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| author | AShifter <[email protected]> | 2017-06-05 10:01:16 -0600 |
|---|---|---|
| committer | AShifter <[email protected]> | 2017-06-05 10:01:16 -0600 |
| commit | a152c2c463d7ab45394b4fec84ae46be5105d3fe (patch) | |
| tree | 7d437ad6e694c13ec6e4e34390698a3f9d6d6edf /ShiftOS.WinForms/ShiftnetSites/ShiftSoft.cs | |
| parent | 61c906e596145bbedd60725c6dcee68c34a27907 (diff) | |
| download | shiftos_thereturn-a152c2c463d7ab45394b4fec84ae46be5105d3fe.tar.gz shiftos_thereturn-a152c2c463d7ab45394b4fec84ae46be5105d3fe.tar.bz2 shiftos_thereturn-a152c2c463d7ab45394b4fec84ae46be5105d3fe.zip | |
Fixed ShiftLotto (again)
Recently, Codepoints have been changed to ULong64. While SuperDoggo (on
discord) was playing ShiftLotto, he tried to bet 100cp with only 80cp.
The check to make sure you don't overbet failed because ShiftLotto
subtracts codepoints*difficulty - currentCodepoints. If this value is
negitive, it should give you an error. But, due to the transition to
ulong,, this does not work and the check passes, removing (or adding if
you're lucky) codepoints, crashing the game. I fixed this by simply
changing thechecking statment from subtraction to a Less Than check (<).
WOW I TYPED ALOT OF STUFF
Diffstat (limited to 'ShiftOS.WinForms/ShiftnetSites/ShiftSoft.cs')
0 files changed, 0 insertions, 0 deletions
