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authorMichael <[email protected]>2017-07-02 14:09:07 -0400
committerMichael <[email protected]>2017-07-02 14:09:07 -0400
commit5d5f351138b55b27fe92690d824257b6b6e1a469 (patch)
tree72d5fd89943bd6600d8348f350013687a219ac8f
parentdad09c9e7c1ff68a157836b636f13f25d27e050a (diff)
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Mouse cursor
-rw-r--r--ShiftOS.Frontend/GUI/TextControl.cs24
-rw-r--r--ShiftOS.Frontend/Properties/Resources.Designer.cs73
-rw-r--r--ShiftOS.Frontend/Properties/Resources.resx124
-rw-r--r--ShiftOS.Frontend/Resources/cursor_9x_pointer.pngbin0 -> 219 bytes
-rw-r--r--ShiftOS.Frontend/ShiftOS.Frontend.csproj13
-rw-r--r--ShiftOS.Frontend/ShiftOS.cs32
6 files changed, 263 insertions, 3 deletions
diff --git a/ShiftOS.Frontend/GUI/TextControl.cs b/ShiftOS.Frontend/GUI/TextControl.cs
index 06d8233..c8eb56b 100644
--- a/ShiftOS.Frontend/GUI/TextControl.cs
+++ b/ShiftOS.Frontend/GUI/TextControl.cs
@@ -13,6 +13,30 @@ namespace ShiftOS.Frontend.GUI
private TextAlign _textAlign = TextAlign.TopLeft;
private Font _font = new Font("Tahoma", 9f);
+ public string Text
+ {
+ get { return _text; }
+ set { _text = value; }
+ }
+
+ public Font Font
+ {
+ get
+ {
+ return _font;
+ }
+ set
+ {
+ _font = value;
+ }
+ }
+
+ public TextAlign TextAlign
+ {
+ get { return _textAlign; }
+ set { _textAlign = value; }
+ }
+
public override void Paint(Graphics gfx)
{
var sMeasure = gfx.MeasureString(_text, _font);
diff --git a/ShiftOS.Frontend/Properties/Resources.Designer.cs b/ShiftOS.Frontend/Properties/Resources.Designer.cs
new file mode 100644
index 0000000..b3bb6d7
--- /dev/null
+++ b/ShiftOS.Frontend/Properties/Resources.Designer.cs
@@ -0,0 +1,73 @@
+//------------------------------------------------------------------------------
+// <auto-generated>
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+// </auto-generated>
+//------------------------------------------------------------------------------
+
+namespace ShiftOS.Frontend.Properties {
+ using System;
+
+
+ /// <summary>
+ /// A strongly-typed resource class, for looking up localized strings, etc.
+ /// </summary>
+ // This class was auto-generated by the StronglyTypedResourceBuilder
+ // class via a tool like ResGen or Visual Studio.
+ // To add or remove a member, edit your .ResX file then rerun ResGen
+ // with the /str option, or rebuild your VS project.
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+ [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
+ [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
+ internal class Resources {
+
+ private static global::System.Resources.ResourceManager resourceMan;
+
+ private static global::System.Globalization.CultureInfo resourceCulture;
+
+ [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ internal Resources() {
+ }
+
+ /// <summary>
+ /// Returns the cached ResourceManager instance used by this class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Resources.ResourceManager ResourceManager {
+ get {
+ if (object.ReferenceEquals(resourceMan, null)) {
+ global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ShiftOS.Frontend.Properties.Resources", typeof(Resources).Assembly);
+ resourceMan = temp;
+ }
+ return resourceMan;
+ }
+ }
+
+ /// <summary>
+ /// Overrides the current thread's CurrentUICulture property for all
+ /// resource lookups using this strongly typed resource class.
+ /// </summary>
+ [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
+ internal static global::System.Globalization.CultureInfo Culture {
+ get {
+ return resourceCulture;
+ }
+ set {
+ resourceCulture = value;
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized resource of type System.Drawing.Bitmap.
+ /// </summary>
+ internal static System.Drawing.Bitmap cursor_9x_pointer {
+ get {
+ object obj = ResourceManager.GetObject("cursor_9x_pointer", resourceCulture);
+ return ((System.Drawing.Bitmap)(obj));
+ }
+ }
+ }
+}
diff --git a/ShiftOS.Frontend/Properties/Resources.resx b/ShiftOS.Frontend/Properties/Resources.resx
new file mode 100644
index 0000000..9510e93
--- /dev/null
+++ b/ShiftOS.Frontend/Properties/Resources.resx
@@ -0,0 +1,124 @@
+<?xml version="1.0" encoding="utf-8"?>
+<root>
+ <!--
+ Microsoft ResX Schema
+
+ Version 2.0
+
+ The primary goals of this format is to allow a simple XML format
+ that is mostly human readable. The generation and parsing of the
+ various data types are done through the TypeConverter classes
+ associated with the data types.
+
+ Example:
+
+ ... ado.net/XML headers & schema ...
+ <resheader name="resmimetype">text/microsoft-resx</resheader>
+ <resheader name="version">2.0</resheader>
+ <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
+ <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
+ <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
+ <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
+ <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
+ <value>[base64 mime encoded serialized .NET Framework object]</value>
+ </data>
+ <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
+ <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
+ <comment>This is a comment</comment>
+ </data>
+
+ There are any number of "resheader" rows that contain simple
+ name/value pairs.
+
+ Each data row contains a name, and value. The row also contains a
+ type or mimetype. Type corresponds to a .NET class that support
+ text/value conversion through the TypeConverter architecture.
+ Classes that don't support this are serialized and stored with the
+ mimetype set.
+
+ The mimetype is used for serialized objects, and tells the
+ ResXResourceReader how to depersist the object. This is currently not
+ extensible. For a given mimetype the value must be set accordingly:
+
+ Note - application/x-microsoft.net.object.binary.base64 is the format
+ that the ResXResourceWriter will generate, however the reader can
+ read any of the formats listed below.
+
+ mimetype: application/x-microsoft.net.object.binary.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.soap.base64
+ value : The object must be serialized with
+ : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
+ : and then encoded with base64 encoding.
+
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+ <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
+ <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
+ <xsd:element name="root" msdata:IsDataSet="true">
+ <xsd:complexType>
+ <xsd:choice maxOccurs="unbounded">
+ <xsd:element name="metadata">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" />
+ </xsd:sequence>
+ <xsd:attribute name="name" use="required" type="xsd:string" />
+ <xsd:attribute name="type" type="xsd:string" />
+ <xsd:attribute name="mimetype" type="xsd:string" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="assembly">
+ <xsd:complexType>
+ <xsd:attribute name="alias" type="xsd:string" />
+ <xsd:attribute name="name" type="xsd:string" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="data">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
+ <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
+ <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
+ <xsd:attribute ref="xml:space" />
+ </xsd:complexType>
+ </xsd:element>
+ <xsd:element name="resheader">
+ <xsd:complexType>
+ <xsd:sequence>
+ <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
+ </xsd:sequence>
+ <xsd:attribute name="name" type="xsd:string" use="required" />
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:choice>
+ </xsd:complexType>
+ </xsd:element>
+ </xsd:schema>
+ <resheader name="resmimetype">
+ <value>text/microsoft-resx</value>
+ </resheader>
+ <resheader name="version">
+ <value>2.0</value>
+ </resheader>
+ <resheader name="reader">
+ <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <resheader name="writer">
+ <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
+ </resheader>
+ <assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
+ <data name="cursor_9x_pointer" type="System.Resources.ResXFileRef, System.Windows.Forms">
+ <value>..\Resources\cursor_9x_pointer.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
+ </data>
+</root> \ No newline at end of file
diff --git a/ShiftOS.Frontend/Resources/cursor_9x_pointer.png b/ShiftOS.Frontend/Resources/cursor_9x_pointer.png
new file mode 100644
index 0000000..ff48150
--- /dev/null
+++ b/ShiftOS.Frontend/Resources/cursor_9x_pointer.png
Binary files differ
diff --git a/ShiftOS.Frontend/ShiftOS.Frontend.csproj b/ShiftOS.Frontend/ShiftOS.Frontend.csproj
index 672024b..48748a9 100644
--- a/ShiftOS.Frontend/ShiftOS.Frontend.csproj
+++ b/ShiftOS.Frontend/ShiftOS.Frontend.csproj
@@ -46,6 +46,11 @@
<Compile Include="GraphicsSubsystem\UIManager.cs" />
<Compile Include="GUI\Control.cs" />
<Compile Include="GUI\TextControl.cs" />
+ <Compile Include="Properties\Resources.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DesignTime>True</DesignTime>
+ <DependentUpon>Resources.resx</DependentUpon>
+ </Compile>
<Compile Include="ShiftOS.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
@@ -62,6 +67,10 @@
<ItemGroup>
<EmbeddedResource Include="Icon.ico" />
<EmbeddedResource Include="Icon.bmp" />
+ <EmbeddedResource Include="Properties\Resources.resx">
+ <Generator>ResXFileCodeGenerator</Generator>
+ <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+ </EmbeddedResource>
</ItemGroup>
<ItemGroup>
<MonoGameContentReference Include="Content\Content.mgcb" />
@@ -121,7 +130,9 @@
<Name>ShiftOS.Engine</Name>
</ProjectReference>
</ItemGroup>
- <ItemGroup />
+ <ItemGroup>
+ <None Include="Resources\cursor_9x_pointer.png" />
+ </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
diff --git a/ShiftOS.Frontend/ShiftOS.cs b/ShiftOS.Frontend/ShiftOS.cs
index 90ebb4b..f50c7d9 100644
--- a/ShiftOS.Frontend/ShiftOS.cs
+++ b/ShiftOS.Frontend/ShiftOS.cs
@@ -1,4 +1,6 @@
-using Microsoft.Xna.Framework;
+using System;
+using System.Runtime.InteropServices;
+using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using ShiftOS.Frontend.GraphicsSubsystem;
@@ -54,6 +56,11 @@ namespace ShiftOS.Frontend
textControl.Height = 480;
UIManager.AddTopLevel(textControl);
+ UIManager.AddTopLevel(framerate);
+ framerate.Width = 640;
+ framerate.Height = 480;
+ framerate.TextAlign = GUI.TextAlign.BottomRight;
+
base.Initialize();
@@ -92,10 +99,16 @@ namespace ShiftOS.Frontend
//Now let's process it.
UIManager.ProcessMouseState(mouseState);
-
+
+ //set framerate
+ framerate.Text = "ShiftOS 1.0 Beta 4\r\nCopyright (c) 2017 ShiftOS\r\nFPS: " + (1 / gameTime.ElapsedGameTime.TotalSeconds);
+
+
base.Update(gameTime);
}
+ private GUI.TextControl framerate = new GUI.TextControl();
+
/// <summary>
/// This is called when the game should draw itself.
/// </summary>
@@ -110,6 +123,21 @@ namespace ShiftOS.Frontend
//The desktop is drawn, now we can draw the UI.
UIManager.DrawControls(graphics, spriteBatch);
+ //Draw a mouse cursor
+
+
+ var bmp = Properties.Resources.cursor_9x_pointer;
+ var data = bmp.LockBits(new System.Drawing.Rectangle(0, 0, bmp.Width, bmp.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
+ byte[] rgb = new byte[Math.Abs(data.Stride) * data.Height];
+ Marshal.Copy(data.Scan0, rgb, 0, rgb.Length);
+ bmp.UnlockBits(data);
+ var mousepos = Mouse.GetState(this.Window).Position;
+ var tex2 = new Texture2D(graphics, bmp.Width, bmp.Height);
+ tex2.SetData<byte>(rgb);
+ spriteBatch.Draw(tex2, new Rectangle(mousepos.X, mousepos.Y, bmp.Width, bmp.Height), Color.White);
+
+
+
spriteBatch.End();
base.Draw(gameTime);
}