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authorMichael <[email protected]>2017-01-27 14:18:46 -0500
committerMichael <[email protected]>2017-01-27 14:18:50 -0500
commitb5d51784117f5fdecb14bc1cef6a6d2477a7c810 (patch)
treed9f1828a791bd1bb527fa67c72ed4d875c820366 /ShiftOS.WinForms
parentc62cb58ba0c3a6c0d54680c7a5412fd143aff98c (diff)
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Modularize the Lua engine
C# code can be exposed to Lua from anywhere in the entire source code.
Diffstat (limited to 'ShiftOS.WinForms')
-rw-r--r--ShiftOS.WinForms/Program.cs11
1 files changed, 0 insertions, 11 deletions
diff --git a/ShiftOS.WinForms/Program.cs b/ShiftOS.WinForms/Program.cs
index dfb935e..ea6445c 100644
--- a/ShiftOS.WinForms/Program.cs
+++ b/ShiftOS.WinForms/Program.cs
@@ -188,17 +188,6 @@ namespace ShiftOS.WinForms
case FileType.Executable:
//NYI
throw new Exception();
- case FileType.Python:
- var p = new Engine.Scripting.PythonInterpreter();
- try
- {
- p.ExecuteFile(path);
- }
- catch (Exception ex)
- {
- Infobox.Show("{PY_EXCEPTION}", ex.Message);
- }
- break;
case FileType.Lua:
try
{