engine
+{
+ public static class LoginManager
+ {
+ private static ILoginFrontend _login = null;
+
+ public static void Init(ILoginFrontend login)
+ {
+ _login = login;
+ }
+
+ public static void PromptForLogin()
+ {
+ _login.LoginComplete += (user) =>
+ {
+ LoginComplete?.Invoke(user);
+ };
+ _login.Login();
+ }
+
+ public static bool ShouldUseGUILogin
+ {
+ get
+ {
+ if (_login == null)
+ return false;
+ return _login.UseGUILogin;
+ }
+ }
+
+ public static event Action<ClientSave> LoginComplete;
+ }
+
+ /// <summary>
+ /// Interface for GUI-based logins.
+ /// </summary>
+ public interface ILoginFrontend
+ {
+ /// <summary>
+ /// When implemented, shows the login UI.
+ /// </summary>
+ void Login();
+
+ /// <summary>
+ /// Gets whether the ShiftOS engine should use a GUI-based login system or the default one.
+ /// </summary>
+ bool UseGUILogin { get; }
+
+
+ /// <summary>
+ /// Occurs when the login is complete.
+ /// </summary>
+ event Action<ClientSave> LoginComplete;
+
+
+
+ }
+}