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| author | Michael <[email protected]> | 2017-06-18 20:31:19 -0400 |
|---|---|---|
| committer | Michael <[email protected]> | 2017-06-18 20:31:19 -0400 |
| commit | 5fd343195be5632ba341031953d4a4e6d9317253 (patch) | |
| tree | 199878179b87868c4feff2bc7fe69f6435b3007b /ShiftOS.WinForms/Stories | |
| parent | 12acff8742f4c64976bfabee1b70dc515190fc7c (diff) | |
| download | shiftos_thereturn-5fd343195be5632ba341031953d4a4e6d9317253.tar.gz shiftos_thereturn-5fd343195be5632ba341031953d4a4e6d9317253.tar.bz2 shiftos_thereturn-5fd343195be5632ba341031953d4a4e6d9317253.zip | |
Localize a lot of the window titles
Diffstat (limited to 'ShiftOS.WinForms/Stories')
| -rw-r--r-- | ShiftOS.WinForms/Stories/LegionStory.cs | 148 |
1 files changed, 0 insertions, 148 deletions
diff --git a/ShiftOS.WinForms/Stories/LegionStory.cs b/ShiftOS.WinForms/Stories/LegionStory.cs index c52732e..168d55c 100644 --- a/ShiftOS.WinForms/Stories/LegionStory.cs +++ b/ShiftOS.WinForms/Stories/LegionStory.cs @@ -182,154 +182,6 @@ namespace ShiftOS.WinForms.Stories //What a way to create unbuyable, engine-managed Shiftorium Upgrades... :P } - [Story("devx_legions")] - public static void DevXLegionStory() - { - CharacterName = "DevX"; - SysName = "mud"; - bool waiting = false; - //Used for DevX dialogue. - //Used for legion selection. - var mud = new Applications.MUDControlCentre(); - //For installing the MCC - var installer = new Applications.Installer(); - installer.InstallCompleted += () => - { - Desktop.InvokeOnWorkerThread(() => - { - AppearanceManager.Close(installer); - }); - waiting = false; - }; - - if (!terminalOpen()) - { - var term = new Applications.Terminal(); - AppearanceManager.SetupWindow(term); - } - - var t = new Thread(() => - { - WriteLine("DevX@mud - user connecting to your system.", false); - Thread.Sleep(2000); - WriteLine($"Hello, {SaveSystem.CurrentUser.Username}. It's been a while."); - WriteLine("My intelligence suggests you've installed all GUI-based Shiftorium upgrades."); - WriteLine("Bet you're liking ShiftOS now that the terminal isn't the only way you can control it."); - WriteLine("Well, now it's time to introduce your next task."); - WriteLine("In the multi-user domain, each user has a reputation value associated with them."); - WriteLine("Right now, you have a reputation of 0, Neutral."); - WriteLine("This means that nobody has an opinion on you, yet."); - WriteLine("What a good time to make your presence known?"); - WriteLine("I have an application for you to try, that will help you out in the multi-user domain, and help you make yourself famous."); - WriteLine("In the digital society, you can't survive long as a lone sentience. You must kongregate with a group, and these groups are called \"legions\"."); - WriteLine("This application will assist you in finding one. A legion is a group of sentiences who carry out actions together. They're like... a pack of wolves, or a family, if you will."); - WriteLine("They share Codepoints, documents, applications, and other things with each other."); - WriteLine("And they all have their own goals."); - WriteLine("Up until now, you've been blindly following my directions, with the goal of upgrading ShiftOS. Now, it's time for you to join a legion, and fulfill their goals, to become known within the digital society."); - - WriteLine("You'll do all of this through the MUD Control Centre."); - WriteLine("I'll set it up on your system now."); - //Set up an Installer. - waiting = true; - Desktop.InvokeOnWorkerThread(() => - { - AppearanceManager.SetupWindow(installer); - installer.InitiateInstall(new MCCInstallation()); - }); - while (waiting == true) - Thread.Sleep(25); - - WriteLine("There, it's all installed, so let's get you set up with a legion, shall we?"); - Desktop.InvokeOnWorkerThread(() => - { - AppearanceManager.SetupWindow(mud); - mud.ShowClasses(); - mud.ClassChanged += () => - { - waiting = false; - }; - }); - WriteLine("First, select a class. A class will help define your personality within the multi-user domain. It'll determine the best legions for you."); - waiting = true; - while (waiting == true) - Thread.Sleep(25); - WriteLine($"Your class has been selected. You are a(n) {SaveSystem.CurrentSave.Class}."); - WriteLine("On this screen, you can see a detailed view of your status within the digital society."); - WriteLine("You'll see this screen everytime you start the MUD Control Centre."); - WriteLine("Like the sos.status command, it shows your Codepoints, the upgrades you've bought and the upgrades available, but it also shows your reputation, legion, shops, and various other details."); - WriteLine("Right now, you are not in any legions. This is about to change."); - WriteLine("I will open the Legion Selector for you. The best legions will be shown at the top of the list."); - WriteLine("Pay attention to their Perdominent Class and their Collective Reputation values. These values will indicate how morally correct the legion is, and may affect your personal reputation."); - Desktop.InvokeOnWorkerThread(() => - { - mud.ShowLegionSelector(); - mud.LegionChanged += () => - { - waiting = false; - }; - }); - waiting = true; - while (waiting == true) - Thread.Sleep(25); - WriteLine($"So, you've joined the [{SaveSystem.CurrentSave.CurrentLegions[0]}] legion."); - WriteLine("Now you can see a more detailed view of the legion - who's inside, how many Codepoints the legion has, and you can also join their private chat."); - WriteLine("It's up to you what you do next. Get acquianted with your new team. I've gotta go work on something."); - WriteLine("I will contact you as you become more well-known."); - WriteLine("OH, one more thing."); - WriteLine("You're probably wondering about your reputation. Well, right now you have a Neutral reputation."); - WriteLine("This means, of course, that people don't have an opinion on you. They don't really know you exist."); - WriteLine("As you start performing large-scale operations within the digital society, your reputation will raise or lower gradually depending on how morally correct that action was."); - WriteLine("For example, if you start performing criminal actions, your reputation will start to drop, and people will start to distrust you."); - WriteLine("And if your rep drops too far, the MUD Safety Task Force, and other safety activists may start going after you and trying to take you off the MUD."); - WriteLine("However, if you perform morally-correct actions, your reputation will rise, and more people will trust you with more sensitive data and operations."); - WriteLine("Be careful though, if you have too high of a reputation, lower-rep groups will try to attack you."); - WriteLine("And, I'd be careful of Investigators. If they suspect anything bad about you, they'll do whatever they can to prove you guilty and dramatically decrease your reputation."); - WriteLine("Anyways, I've got some other sentiences I need to... have a little...word...with. Keep on shifting."); - WriteLine("--user has disconnected from your system.--", false); - TerminalBackend.PrefixEnabled = true; - TerminalBackend.PrintPrompt(); - }); - t.IsBackground = true; - t.Start(); - - TerminalBackend.PrefixEnabled = false; - } - - public class MCCInstallation : Applications.Installation - { - protected override void Run() - { - SetStatus("Beginning installation..."); - Thread.Sleep(1270); - SetProgress(10); - SetStatus("Installing base application..."); - for(int i = 0; i < 45; i++) - { - Thread.Sleep(25); - SetProgress(10 + i); - } - SetStatus("Configuring system..."); - //First, we initialize the user's legion value. - SaveSystem.CurrentSave.CurrentLegions = new List<string>(); - Thread.Sleep(250); - SetProgress(65); - //Now we initialize their shop value. - SaveSystem.CurrentSave.MyShop = null; - Thread.Sleep(200); - SetProgress(75); - //Now for their reputation... - SaveSystem.CurrentSave.RawReputation = 0.000; - Thread.Sleep(250); - SetProgress(90); - //Now their class. - SaveSystem.CurrentSave.Class = Objects.UserClass.None; - Thread.Sleep(200); - Story.Start("mud_control_centre"); - SaveSystem.SaveGame(); - SetProgress(100); - } - } - /// <summary> /// Stub: Used for story-driven Shiftorium dependency "installer". /// </summary> |
