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authorRichie Moch <[email protected]>2018-12-23 23:41:07 -0600
committerRichie Moch <[email protected]>2018-12-23 23:41:07 -0600
commit87546f325f6fb24dcc5ab34851cc06b074d79984 (patch)
tree4905888bc331bc9bb9d5ca060a4a5811210213b2 /ShiftOS.Main/Apps/Pong.Designer.cs
parent8f34b3a0c7118abb81526a3dc5f435ba8f8485f8 (diff)
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Wrote Breakout, and only with minimal bugs this time!
Diffstat (limited to 'ShiftOS.Main/Apps/Pong.Designer.cs')
-rw-r--r--ShiftOS.Main/Apps/Pong.Designer.cs100
1 files changed, 0 insertions, 100 deletions
diff --git a/ShiftOS.Main/Apps/Pong.Designer.cs b/ShiftOS.Main/Apps/Pong.Designer.cs
deleted file mode 100644
index 4b9bd01..0000000
--- a/ShiftOS.Main/Apps/Pong.Designer.cs
+++ /dev/null
@@ -1,100 +0,0 @@
-namespace ShiftOS.Main.Apps
-{
- partial class Pong
- {
- /// <summary>
- /// Required designer variable.
- /// </summary>
- private System.ComponentModel.IContainer components = null;
-
- /// <summary>
- /// Clean up any resources being used.
- /// </summary>
- /// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
- protected override void Dispose(bool disposing)
- {
- if (disposing && (components != null))
- {
- components.Dispose();
- }
- base.Dispose(disposing);
- }
-
- #region Component Designer generated code
-
- /// <summary>
- /// Required method for Designer support - do not modify
- /// the contents of this method with the code editor.
- /// </summary>
- private void InitializeComponent()
- {
- this.components = new System.ComponentModel.Container();
- this.playerPaddle = new System.Windows.Forms.PictureBox();
- this.cpuPaddle = new System.Windows.Forms.PictureBox();
- this.ball = new System.Windows.Forms.PictureBox();
- this.gameTimer = new System.Windows.Forms.Timer(this.components);
- ((System.ComponentModel.ISupportInitialize)(this.playerPaddle)).BeginInit();
- ((System.ComponentModel.ISupportInitialize)(this.cpuPaddle)).BeginInit();
- ((System.ComponentModel.ISupportInitialize)(this.ball)).BeginInit();
- this.SuspendLayout();
- //
- // playerPaddle
- //
- this.playerPaddle.BackColor = System.Drawing.Color.White;
- this.playerPaddle.Location = new System.Drawing.Point(27, 153);
- this.playerPaddle.Name = "playerPaddle";
- this.playerPaddle.Size = new System.Drawing.Size(22, 103);
- this.playerPaddle.TabIndex = 0;
- this.playerPaddle.TabStop = false;
- //
- // cpuPaddle
- //
- this.cpuPaddle.BackColor = System.Drawing.Color.White;
- this.cpuPaddle.Location = new System.Drawing.Point(751, 153);
- this.cpuPaddle.Name = "cpuPaddle";
- this.cpuPaddle.Size = new System.Drawing.Size(22, 103);
- this.cpuPaddle.TabIndex = 1;
- this.cpuPaddle.TabStop = false;
- //
- // ball
- //
- this.ball.BackColor = System.Drawing.Color.White;
- this.ball.Location = new System.Drawing.Point(390, 201);
- this.ball.Name = "ball";
- this.ball.Size = new System.Drawing.Size(18, 18);
- this.ball.TabIndex = 2;
- this.ball.TabStop = false;
- //
- // gameTimer
- //
- this.gameTimer.Interval = 20;
- this.gameTimer.Tick += new System.EventHandler(this.gameTimer_Tick);
- //
- // Pong
- //
- this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
- this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
- this.BackColor = System.Drawing.Color.Black;
- this.Controls.Add(this.ball);
- this.Controls.Add(this.cpuPaddle);
- this.Controls.Add(this.playerPaddle);
- this.ForeColor = System.Drawing.Color.White;
- this.Name = "Pong";
- this.Size = new System.Drawing.Size(801, 470);
- this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Pong_KeyDown);
- this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.Pong_KeyUp);
- ((System.ComponentModel.ISupportInitialize)(this.playerPaddle)).EndInit();
- ((System.ComponentModel.ISupportInitialize)(this.cpuPaddle)).EndInit();
- ((System.ComponentModel.ISupportInitialize)(this.ball)).EndInit();
- this.ResumeLayout(false);
-
- }
-
- #endregion
-
- private System.Windows.Forms.PictureBox playerPaddle;
- private System.Windows.Forms.PictureBox cpuPaddle;
- private System.Windows.Forms.PictureBox ball;
- private System.Windows.Forms.Timer gameTimer;
- }
-}