diff options
Diffstat (limited to 'ShiftOS.Main/ShiftOS/Apps/Snakey.cs')
| -rw-r--r-- | ShiftOS.Main/ShiftOS/Apps/Snakey.cs | 123 |
1 files changed, 0 insertions, 123 deletions
diff --git a/ShiftOS.Main/ShiftOS/Apps/Snakey.cs b/ShiftOS.Main/ShiftOS/Apps/Snakey.cs deleted file mode 100644 index d8d4a98..0000000 --- a/ShiftOS.Main/ShiftOS/Apps/Snakey.cs +++ /dev/null @@ -1,123 +0,0 @@ -using System; -using System.Collections.Generic; -using System.ComponentModel; -using System.Drawing; -using System.Data; -using System.Linq; -using System.Text; -using System.Threading.Tasks; -using System.Windows.Forms; -using System.Drawing.Drawing2D; -using ShiftOS.Engine; -using ShiftOS.Main.Properties; - -namespace ShiftOS.Main.ShiftOS.Apps -{ - public partial class Snakey : UserControl - { - public Snakey() - { - InitializeComponent(); - } - private struct structSnake - { - public Rectangle rect; - public int x; - public int y; - } - private enum directions - { - Rightward, - Downward, - Leftward, - Upward - } - #region Various-Objects - private const int INTIAL_SNAKE_RECT_COUNT = 5; - private const int COLUMN_COUNT = 65; - private const int ROW_COUNT = 47; - private int curRecCount; - private Rectangle[,] Rects; - - - private bool [,] isSnakePart; - private List<structSnake> snake; - private Brush snakeBrush = new SolidBrush(Color.FromArgb(255, 255, 255)); - private Brush backBrush = new SolidBrush(Color.FromArgb(1, 1, 1)); - private Brush tokenBrush = new SolidBrush(Color.FromArgb(255, 255, 255)); - private directions curDirection; - private Bitmap buffer; - private int columnCount; - private int rowCount; - private int snakePoints; - private double snakeSpeed; - private int snakeLength; - private Rectangle token; - #endregion - private int xyIndexToRect(int X, int Y) - { - return (Y * (columnCount)) + X; - } - private void rectToIndexXY(double index, double X, double Y) - { - X = index % (columnCount); - Y = Math.Round(index / columnCount); - } - private void initSnake() - { - int x; - int y; - int index; - snake = new List<structSnake>(); - structSnake sSnake = new structSnake(); - x = ((columnCount) - 10 / 2); - y = ((rowCount) - 6) / 2; - Point snakePosition = new Point(x, y); - index = xyIndexToRect(x, y); - for (int i = 0; i < INTIAL_SNAKE_RECT_COUNT; i++) - { - rectToIndexXY(index + (i - 1), x, y); - sSnake.rect = Rects[x, y]; - sSnake.x = x; - sSnake.y = y; - snake.Add(sSnake); - } - snakeLength = INTIAL_SNAKE_RECT_COUNT; - snakeSpeed = 1; - length.Text = "Length: " + snakeLength.ToString(); - speed.Text = "Speed: " + snakeSpeed.ToString(); - } - private void selectRectangles() - { - Graphics g = Graphics.FromImage(Resources.snakeyback); - int i; - structSnake sSnake = new structSnake(); - for (i = 0; i < INTIAL_SNAKE_RECT_COUNT; i++) - { - sSnake = snake[i]; - g.FillRectangle(snakeBrush, sSnake.rect); - isSnakePart[sSnake.x, sSnake.y] = true; - } - buffer = new Bitmap(Resources.snakeyback); - g.Dispose(); - Refresh(); - } - private void initRectangles() - { - int i; - int j; - columnCount = COLUMN_COUNT; - rowCount = ROW_COUNT; - Rects = new Rectangle[columnCount, rowCount]; - isSnakePart = new bool[columnCount, rowCount]; - for (j = 0; j < rowCount; j++) - { - for (i = 0; i < columnCount; i++) - { - //TO-DO: I can't really port this over right now. Commiting soon. -FDD - } - } - } - } -} - |
