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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ShiftOS.Engine
{
public class SaveSystem
{
public static string gameDir
{
get
{
return Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "ShiftOS-Rewind");
}
}
public static string dataDir
{
get
{
return gameDir + "\\Data";
}
}
public static string fontDir
{
get
{
return gameDir + "\\Fonts";
}
}
public static string baseGameDir
{
get
{
return gameDir + "\\GameData";
}
}
public static string homeDir
{
get
{
return baseGameDir + "\\Home";
}
}
public static string desktopDir
{
get
{
return homeDir + "\\Desktop";
}
}
public static string docDir
{
get
{
return homeDir + "\\Documents";
}
}
public static string downloadsDir
{
get
{
return homeDir + "\\Downloads";
}
}
public static string musicDir
{
get
{
return homeDir + "\\Music";
}
}
public static string picDir
{
get { return homeDir + "\\Pictures"; }
}
public static class User
{
public static int codePoints
{
get
{
return 0;
}
set
{
}
}
public static void AddToCodePoints(int amountToAdd)
{
codePoints += amountToAdd;
using (var fs = File.OpenWrite(dataDir + "\\userCodePoints.whoa"))
{
Whoa.Whoa.SerialiseObject(fs, codePoints);
}
}
}
}
}
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