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authorMichael <[email protected]>2017-05-04 16:06:32 -0400
committerMichael <[email protected]>2017-05-04 16:06:32 -0400
commit41da0b25000f93cf405d6bf18a1597e2616731bd (patch)
tree4cee90bda464f3aeb047652db54d8f1e708a4709 /ShiftOS.WinForms/Applications/Pong.Designer.cs
parente43d47007e8ef5d18a0b58b9c1c24ca6e5212e18 (diff)
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fix bug with multiplayer ui
Diffstat (limited to 'ShiftOS.WinForms/Applications/Pong.Designer.cs')
-rw-r--r--ShiftOS.WinForms/Applications/Pong.Designer.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/ShiftOS.WinForms/Applications/Pong.Designer.cs b/ShiftOS.WinForms/Applications/Pong.Designer.cs
index d0ff466..0254e94 100644
--- a/ShiftOS.WinForms/Applications/Pong.Designer.cs
+++ b/ShiftOS.WinForms/Applications/Pong.Designer.cs
@@ -193,6 +193,7 @@ namespace ShiftOS.WinForms.Applications
this.pnlmultiplayerhandshake.Name = "pnlmultiplayerhandshake";
this.pnlmultiplayerhandshake.Size = new System.Drawing.Size(396, 231);
this.pnlmultiplayerhandshake.TabIndex = 15;
+ this.pnlmultiplayerhandshake.Visible = false;
//
// lvotherplayers
//