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| author | william341 <[email protected]> | 2017-06-18 16:43:30 -0700 |
|---|---|---|
| committer | GitHub <[email protected]> | 2017-06-18 16:43:30 -0700 |
| commit | ba80dcf3f80018cbb041b62ad8a40268427d1311 (patch) | |
| tree | f0bd18b2355d34c07c744c3cd82a4725a799eecd /ShiftOS_TheReturn/AppearanceManager.cs | |
| parent | 771c20cfb3a703e0f1550fdcf9eb07b78298c944 (diff) | |
| parent | 12acff8742f4c64976bfabee1b70dc515190fc7c (diff) | |
| download | shiftos_thereturn-ba80dcf3f80018cbb041b62ad8a40268427d1311.tar.gz shiftos_thereturn-ba80dcf3f80018cbb041b62ad8a40268427d1311.tar.bz2 shiftos_thereturn-ba80dcf3f80018cbb041b62ad8a40268427d1311.zip | |
Merge pull request #2 from shiftos-game/master
wew
Diffstat (limited to 'ShiftOS_TheReturn/AppearanceManager.cs')
| -rw-r--r-- | ShiftOS_TheReturn/AppearanceManager.cs | 23 |
1 files changed, 3 insertions, 20 deletions
diff --git a/ShiftOS_TheReturn/AppearanceManager.cs b/ShiftOS_TheReturn/AppearanceManager.cs index 7cf06c9..47aa5fb 100644 --- a/ShiftOS_TheReturn/AppearanceManager.cs +++ b/ShiftOS_TheReturn/AppearanceManager.cs @@ -58,25 +58,7 @@ namespace ShiftOS.Engine //HEY LETS FIND THE WINDOWS public static IEnumerable<Type> GetAllWindowTypes() { - List<Type> types = new List<Type>(); - foreach(var file in System.IO.Directory.GetFiles(Environment.CurrentDirectory)) - { - // hey if a thing is an exe or a dll show up plz kthx - if(file.EndsWith(".exe") || file.EndsWith(".dll")) - { - try - { - var asm = Assembly.LoadFile(file); - foreach(var type in asm.GetTypes()) - { - if (type.GetInterfaces().Contains(typeof(IShiftOSWindow))) - types.Add(type); - } - } - catch { } - } - } - return types; + return Array.FindAll(ReflectMan.Types, t => t.GetInterfaces().Contains(typeof(IShiftOSWindow))); } // hey you know that window we just made appear? well give it its title @@ -126,6 +108,7 @@ namespace ShiftOS.Engine } + // Provides a list of all open ShiftOS windows. public static List<IWindowBorder> OpenForms = new List<IWindowBorder>(); @@ -183,7 +166,7 @@ namespace ShiftOS.Engine public static event EmptyEventHandler OnExit; // Starts the engine's exit routine, firing the OnExit event. - internal static void Exit() + public static void Exit() { OnExit?.Invoke(); //disconnect from MUD |
