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authorTheUltimateHacker <[email protected]>2015-03-20 20:29:17 -0400
committerTheUltimateHacker <[email protected]>2015-03-20 20:29:41 -0400
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Experimental Features...
LOADS of experimental stuff with Catalyst, Skinning and more! Why not create a Sounds directory in your Skins\Loaded directory, and stick a few .wav files in? Preferrably an infobox.wav, startup.wav and shutdown.wav. Soon, there will be ways of adding these files in-game through the Shifter, don't worry. Also, a Catalyst Story can be found in Helper.vb in the form of a string array.
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+<?xml version="1.0" encoding="UTF-8" ?>
+<grammar version="1.0" xml:lang="en-US"
+ xmlns="http://www.w3.org/2001/06/grammar"
+ tag-format="semantics/1.0" root="Main">
+
+ <!-- Catalyst Grammar File
+
+ This file gives Catalyst the ability to recognize
+ audio input and give a proper response.
+
+ -->
+
+ <rule id="Main">
+ <item>
+ How much Code Points do I have?
+ </item>
+ <item>Can you run <ruleref uri="#programs"/>?</item>
+ <item>Can you minimize <ruleref uri="#programs"/>?</item>
+ <item>Can you close <ruleref uri="#programs"/>?</item>
+ </rule>
+
+ <rule id="programs" scope="public">
+ <one-of>
+ <item> Terminal</item>
+ <item> Knowledge Input</item>
+ <item> Pong</item>
+ <item> Shiftorium</item>
+ <item> Shifter</item>
+ <item> Labyrinth</item>
+ <item> Web Browser</item>
+ <item> Shiftnet</item>
+ <item> Skin Loader</item>
+ <item> Skin Shifter</item>
+ <item> Artpad</item>
+ <item> TextPad</item>
+ <item> OrcWrite</item>
+ <item> File Skimmer</item>
+ <item> Name Changer</item>
+ <item> Icon Manager</item>
+ </one-of>
+ </rule>
+</grammar> \ No newline at end of file