diff options
| author | Michael <[email protected]> | 2017-07-02 14:09:07 -0400 |
|---|---|---|
| committer | Michael <[email protected]> | 2017-07-02 14:09:07 -0400 |
| commit | 5d5f351138b55b27fe92690d824257b6b6e1a469 (patch) | |
| tree | 72d5fd89943bd6600d8348f350013687a219ac8f | |
| parent | dad09c9e7c1ff68a157836b636f13f25d27e050a (diff) | |
| download | shiftos_thereturn-5d5f351138b55b27fe92690d824257b6b6e1a469.tar.gz shiftos_thereturn-5d5f351138b55b27fe92690d824257b6b6e1a469.tar.bz2 shiftos_thereturn-5d5f351138b55b27fe92690d824257b6b6e1a469.zip | |
Mouse cursor
| -rw-r--r-- | ShiftOS.Frontend/GUI/TextControl.cs | 24 | ||||
| -rw-r--r-- | ShiftOS.Frontend/Properties/Resources.Designer.cs | 73 | ||||
| -rw-r--r-- | ShiftOS.Frontend/Properties/Resources.resx | 124 | ||||
| -rw-r--r-- | ShiftOS.Frontend/Resources/cursor_9x_pointer.png | bin | 0 -> 219 bytes | |||
| -rw-r--r-- | ShiftOS.Frontend/ShiftOS.Frontend.csproj | 13 | ||||
| -rw-r--r-- | ShiftOS.Frontend/ShiftOS.cs | 32 |
6 files changed, 263 insertions, 3 deletions
diff --git a/ShiftOS.Frontend/GUI/TextControl.cs b/ShiftOS.Frontend/GUI/TextControl.cs index 06d8233..c8eb56b 100644 --- a/ShiftOS.Frontend/GUI/TextControl.cs +++ b/ShiftOS.Frontend/GUI/TextControl.cs @@ -13,6 +13,30 @@ namespace ShiftOS.Frontend.GUI private TextAlign _textAlign = TextAlign.TopLeft; private Font _font = new Font("Tahoma", 9f); + public string Text + { + get { return _text; } + set { _text = value; } + } + + public Font Font + { + get + { + return _font; + } + set + { + _font = value; + } + } + + public TextAlign TextAlign + { + get { return _textAlign; } + set { _textAlign = value; } + } + public override void Paint(Graphics gfx) { var sMeasure = gfx.MeasureString(_text, _font); diff --git a/ShiftOS.Frontend/Properties/Resources.Designer.cs b/ShiftOS.Frontend/Properties/Resources.Designer.cs new file mode 100644 index 0000000..b3bb6d7 --- /dev/null +++ b/ShiftOS.Frontend/Properties/Resources.Designer.cs @@ -0,0 +1,73 @@ +//------------------------------------------------------------------------------ +// <auto-generated> +// This code was generated by a tool. +// Runtime Version:4.0.30319.42000 +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// </auto-generated> +//------------------------------------------------------------------------------ + +namespace ShiftOS.Frontend.Properties { + using System; + + + /// <summary> + /// A strongly-typed resource class, for looking up localized strings, etc. + /// </summary> + // This class was auto-generated by the StronglyTypedResourceBuilder + // class via a tool like ResGen or Visual Studio. + // To add or remove a member, edit your .ResX file then rerun ResGen + // with the /str option, or rebuild your VS project. + [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] + [global::System.Diagnostics.DebuggerNonUserCodeAttribute()] + [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] + internal class Resources { + + private static global::System.Resources.ResourceManager resourceMan; + + private static global::System.Globalization.CultureInfo resourceCulture; + + [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] + internal Resources() { + } + + /// <summary> + /// Returns the cached ResourceManager instance used by this class. + /// </summary> + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Resources.ResourceManager ResourceManager { + get { + if (object.ReferenceEquals(resourceMan, null)) { + global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ShiftOS.Frontend.Properties.Resources", typeof(Resources).Assembly); + resourceMan = temp; + } + return resourceMan; + } + } + + /// <summary> + /// Overrides the current thread's CurrentUICulture property for all + /// resource lookups using this strongly typed resource class. + /// </summary> + [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] + internal static global::System.Globalization.CultureInfo Culture { + get { + return resourceCulture; + } + set { + resourceCulture = value; + } + } + + /// <summary> + /// Looks up a localized resource of type System.Drawing.Bitmap. + /// </summary> + internal static System.Drawing.Bitmap cursor_9x_pointer { + get { + object obj = ResourceManager.GetObject("cursor_9x_pointer", resourceCulture); + return ((System.Drawing.Bitmap)(obj)); + } + } + } +} diff --git a/ShiftOS.Frontend/Properties/Resources.resx b/ShiftOS.Frontend/Properties/Resources.resx new file mode 100644 index 0000000..9510e93 --- /dev/null +++ b/ShiftOS.Frontend/Properties/Resources.resx @@ -0,0 +1,124 @@ +<?xml version="1.0" encoding="utf-8"?> +<root> + <!-- + Microsoft ResX Schema + + Version 2.0 + + The primary goals of this format is to allow a simple XML format + that is mostly human readable. The generation and parsing of the + various data types are done through the TypeConverter classes + associated with the data types. + + Example: + + ... ado.net/XML headers & schema ... + <resheader name="resmimetype">text/microsoft-resx</resheader> + <resheader name="version">2.0</resheader> + <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> + <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> + <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> + <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> + <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> + <value>[base64 mime encoded serialized .NET Framework object]</value> + </data> + <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> + <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> + <comment>This is a comment</comment> + </data> + + There are any number of "resheader" rows that contain simple + name/value pairs. + + Each data row contains a name, and value. The row also contains a + type or mimetype. Type corresponds to a .NET class that support + text/value conversion through the TypeConverter architecture. + Classes that don't support this are serialized and stored with the + mimetype set. + + The mimetype is used for serialized objects, and tells the + ResXResourceReader how to depersist the object. This is currently not + extensible. For a given mimetype the value must be set accordingly: + + Note - application/x-microsoft.net.object.binary.base64 is the format + that the ResXResourceWriter will generate, however the reader can + read any of the formats listed below. + + mimetype: application/x-microsoft.net.object.binary.base64 + value : The object must be serialized with + : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter + : and then encoded with base64 encoding. + + mimetype: application/x-microsoft.net.object.soap.base64 + value : The object must be serialized with + : System.Runtime.Serialization.Formatters.Soap.SoapFormatter + : and then encoded with base64 encoding. + + mimetype: application/x-microsoft.net.object.bytearray.base64 + value : The object must be serialized into a byte array + : using a System.ComponentModel.TypeConverter + : and then encoded with base64 encoding. + --> + <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> + <xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> + <xsd:element name="root" msdata:IsDataSet="true"> + <xsd:complexType> + <xsd:choice maxOccurs="unbounded"> + <xsd:element name="metadata"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" /> + </xsd:sequence> + <xsd:attribute name="name" use="required" type="xsd:string" /> + <xsd:attribute name="type" type="xsd:string" /> + <xsd:attribute name="mimetype" type="xsd:string" /> + <xsd:attribute ref="xml:space" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="assembly"> + <xsd:complexType> + <xsd:attribute name="alias" type="xsd:string" /> + <xsd:attribute name="name" type="xsd:string" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="data"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> + <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> + </xsd:sequence> + <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> + <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> + <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> + <xsd:attribute ref="xml:space" /> + </xsd:complexType> + </xsd:element> + <xsd:element name="resheader"> + <xsd:complexType> + <xsd:sequence> + <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> + </xsd:sequence> + <xsd:attribute name="name" type="xsd:string" use="required" /> + </xsd:complexType> + </xsd:element> + </xsd:choice> + </xsd:complexType> + </xsd:element> + </xsd:schema> + <resheader name="resmimetype"> + <value>text/microsoft-resx</value> + </resheader> + <resheader name="version"> + <value>2.0</value> + </resheader> + <resheader name="reader"> + <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + </resheader> + <resheader name="writer"> + <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> + </resheader> + <assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /> + <data name="cursor_9x_pointer" type="System.Resources.ResXFileRef, System.Windows.Forms"> + <value>..\Resources\cursor_9x_pointer.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> + </data> +</root>
\ No newline at end of file diff --git a/ShiftOS.Frontend/Resources/cursor_9x_pointer.png b/ShiftOS.Frontend/Resources/cursor_9x_pointer.png Binary files differnew file mode 100644 index 0000000..ff48150 --- /dev/null +++ b/ShiftOS.Frontend/Resources/cursor_9x_pointer.png diff --git a/ShiftOS.Frontend/ShiftOS.Frontend.csproj b/ShiftOS.Frontend/ShiftOS.Frontend.csproj index 672024b..48748a9 100644 --- a/ShiftOS.Frontend/ShiftOS.Frontend.csproj +++ b/ShiftOS.Frontend/ShiftOS.Frontend.csproj @@ -46,6 +46,11 @@ <Compile Include="GraphicsSubsystem\UIManager.cs" /> <Compile Include="GUI\Control.cs" /> <Compile Include="GUI\TextControl.cs" /> + <Compile Include="Properties\Resources.Designer.cs"> + <AutoGen>True</AutoGen> + <DesignTime>True</DesignTime> + <DependentUpon>Resources.resx</DependentUpon> + </Compile> <Compile Include="ShiftOS.cs" /> <Compile Include="Program.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> @@ -62,6 +67,10 @@ <ItemGroup> <EmbeddedResource Include="Icon.ico" /> <EmbeddedResource Include="Icon.bmp" /> + <EmbeddedResource Include="Properties\Resources.resx"> + <Generator>ResXFileCodeGenerator</Generator> + <LastGenOutput>Resources.Designer.cs</LastGenOutput> + </EmbeddedResource> </ItemGroup> <ItemGroup> <MonoGameContentReference Include="Content\Content.mgcb" /> @@ -121,7 +130,9 @@ <Name>ShiftOS.Engine</Name> </ProjectReference> </ItemGroup> - <ItemGroup /> + <ItemGroup> + <None Include="Resources\cursor_9x_pointer.png" /> + </ItemGroup> <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildExtensionsPath)\MonoGame\v3.0\MonoGame.Content.Builder.targets" /> <!-- To modify your build process, add your task inside one of the targets below and uncomment it. diff --git a/ShiftOS.Frontend/ShiftOS.cs b/ShiftOS.Frontend/ShiftOS.cs index 90ebb4b..f50c7d9 100644 --- a/ShiftOS.Frontend/ShiftOS.cs +++ b/ShiftOS.Frontend/ShiftOS.cs @@ -1,4 +1,6 @@ -using Microsoft.Xna.Framework; +using System; +using System.Runtime.InteropServices; +using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using ShiftOS.Frontend.GraphicsSubsystem; @@ -54,6 +56,11 @@ namespace ShiftOS.Frontend textControl.Height = 480; UIManager.AddTopLevel(textControl); + UIManager.AddTopLevel(framerate); + framerate.Width = 640; + framerate.Height = 480; + framerate.TextAlign = GUI.TextAlign.BottomRight; + base.Initialize(); @@ -92,10 +99,16 @@ namespace ShiftOS.Frontend //Now let's process it. UIManager.ProcessMouseState(mouseState); - + + //set framerate + framerate.Text = "ShiftOS 1.0 Beta 4\r\nCopyright (c) 2017 ShiftOS\r\nFPS: " + (1 / gameTime.ElapsedGameTime.TotalSeconds); + + base.Update(gameTime); } + private GUI.TextControl framerate = new GUI.TextControl(); + /// <summary> /// This is called when the game should draw itself. /// </summary> @@ -110,6 +123,21 @@ namespace ShiftOS.Frontend //The desktop is drawn, now we can draw the UI. UIManager.DrawControls(graphics, spriteBatch); + //Draw a mouse cursor + + + var bmp = Properties.Resources.cursor_9x_pointer; + var data = bmp.LockBits(new System.Drawing.Rectangle(0, 0, bmp.Width, bmp.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb); + byte[] rgb = new byte[Math.Abs(data.Stride) * data.Height]; + Marshal.Copy(data.Scan0, rgb, 0, rgb.Length); + bmp.UnlockBits(data); + var mousepos = Mouse.GetState(this.Window).Position; + var tex2 = new Texture2D(graphics, bmp.Width, bmp.Height); + tex2.SetData<byte>(rgb); + spriteBatch.Draw(tex2, new Rectangle(mousepos.X, mousepos.Y, bmp.Width, bmp.Height), Color.White); + + + spriteBatch.End(); base.Draw(gameTime); } |
