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| author | Michael <[email protected]> | 2017-02-03 19:44:01 -0500 |
|---|---|---|
| committer | Michael <[email protected]> | 2017-02-03 19:44:01 -0500 |
| commit | 318fef283e57221349eb6412db63d63399f4fb86 (patch) | |
| tree | fb5850eebc36800909516cc09f2ca89631f478fd /ModLauncher/README.txt | |
| parent | 7edc0f10bb79453fdc3bf885cbd21be40f7839b5 (diff) | |
| download | shiftos_thereturn-318fef283e57221349eb6412db63d63399f4fb86.tar.gz shiftos_thereturn-318fef283e57221349eb6412db63d63399f4fb86.tar.bz2 shiftos_thereturn-318fef283e57221349eb6412db63d63399f4fb86.zip | |
Fix crash handler
Diffstat (limited to 'ModLauncher/README.txt')
| -rw-r--r-- | ModLauncher/README.txt | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/ModLauncher/README.txt b/ModLauncher/README.txt new file mode 100644 index 0000000..f9499eb --- /dev/null +++ b/ModLauncher/README.txt @@ -0,0 +1,9 @@ +What the hell is ModLauncher doing...? + +Well - it's a mod launcher. Simple as that. When debugging +ShiftOS, if you want to write a mod for the game, set this +project as startup - then add a reference to the mod's project. +Then when you hit F5, ShiftOS will launch with the mod you added +loaded up. This is useful because without it, you would have to +make your mod an EXE file and bootstrap the ShiftOS launch sequence +yourself. This takes care of that for you.
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